01. |  | MAJESTIC 13 is miniatures-agnostic tabletop wargame where you command an elite team of alien hunters in a secret war to protect the Earth. Designed to play solo, co-op, or as an adversarial skirmish game, MAJESTIC 13 is created by Adam Loper and Vincent Venturella for 1-2 players.
From the book: "To the public, the modern era of alien encounters started in Roswell,... [click here for more] |
02. |  | These are optional cards for use with MAJESTIC 13. Included are 26 alien creature cards, five base cards, and 19 expansion and breakthrough cards.
MAJESTIC 13 is miniatures-agnostic tabletop wargame where you command an elite team of alien hunters in a secret war to protect the Earth.
Designed to play solo, co-op, or as an adversarial skirmish game, MAJESTIC 13 is... [click here for more] |
03. |  | This Electronic Edition of the ASLRB (or eASLRB) was created from brand-new layouts of rules Chapters A-G incorporating all known errata (as of August 2020). It also includes the complete Chapter H; and Chapters J, K, W and associated charts; as well as a few useful appendices and a comprehensive index. In other words, all the core rules.
MMP plans to update older chapters and add additional chapters... [click here for more] |
04. |  | Sword Weirdos is the fantasy sequel to the surprisingly popular Space Weirdos. "When will you write a fantasy version?" people asked. So I did. Sword Weirdos is a skirmish wargame that allows you to build stats for just about any fantasy or historical model in your collection. Your model's class and weapons determine its special abilities. With 26 classes and 54 weapons and other pieces of equipment... [click here for more] |
05. |  | The Arcane Companion is an expansion to CLASH of Spears. It is not a stand alone game and it requires CLASH of Spears.
This living rulebook expansion adds fantasy rules for your CLASH games.
It includes rules to add magic to your games, and it includes rules for adding undead troops, which of course require a totally different system for CLASH since the fatigue mechanics that drives living troops... [click here for more] |
06. |  | The Portable Wargame concept has been evolving since the first book was published in 2017, and a lively community of players has developed. These players share ideas and their own variants of the rules, and this led to the publication of a selection of them in 2022 in the Portable Wargame Compendium. This proved so successful that a second Compendium has now been compiled.
This is the second Portable... [click here for more] |
07. |  | Welcome to Space Station Zero, a miniatures-agnostic tabletop wargame where you and your friends explore the hidden depths of the ancient station to uncover its darkest secrets... and perhaps survive. Designed to play solo, co-op, or as an adversarial skirmish game, Space Station Zero is created by Adam Loper and Vincent Venturella for 1-4 players.
From the book:... [click here for more] |
08. |  | The skies over the Verrotwood have turned a pale sickly gray. The hopes of men have withered as fast as the crops. Desperate for salvation, people have begun to turn to the long forgotten and unspeakabe things that rest in slumber, deep within the forest.
Venture into the Verrotwood, a folk horror skirmish game. Verrotwood is an easy to learn skirmish game set in a dark world of pagan cults and twisted... [click here for more] |
09. |  | Pirate Hunter: 1718 is an old-school style tactical solitaire board game of action and adventure, with a bit of wargame and RPG elements mixed in. An open-ended sandbox style game where you, as a warship captain, may choose your own path.
Set in the Caribbean Islands during the year 1718, as a privateer warship captain hired by the governor of Port Royal, you will be tasked... [click here for more] |
10. |  | THE LONGEST ROAD is the first scenario book for The Next War. While set in the Tomorrowverse established in Tomorrow's War, the scenarios are easily adaptable to any other timeframe or setting, including modern day.
THE LONGEST ROAD provides snapshot scenarios detailing typical engagements fought between DPRG invaders and the defenders... [click here for more] |
11. |  | Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out China’s... [click here for more] |
12. |  | Age of Hannibal resolves the largest battles of antiquity in a single evening on limited table space and flexible basing. Unlike many other rule systems available for the period, Age of Hannibal acknowledges the critical nature of pre-battle strategy in ancient warfare, when commanders sought the best possible ground for their armies. An innovative terrain card system allows players... [click here for more] |
13. |  | Space Weirdos is a “skirmish heartbreaker.” About 10 years ago everyone was publishing their own old-school D&D hacks. Now a bunch of OSR nerds are turning to wargaming and discovering that the minis games are just as bad as RPGs for edition creep and other unforgivable crimes. So I'm publishing a short and sweet set of miniatures rules.
You’re wondering what makes Space Weirdos different... [click here for more] |
14. |  | Reign in Hell: Demonic Skirmish Combat is a fast, brutal, miniatures-agnostic tabletop wargaming ruleset that pits your hand-picked cabal of demons against your opponent’s to determine who gets to reshape the ruins of Hell to fit their Philosophy. Do you want to restore Hell to its former glory? Tear it all down and watch it burn? Or perhaps try to head back to Earth for some payback?... [click here for more] |
15. |  | This is a combined bundle of all ASL Journals #1-#10 and includes most materials from those ASL Journals.
ASL Journal #1
ASL Journal #2
ASL Journal #3
ASL Journal #4
ASL Journal #5
ASL Journal #6
ASL Journal #7
ASL Journal #8
ASL Journal #9... [click here for more] |
16. |  | The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #64 was published in April of 2023.
Features
The Finnish Navy and Border Guard
Guns, Missiles, and Radars in Finnish... [click here for more] |
17. |  | Like tanks?
Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume?
A Fistful of TOWs... [click here for more] |
18. |  | Ok team, you may have seen the individual scenario volumes for the French, British, Dutch and Belgians vs the Germans. Well, here they all bundled together at 25% off the total price (or one volume free, take your pick). At a whopping 192 Scenarios and 2,206 pages this should satisfy your hunger for early war gaming and history.
If you are not sure, there are more details and previews available under... [click here for more] |
19. |  | This is designed to be a science fiction solo campaign. It will produce battles which you can, if you wish, play with an opponent, but I’ve also provided suggestions for solo play there as well. The campaign is designed to work with Hellfire rules which are 1/300 Sci Fi, but frankly you wouldn’t have to do much tweaking to fit the campaign to another rule set should you so wish. In this campaign,... [click here for more] |
20. |  | CONQUEST, WAR , AND FAMINE, OH MY!
...And don’t forget Death.
Commonly referred to as the Four Horsemen of the Apocalypse, they rode through the land signaling the end of the world. What caused the end game? Who knows? Who cares? The real question is... WHAT HAPPENS AFTER THE HORSEMEN?
As one of the few people still alive, it’s your goal to survive, no, thrive,... [click here for more] |
21. |  |
This was the 2021 Hollandays Sale freebie game. Two players assume the role of French politicians trying to keep their heads during the Reign of Terror
The game consists of 27 cards with a combination of suit (hearts, diamonds or spades), rank (2, 3 or 4) and sphere (Military, Politics, Mob and Wild).
Four cards exist in a market accessible to both players, cards bought from this are replaced as... [click here for more] |
22. |  | A radical new approach to science fiction skirmish wargaming, built on the same core mechanics as hit sci-fi battle game, Horizon Wars. Zero Dark lets you play solo, co-op, player-versus-player or even team-versus-team with the same core rules.
No weapons tables. No faction limitations. Build your heroes from scratch and equip them to suit your play-style and existing miniatures collection. ... [click here for more] |
23. |  | Extraordinary Rendition is a five-part, mini-campaign for the solo/cooperative miniatures war game, Exploit Zero.
Designed for beginner to intermediate level players, the missions are presented in a linked, narrative format which can be run over the course of several sessions, or perhaps a single, frenzied day of cyberpunk espionage and mayhem.
In Extraordinary Rendition, your... [click here for more] |
24. |  | Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as... [click here for more] |
25. |  | From Muskets to Rifles… is based upon C’est la Guerre: Fast Play Wargame for the Age of Muskets. This system was designed to provide a fast yet satisfying game play, not necessarily a “realistic” simulation of battle recreation. Bases or ‘Units’ in the game do not represent a certain number of men or artillery pieces but are abstract representations of force.
From... [click here for more] |
26. |  | Dawn of Iron: Battle of Trent's Reach Battle Pack
The attached battle pack expansion covers the last great clash of ironclads during the American Civil War at Trent's Reach in late January 1865. The history and ships include the Battle of Trent's Reach, where the most powerful Confederate ironclad fleet ever assembeled faced off against Union fortifications and hard-hitting monitor,... [click here for more] |
27. |  | China’s Navy lists the ships and aircraft used by the People’s Liberation Army Navy and Air Force and Chinese Coast Guard, in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annexes A and B provide statistics on ships and aircraft respectively... [click here for more] |
28. |  | B-29: Bombs Over Japan is an easy-to-learn and simple-to-play solitaire gaming experience set during WWII.
You play as a B-29 Bomber heading out on bombing raids in Japan. All you need to play this warbook are 2 six-sided dice, a twenty-sided dice, a copy of the main game sheet from this book, and a pen or pencil. If this is your first-ever wargame, don't worry! Simply read the rules and start... [click here for more] |
29. |  | A set of six 3D models representing the Confederate squadron that operated on and around Lake Ponchartrain. The models are scaled to 1/600. The following ships are included:
CSS Carondelet
CSS Bienville
CSS Arrow
CSS Grey Cloud
CSS Oregon
CSS Pamlico
... [click here for more] |
30. |  | Introducing the new version of the WARS series, which has been completely revamped to take place in a fantasy world. The battles are set to occur on the lost continent of Gamora, where players' armies will have to face a new adversaries and conquer rich territories.
In this game release you will find, in addition to a new and full-color graphical layout:
3x Armies (The Sylvanids, the Knights of the... [click here for more] |
31. |  | Dawn of Iron - First Anthology
This 104-page anthology is a collection of all of this battlepacks and rules pubished for Dawn of Iron to date. If your either an old salt or fresh off a receiving boat, this anthology has a lot to offer.
This Anthology includes remastered content that was previously released:
Dawn of War: Rulebook
The Battle of... [click here for more] |
32. |  | This is a combined bundle of all ASL Annuals that have been printed and includes all materials from those ASL Annuals.
ASL Annual '89
ASL Annual '90
ASL Annual '91
ASL Annual '92
ASL Annual '93a
ASL Annual '93b
ASL Annual '95
ASL Annual '96
ASL Annual... [click here for more] |
33. |  | COMBAT LEADER DELUXE SET: CORE RULES, OSTKRIEG, POLAND 1939, VOLKSSTURM, SOLITAIRE MODULE & WINTER WAR is a complete set of all Combat Leader games and modules published to date. You get the Core Rules Rulebook, Solitaire Module allowing you to use the system solo, and four modules covering different historical WW2 campaigns: Ostkrieg (Operation Barbarossa,... [click here for more] |
34. |  | Welcome to CLASH!
Keep your wits and courage at hand, for in CLASH you will need both to lead your band of warriors to victory.
CLASH of Spears allows you to play raids and skirmishes in ancient times using small forces of 30 or more figures per side. This fast-paced game demands constant attention from all players as they alternate using their commanders... [click here for more] |
35. |  | Solar Starfire is the 6th edition of the Starfire System. Started as an "Ultra Starfire update" project in 2011, as this version was developed it became apparent that the goals for Solar Starfire were different from that of its predecessor. When the first version was released in February 2012, it had become a new ruleset with a focus towards story-based gameplay. Solar Starfire is a living edition... [click here for more] |
36. |  | The last tomb was crawling with Grave Walkers.
The Tower held a fey sorcerer; we lost Tring there, blasted by eldritch fire; Artum fell as we ran from the trolls of the deep woods, but for now, the village is safe. Tonight we’ll restock the gear and recruit any travellers from the inn who fancy a share of the coin. Tomorrow we’ll take the woods, then bring down that cursed tower for... [click here for more] |
37. |  | The Natal colony is a key base for your gaming expeditions to the new lands of South Africa. The troops of this colony and the local militia of the colonists are the main ally of Her Majesty's regular army.
There are so many characters in this colorful album that you can put together a good expedition using only them. But the album is conceived as an addition to the first part with Regular units.... [click here for more] |
38. |  | Forbidden Psalm is a tabletop miniatures game, inspired by and compatible with MÖRK BORG.
Forbidden Psalm is a 28mm miniatures agnostic game. You can use any miniatures you already own that fit the bill or build custom minis for this game (with random tables to help you determine how to build them). Solo Play and Coop rules included. All content... [click here for more] |
39. |  | Tunnel Rats is a tactical-level, narrative-style solitaire wargame using a tables-based game engine and randomized mapping system.
* As the leader of a special assignment US Army Combat Engineers Tunnel Rat team operating in the Vietnam Mekong Delta region, your ultimate goal is to survive a 6-month Vietnam tour of duty during the year 1968. Your mission assignment is to enter underground Viet Cong... [click here for more] |
40. |  | A skirmish wargame of 17th century Puritans facing the reality of their superstitions...
Matchlocks & Witchcraft takes historical accounts of American fears of witches and plays out a "what if" situation. What if a witch had actually kidnapped a Puritan child, how would an encounter between Puritans and a coven of Witches play out at the edge of the New England wilderness.... [click here for more] |
41. |  | This month's scratch builder has additional material. An overview of solo RPG oracles, building a low budget space station, working with foam to build fictitious navy ships or star ships from home world. These are a few topics covered in this issue.
Scratch Builder Monthly is Mj Hobby corner's monthly publication summarizing scratch built projects and ideas for scratch built models.All projects demonstrated... [click here for more] |
42. |  | 55 Days at Peking is a tactical battle game of the siege of Peking during the Boxer Rebellion in 1900. Featuring an 11x17 canvas map, low counter density (48) and one action card deck for each side, the game is easy to learn and playable in 45-90 minutes solo or two players. ... [click here for more] |
43. |  | Bring the crew of the Original Series to your tabletop!
Whether you are a Star Trek Adventures player, collector, or a life-long Star Trek fan, you will not want to miss this print at home miniatures set.
This 3D print product lets you print 8 highly detailed, 32mm scale multipart miniatures of the crew of the U.S.S. Enterprise NCC 1701. This set includes Captain... [click here for more] |
44. |  | A volley of rockets to the right while you dodge left and 2 enemy walkers are left scattered across the country side. All is going well until a plasma beam knocks out the targeting pod. Gotta deal with the enemy elite on manual
* * * * *
Welcome to Weasel-Tech, a solo campaign game of giant anime robot action.
Lead your Strike Force against the enemy forces, engaging swarms of enemy mecha... [click here for more] |
45. |  | America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over time,... [click here for more] |
46. |  | Castles in the Sky-Addendum is a supplement to Osprey Games' Castles in the Sky from the Osprey Wargaming Series 30 (OWG 30) written by Eric Farrington. This is not a stand alone game. To make use of these rules and ships you will need a copy of the Castles in the Sky rules to take full advantage of this PDF. The Castles in the Sky rules can be purchased wherever fine books... [click here for more] |
47. |  | This deluxe full colour edition of Tabletop Battle Tactics brings together the content of books 1 and 2 in the series, but renders the stunning photographs, maps and diagrams in full colour. Moreover, there is now additional content, with a gallery of inspiring games and an additional scenario featuring pirates and Royal Marines on a tropical island!
Based on a series of articles written... [click here for more] |
48. |  | NUTS Eastern Front
The night of 5 th October, 1943 was as dark as dark could be…we had got to the middle of the river when the German guns opened upon the right, high shore of the Dnieper. The water began to churn. I realized what a fish feels like when it’s
dynamited.
The NUTS – Eastern Front Campaign Book contains enhanced Campaign rules and a selection of historical campaigns... [click here for more] |
49. |  | Retro, 5th edition is a tactical, squad-level World War II combat variant rules set contained in an illustrated 56-page book. Its goal is to provide players,--experienced and inexperienced alike--with simplified rules to enable them to play and enjoy tactical wargames and modules without having to master hundreds of pages of rules and a steep learning curve. Retro... [click here for more] |
50. |  | NUTS Western Front
"This is the national program from London. At the end of this news, please stand by for very important announcement...these are the day's main events. Germany has invaded Poland, and has bombed many towns. General mobilization has been ordered in Britain and in France...orders completing the mobilization of the Navy, the Army and the Airforce were signed by the King…... [click here for more] |
51. |  | Designed for Solo Play! These are the core rules that all the other books are built around.
NUTS! 4th Edition What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed... [click here for more] |
52. |  | Forbidden Psalm: The Last War is a stand-alone tabletop miniatures game and rpg setting, inspired by and fully compatible with the MÖRK BORG ttrpg and other Forbidden Psalm miniatures games.
Forbidden Psalm is a 28mm miniatures agnostic game. You can use ANY suitable miniatures you already own, or build custom minis for this game. Solo Play and Coop rules are included. All content is... [click here for more] |
53. |  | These rules can be applied to any era, as they deal with the Command structure, logistics, and add an element of role-play to your gaming. You can create a war game using these rules alone, or apply the concepts to existing games in your collection. The intent is to allow you to let each of your games have a meaning in a large Master Game. The outcomes of your battles will have meaning, and give you... [click here for more] |
54. |  | END OF DAYS?
“Yeah right. All those wankers predicting the End of Days. End of the world as we know it. Hey, wasn’t that a song? Anyway, when the Apocalypse did come it wasn’t the End of Days. Us smart folks found ways to keep going. With the Government gone it’s not bad actually. Not a lot of people, some small towns. Cities? Yeah, they’re still around, kind of. Just... [click here for more] |
55. |  | Siege of Port Arthuri is a tactical battle game of the siege of Port Arthur during the Russo-Japanese War of 1904-05. Featuring an 11x17 canvas map, low counter density (48), simple rules (4 pages) and one action card deck for each side, the game is easy to learn and playable in 45-90 minutes solo or two players ... [click here for more] |
56. |  |
I am excited (and nervous!) to introduce Shoot People in Space!
Shoot People in Space (from here on, SPEIS) is 94 pages of wargaming goodness, offering rules for building and fighting with science fiction miniatures.
The game is intended for head-to-head play and perfectly suited to multi-player chaos but can also be played solo or with two players teaming up against the bad guys.
* * *
The typical... [click here for more] |
57. |  | Ambush Alley: Next War was written to give you a set of go-to rules for small unit conflicts set in any period from the Cold War forward – far forward! The rules support down-and-dirty Post War skirmishes, clashes in the news today, conflicts of the near future, and the wars that follow us into the stars.
This development draft is a living document. It allows Ambush Alley Games... [click here for more] |
58. |  |
The popular Old School Tactical series returns for its second edition with Old School Tactical Volume II: West Front 1944-45. This iteration of the quick to learn, challenging to master, tactical game introduces the Americans to the series.
Fight across the European countryside with M-10 tank destroyers and Sherman Easy Eight tanks. Pile your powerful rifle squads into venerable M5 halftracks or... [click here for more] |
59. |  | The Forgotten War is a supplement for the popular Blitzkrieg Commander IV wargames rules, focussing on the Korean War from 1950-1953.
Written by Mark Fry and Rob Anderson, The Forgotten War contains 8 new army lists as well as 6 historical scenarios complete with maps. New rules include Line Commanders (for Wave Attacks), Street Barricades, Static Smoke Dischargers and Medical Bases.... [click here for more] |
60. |  | Most of the naval battles in WW II weren't fought by big ships, but by small craft – torpedo boats, gunboats, subchasers, minesweepers, and the like. These battles aren't as well-known as the big fleet engagements like Matapan or Leyte, but the day-to-day patrolling, minesweeping, and convoying by these feisty small craft were just as important.
Pat Hreachmack has collected... [click here for more] |
61. |  | Inspired by the popular book and movie, Flight of the Intruder is a tactical-level, narrative-style solitaire wargame using a tables-based game engine.
As the pilot of a US Navy A-6 Intruder all-weather attack aircraft, your ultimate goal is to survive a 1-year Vietnam tour of duty during the year 1972, while at the same time trying to complete night missions against North Vietnam targets.
The... [click here for more] |
62. |  |
Game Design: Amabel Holland Hex Number: 64 Duration: 60-90 minutes Players: 4-6 Solitaire Suitability: Low Theme: Politics
It's the year 325 and it's a pretty chill time to be a Christian.
Not only has it been a hot minute since they were forced to renounce their faith on pain of death, but the... [click here for more] |
63. |  | NUTS Desert War Enemy fire was not the only thing soldiers in the Desert War had to endure. The desert itself was a brutal foe that could kill the inattentive and unprepared.
The NUTS – Desert War Campaign Book contains enhanced Campaign rules and a selection of historical campaigns that allow you to pick and play any campaign year of World War 2 in North Africa (1940-1943), from... [click here for more] |
64. |  | Old Bones is the little zine devoted to the tabletop wargames of Joseph A. McCullough, with illustrations by Barrett Stanley. This issue contains:
Meta-Magic in Frostgrave - Ten new spells that directly effect other spells.
Web of Lies - An Oathmark scenario with a very big spider!
Hoverchairs - Getting around in Stargrave without legs.
The... [click here for more] |
65. |  | Ardennes Plus is a grand strategic level simulation of 20th century conflicts in the densely forested and rough terrain of the Ardennes region of France, Luxembourg and Belgium. This game features scenarios for Hitler’s Invasion of France, May 1940. This is Vol 2 of Ardennes Plus+ with the series also including Vol 1 WWII 1944, and Vol 3 WWI 1914. The game uses Army level command structures to... [click here for more] |
66. |  | America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many... [click here for more] |
67. |  | Armoured Storm: The Eastern Front is a quick-playing, simple-to-learn game of tank-versus-tank combat in World War Two. The rules are intended for battles between 15 and 30 tanks per side, plus 4 or 5 HQ tanks. This means, in game terms, that each player will command one or more companies of tanks organized into several platoons.
In Armoured Storm, you take the role of a commander first and a gunner/driver... [click here for more] |
68. |  | Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War using miniatures on a tabletop.
- Suitable for any scale miniatures, from 2mm right up to 28mm. - Simple command system that emphasises the fog of war. - Effective mechanism for casualty resolution. - Flexible figure ratio meaning one base represents a platoon. - Minimal setup... [click here for more] |
69. |  |
Winner of the first place for the best game with innovative mechanics, 2nd place for the best game of the event, 2nd place for the best game in solo mode, and 2nd place for the best game in another language.
Game rules + full game. In English
(Reglas Completamente en español Las hojas de juego mantienen... [click here for more] |
70. |  | The power of the Shogunate is in shambles, and Japan has fallen into the chaos of the Sengoku Jidai (warring states). Daimyos lead their clans into battle, fighting to become the next Shogun, while peasants rise in revolt. But those are the problems of lords and generals, yours is to lead your men, and achieve honor and glory for your house!
PDF 166 pages
New rules, characters, traits... [click here for more] |
71. |  | Kill Sample Process is a stand-alone tabletop miniatures game and rpg setting from the creator of The Last War and Forbidden Psalm, inspired by and fully compatible with the CY_BÖRG ttrpg and other Forbidden Psalm miniatures games.
Forbidden Psalm is a 28mm miniatures agnostic game. You can use ANY suitable miniatures you already own, or build custom minis for this game. Solo Play and Coop... [click here for more] |
72. |  | Welcome to Flight Command, the thrilling board game where you take on the role of a commander of a squadron of advanced aircraft. In this game, you'll need to use your strategic skills to manage your squadron while sending aircraft out on missions to cripple the enemy. You'll have to plan your attacks carefully, taking into account the enemy's defenses and the capabilities of your aircraft. With each... [click here for more] |
73. |  | Now in version 1.2, Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders.
An all-in-one volume, this book contains the rules for stand-alone pitched battles as well... [click here for more] |
74. |  | Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Comand at Sea. Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts.
The original edition of Rising Sun was the first supplement published... [click here for more] |
75. |  |
Whitewash City: The Motherlode Set
The Whitewash City: The Complete Set (The Motherlode Set) includes ALL 45 Whitewash City PDF model files. This makes 85 building models from small privies and tents to large stores, houses, hotels, and a lot more, all to 30mm, 1/60th scale. The Mother Lode Set includes ALL 21 Add-On Kits and... [click here for more] |
76. |  | Following disease, famine, and economic collapse among the world's first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war.
Armageddon War is a platoon level game set in the near future. The... [click here for more] |
77. |  | Rise of Eagles is an expansion to CLASH of Spears
This book expands the forces available in the core book adding 13 new lists.
The lists include the Late Republican Army ( post Marian Reform ), the Early Imperial Army and enemies that fought against these armies such as Thracians, Germans, Britons, Dacians, Parthians, Spartacus Slave revolt, etc. We have also included... [click here for more] |
78. |  | Old School Tactical (OST) Vol III brings the popular OST system to the Pacific Theater of World War II. Fight in the jungles and on the beaches against both the Imperial Japanese Army and Naval (Marine) units. Unlike other OST soldiers, the fanatical Japanese have no Gut Check number, preferring death to dishonor. The Japanese also come with the new tank-killer units and, of course, rules for the famous... [click here for more] |
79. |  |
C.O.R.E is a fast-paced skirmish game where Mech pilots and their machines clash to further the goals of their Faction.
The mechanics behind C.O.R.E are designed to be easy to pick up, but with a depth that is very rewarding to master.
C.O.R.E will reward its players lots of great narrative moments. Will you take control... [click here for more] |
80. |  | Armoured Storm: The Desert War is a quick-playing, simple-to-learn game of tank-versus-tank combat in World War Two. The rules are intended for battles between 15 and 30 tanks per side, plus 4 or 5 HQ tanks. This means, in game terms, that each player will command one or more companies of tanks organized into several platoons.
In Armoured Storm, you take the role of a commander first and a gunner/driver... [click here for more] |
81. |  | 'Strength and Honour' Wargame rules cover large scale battles in the ancient world with large scale units (whole Legions/ Whole Warbands). They are written by Mark Backhouse and published by Two Fat Lardies.
This set of PDF's allows you to construct 2mm scale units for the game including :
Legions and regular infantry blocks
Warbands
Skirmish lines (regular or irregular).
Phalanx... [click here for more] |
82. |  | This colorful album contains characters to create a playable British army in the colonies during the period 1870-1890. In the first album of the series you will find characters that can be sent to many theaters of game wars - this album is universal.
When creating the album, the author wanted to meet the requirements of two D. Mercy game systems - the colonial rules of the game "The men who would... [click here for more] |
83. |  | Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over... [click here for more] |
84. |  | VIKING FURY is a solitaire, strategic level wargame covering the Viking expansion from the end of the 8th century. Contains eight-page rules booklet (including optional rules), small hexagon map of western europe, set of 52 game counters. The game system provides for quick, solitaire play, emphasizing Minden's hallmark of playability & historicity. "As you set out on your first expedition,... [click here for more] |
85. |  | The Emperor’s Fleetprovides statistics for the Japanese ships and aircraft, and all their weapons and sensors, extant in the Second World War.
Over 200 ship classes and over 130 aircraft are included, many of which have not appeared in Trilogyproducts before. All earlier listings for these ships and aircraft have been updated to include information from newly... [click here for more] |
86. |  | After the world fell and the skies burned
We were left to fight on
* * * * *
Welcome to the world of Five Klicks - Skirmish campaign games for solo and cooperative players, using the tried and tested mechanics of Five Parsecs From Home and Five Leagues From the Borderlands.
In Five Klicks From... [click here for more] |
87. |  | TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart.
Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site.
This is the v1.1 PDF edition of Triumph!... [click here for more] |
88. |  | Welcome, Freelancer!
As Unity extends its reach, diplomatic treaties allow for easy travel by members of minor alien polities. Across the galaxy, Krag and Skulker recruits join the already cosmopolitan galactic community. Krag and Skulker crews provide freelancer crew captains new options while undertaking salvage operations and other high-risk business.
Additionally, we are... [click here for more] |
89. |  |
EASY TO BUILD: This cardstock print-and-build terrain kit is easy to assemble, requiring just 7 cardstock paper sheets to print on (index weight, 110#, or 199gsm recommended), hobby knife, paper glue, metal ruler and cutting mat. This kit includes two separate buildings — the constable's office, plus a holding cell, and includes 6 crate models as well.
15MM-30MM SCALE:... [click here for more] |
90. |  | Welcome to the front. It's 1800 miles to Berlin.
* * * * *
Tanks, commando raids, intense infantry action, campaign games and heroes against the odds.
All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules.
Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete,... [click here for more] |
91. |  | This PDF contains 164 TtS! ancient army lists, including background information on the armies and images of painted wargames figures. The ancient lists range from the Third Millennium to around 500 CE, later lists are in the Medieval book. You should be able to see a list of the included army lists, by previewing the contents pages.
I will be publishing updated versions of this book with new material... [click here for more] |
92. |  | SOLITAIRE STALINGRAD: THE LEATHER FACTORY, 2nd revised ed. is a solitaire tactical-level strategy game depicting the battle of Kuporosnoye, September 13-15, 1942 between the German 29th Division and the Russian 35th Guards Division at the beginning of the epic battle for the city. This area was at the southern edge of greater Stalingrad, with a... [click here for more] |
93. |  | Siege of Delhi is a tactical battle game of the siege of Delhii during 1857 Featuring an 11x17 canvas map, low counter density (48), simple rules (4 pages) and one action card deck for each side, the game is easy to learn and playable in 45-90 minutes solo or two players ... [click here for more] |
94. |  | "KONTRABAND - More Salvage and Survival" - An expansion for Osprey Wargames "Zona Alfa, Salvage and Survival in the Exclusion Zone."
Designed for Solo and Cooperative games, Kontraband introduces more detail for player characters, new equipment, new enemies, and mission objectives. With a five-part sample campaign - Zone Ravens - it's time for your... [click here for more] |
95. |  | Welcome to the Fringe!
Clash on the Fringe Revised is a revamped version of Nordic Weasel Games' original Unified Space skirmish rules. Based around platoon level scifi warfare, the game includes profiles and points values for a wide range of sci-fi archetypes like proud alien warriors and killer robots. 19 "races" in total ranging from human sub-types to robots to alien critters.
Game rules are... [click here for more] |
96. |  |
You got the figures, we got the rules! NUTS Big Battles - Playable with many popular based figures.
NUTS! – BIG BATTLES
What: Company and higher size rules for World War II. Scale: Unit combat. 1 stand of 3 - 5 figures equals 1 Squad; 1 model equals 2 Vehicles. Your Role: Players can command from a Platoon of infantry or tanks to a Company or Battalion. Playability: Designed for solo, same... [click here for more] |
97. |  | Although the author is a late convert to the joys of Napoleonic wargaming, he soon began to see why so many wargamers love the period. As a result, he set out to write several sets of rules that would use similar game mechanisms to those in his other PORTABLE WARGAME rules, and that would enable him to fight a range of small, medium, and large battles on a relatively small tabletop. This book is the... [click here for more] |
98. |  |
... [click here for more] |
99. |  | This product supports the Dawn of the Battleship (DoB) supplement In Mahan’s Wake, which provides 31 scenarios set in the pre-dreadnought period (1890 – 1904). A Form 10 lists all the statistics for the ship, along with weapon ranges and hit chances, maneuvering data, and a damage tracking form - all the information needed to use that ship in a DoB game.
Consisting... [click here for more] |
100. |  | This is the first major supplement for the best-selling independent sci-fi skirmish wargame, Horizon Wars: Zero Dark.
Zero Dark: Operation Nemesis tells the story of Bal Anub, a special forces team from the human colony of Venus sent in pursuit of a mystery on the surface of an Earth ravaged by a devastating asteroid strike. This book contains new rules for Horizon Wars: Zero Dark,... [click here for more] |