|01.||Cold War Commander is an exciting set of fast play wargame rules that allows you to recreate combined arms operations covering the Cold War and post-Cold War era. Players each take command of a Battlegroup, which can be anything from a company right up to a division. These rules provide a good balance between playability and historical accuracy, allowing players to successfully use real-world tactics... [click here for more]|
|02.||South Atlantic War, Third Edition is an in-depth treatment of the naval and air campaign during the Falkland/Malvinas Islands War of 1982. It contains nineteen scenarios, linked with narratives of the land actions, putting them in context.
Supplementary material includes complete orders of battle, command organizations, and a list of ships and aircraft lost during the... [click here for more]|
|03.||This Electronic Edition of the ASLRB (or eASLRB) was created from brand-new layouts of rules Chapters A-G incorporating all known errata (as of August 2020). It also includes the complete Chapter H; and Chapters J, K, W and associated charts; as well as a few useful appendices and a comprehensive index. In other words, all the core rules.
MMP plans to update older chapters and add additional chapters... [click here for more]|
|04.||It's early on July 1st, 1863, and Union Brigadier General John Buford’s 1st Reserve Cavalry Division is deployed to the west of the town of Gettysburg battling unidentified Confederate infantry advancing on the town. All morning long, the men in gray have pressured the Union cavalry. Help finally arrives in the form of I Corps commander Major Gen. John Reynolds. He rides up to the Lutheran Seminary,... [click here for more]|
|05.||Scream, Aim, Fire Pacific! is a solo tactical game of squad-level combat set in the pacific theatre of WWII. The player takes the part of American infantry and armor pushing inland to take objectives, using a dice-roll action system that gives you a guaranteed number of actions each round, but not always of the exact type you need. A card-driven action system manages the Japanese defenders,... [click here for more]|
|06.||Welcome to AGEMA’s ancient mass skirmish wargame rules! UNLEASH is a set of wargame rules born out of a re-examination of our massed skirmish wargame rules set Sacre Bleu, which has been very successful and popular with players. We’ve streamlined and deepened the system, and after much play testing created a series of rule sets which share common core mechanisms heavily tweaked for different periods.... [click here for more]|
|07.||Reign in Hell: Demonic Skirmish Combat is a fast, brutal, miniatures-agnostic tabletop wargaming ruleset that pits your hand-picked cabal of demons against your opponent’s to determine who gets to reshape the ruins of Hell to fit their Philosophy. Do you want to restore Hell to its former glory? Tear it all down and watch it burn? Or perhaps try to head back to Earth for some payback?... [click here for more]|
|08.||The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #62 was published in April of 2022.
Table of contents:
Harpoon Scenario: Hunt for a Queen ... [click here for more]|
|09.||This book includes 95 army lists for Impetus second edition
VOLUME 16: The Crusades in the Holy land Early Fatimid Egyptians (973-1077 AD), Seljuk Turks (1037-1194 AD), Early Komnenan Byzantines (1072-1150 AD), Later Fatimid Egyptians (1078-1171 AD), Cilician Armenians (1080-1375 AD), Sultanate of Rum (1077-1307 AD), Syrian States (1092-1286 AD), Early Crusaders (1095-1100 AD), Later Crusaders (1100-1291... [click here for more]|
|10.||The Portable Wargame evolved over several years, and the first book about it was published in 2017. Several more have followed, and the rules have proven popular with wargamers who want to fight battles on a regular basis but who resources of time and space are limited.
Over time, several variants have been written, some of which have been published. The most recent innovation has been the development... [click here for more]|
|11.||River Rats: PBRs and PCFs in Vietnam is a tactical-level, narrative-style solitaire wargame using a tables-based game engine.
As the commander of either a US Navy PBR or PCF patrol boat operating in the Vietnam Mekong Delta region, your ultimate goal is to survive a 1-year Vietnam tour of duty during the year 1969. Encounter missions will include Viet Cong ambushes, MEDEVAC rescues, US SEAL/ARVN... [click here for more]|
|12.||Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as... [click here for more]|
|13.||FIREBALL FORWARD is an innovative set of rules for re-creating company scale engagements in WW2 using tabletop miniatures of any scale. The game is easily learned and plays fast. Attention is focused on active units and the full story of each activation is followed until a natural breakpoint in reached, similiar to a paragraph in an historical memior. The game has no fire phase, rally phase,... [click here for more]|
|14.||Firebirds: Huey is a tactical-level, narrative-style solitaire wargame using a tables-based game engine.
As the pilot of either a US Army UH-1H Huey Medevac helicopter, a US Army UH-1H air cavalry troop transport helicopter, or an L-19 Bird Dog pilot, your ultimate goal is to survive a 1-year Vietnam tour of duty during the year 1968, while at the same time either trying to extract and return as... [click here for more]|
|15.||Space Weirdos is a “skirmish heartbreaker.” About 10 years ago everyone was publishing their own old-school D&D hacks. Now a bunch of OSR nerds are turning to wargaming and discovering that the minis games are just as bad as RPGs for edition creep and other unforgivable crimes. So I'm publishing a short and sweet set of miniatures rules.
You’re wondering what makes Space Weirdos different... [click here for more]|
|16.||The Golden Age of Piracy: 1718 is an old-school style tactical solitaire board game of action and adventure, with a bit of wargame and RPG elements mixed in. An open-ended sandbox style game where you, as a pirate captain, may choose your own path.
Set in the Caribbean Islands during the year 1718, as a pirate captain, you will attempt to build your wealth by attacking merchant... [click here for more]|
|17.||This is the PDF of our new Mini Campaign for Flint and Feather.
Flint and Feather is a tabletop skirmish game about the legendary pre contact period in the Great Lakes region of North America. These rules are designed for the Flint and Feather rules and 28mm figures.
It is the spring of 1649 and the Haudenosaunee Warbands have bivouaced north of the lakes during the winter. They are now ready to... [click here for more]|
|18.||Firebirds: Gunship is a tactical-level, narrative-style solitaire wargame using a tables-based game engine.
As the pilot of either a US Army UH-1C Huey gunship helicopter, a US Army OH-6A Loach observation helicopter, or a US Army AH-1G Cobra gunship helicopter, your ultimate goal is to survive a 1-year Vietnam tour of duty during the year 1968 or 1969, while at the same time trying to destroy as... [click here for more]|
|19.|| Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out China’s... [click here for more]|
|20.||China’s Navy lists the ships and aircraft used by the People’s Liberation Army Navy and Air Force and Chinese Coast Guard, in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annexes A and B provide statistics on ships and aircraft respectively... [click here for more]|
|21.||Robin Hood is an old-school style tactical solitaire board game of action and adventure, with a bit of wargame and RPG elements mixed in. An open-ended sandbox style game where the player may choose his own path.
Set in Nottingham Shire, England in the year 1180, the player will control up to 6 Merry Men at once. The Merry Men will frequently encounter enemy bandits, Nottingham... [click here for more]|
|22.||This is 1985. This is World War III. But this is not your typical World War III.
There are many accurate-to-the-underwear-brand World War III games to choose from, and the ones that I have played are quite good. This, however, is not one of them. Although The Long Road flirts with reality, it’s not ready to move in and live with it. This game has a twist. From the moment I designed World at War:... [click here for more]|
|23.||This is a combined bundle of all ASL Journals #1-#10 and includes most materials from those ASL Journals.
ASL Journal #1
ASL Journal #2
ASL Journal #3
ASL Journal #4
ASL Journal #5
ASL Journal #6
ASL Journal #7
ASL Journal #8
ASL Journal #9... [click here for more]|
|24.||America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over time,... [click here for more]|
|25.||Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over... [click here for more]|
|26.||Birds of Prey is a revolutionary jet combat game simulating flight with unprecedented precision and engrossing play. Flight mechanics allow freedom in three dimensions without requiring special maneuver rules. Physics-based systems model aircraft performance differences correctly and simply through the use of only two elegant playaids; graphical computers known as nomograms. Missiles fly out towards... [click here for more]|
|27.|| In Mahan's Wake is ATG’s third supplement for Dawn of the Battleship. It has thirty-one scenarios, a mix of historical battles, like the Sino-Japanese War, near-historical (“almost happened”), and fictional scenarios.
The latter include a series of scenarios called the Great Maritime War of 1899, by William Le Queux, one of the many “war scare” books... [click here for more]|
|28.||Grimdark Future is a miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi battles for new and experienced players alike.
This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi battles that you can customize however... [click here for more]|
|29.||ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period.
Looking for a fast-play but realistic tabletop simulation that combines a unique command/signaling system with combat that is as exciting and unpredictable as naval warfare really was? Bored with just moving ships about the... [click here for more]|
|30.||River Rats: SEAL Team is a tactical-level, narrative-style solitaire wargame using a tables-based game engine.
As the squad leader of an elite US Navy SEAL team operating in the Vietnam Mekong Delta region, your ultimate goal is to survive a 6-month Vietnam tour of duty during the year 1968. Mission assignments against the Viet Cong will include search & destroy, reconnaissance, downed US airmen... [click here for more]|
|31.||U-BOAT CAPTAIN, Advanced Edition is a solitaire, tactical-operational level game covering individual German World War 2 U-Boat patrols and combat encounters, 1939-1942. This edition (44 pages) comes with full rules, optional and advanced rules, eight U-Boat Displays, map, logsheet, 37 counters, and Reference Cards, along with with several historical scenarios and campaign games (of various... [click here for more]|
Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume?
A Fistful of TOWs... [click here for more]|
|33.||The author has been a confirmed colonial wargamer for over forty years and took part in the famous Madasahatta Campaign that was run by the late Eric Knowles. This interest has grown over the years, and has finally resulting in the writing of this book.
Please note that all the rules have been designed to be used with a gridded tabletop made up of squares or hexes.
This book has fourteen chapters,... [click here for more]|
|34.||America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many... [click here for more]|
|35.||The guide is written to expand and supplement ‘Hell by Starlight Campaigns.’ It allows the reader to expand their trading experience. Or alternatively gives them somewhere new to run to when they’ve made other places too hot for them.
Ideally this will be an asset to both the solo player as well as the one with enthusiastic opponents. Alongside trading opportunities, the guide starts the exploration... [click here for more]|
|36.||In Obscure Battles Volume 6 – A Cruel Sea, the player takes the role of a Submarine commmander trying to locate and destroy enemy shipping on a patrol.
This is a exclusively solitaire game: you don’t need any other player to play the game.
Extremely fast playing and simple but detailed , fun game - just a A3 for your map board, the game is extremely easy to play. Just roll a single D6 and pick... [click here for more]|
|37.||TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart.
Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site.
This is the v1.1 PDF edition of Triumph!... [click here for more]|
|38.||ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period.
SCENARIOS VOLUME I: 66 pages including background information, maps, orders of battle (OOB) and setup diagrams plus 169 pages of pre-formatted, ready-to-print ship logs. Ship Logs are required to play AOTF.... [click here for more]|
|39.||ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period.
FLAG OFFICER’S HANDBOOK: 50 pages of rules and diagrams plus printable signal card deck (67 cards) and Flag Officer Signal Book sheet.
The FOH explains in detail how the cards can be used... [click here for more]|
|40.||Russia’s Aircraft lists aircraft in service between 1955 and the present day in Naval Aviation (AVMF), the Military Air Force (VVS), and the Air Defense Forces (PVO), and Long-Range Aviation (DA). It can be used as a sourcebook for Harpoon, fifth edition. Organized as a collection of annexes, it provides statistics on aircraft and any modifications or upgrades they received, sometimes... [click here for more]|
|41.||Welcome to CLASH!
Keep your wits and courage at hand, for in CLASH you will need both to lead your band of warriors to victory.
CLASH of Spears allows you to play raids and skirmishes in ancient times using small forces of 30 or more figures per side. This fast-paced game demands constant attention from all players as they alternate using their commanders... [click here for more]|
|42.||Far East Fury is a book of 13 wargame scenarios using the Fireball Forward! game system. It covers the Japanese invasion of North East India in 1944. All scenarios have been thoroughly researched and extensively play tested. The scenarios are based on squads and single tanks. There are a maximum of two companies per side. It includes the iconic fight at the tennis court in Kohima and the only... [click here for more]|
|43.||This is a combined bundle of all ASL Annuals that have been printed and includes all materials from those ASL Annuals.
ASL Annual '89
ASL Annual '90
ASL Annual '91
ASL Annual '92
ASL Annual '93a
ASL Annual '93b
ASL Annual '95
ASL Annual '96
ASL Annual... [click here for more]|
|44.||Although the author is a late convert to the joys of Napoleonic wargaming, he soon began to see why so many wargamers love the period. As a result, he set out to write several sets of rules that would use similar game mechanisms to those in his other PORTABLE WARGAME rules, and that would enable him to fight a range of small, medium, and large battles on a relatively small tabletop. This book is the... [click here for more]|
|45.||The Portable Pike & Shot Wargame book contains four different sets of grid-based wargame rules and covers late sixteenth century warfare in Japan and seventeenth century warfare in Europe. The book includes eleven chapters as well as an appendix and a bibliography.
Military innovation during the Pike & Shot era
The Portable Wargame: A Sengoku variant
A Portable Thirty Years War and English... [click here for more]|
|46.||UMS: Modern Age is the first adaptation written within the “core” of UMS, a set of rules originally written in Italian and then translated into English whose ambition is to cover the conflicts of the contemporary era (2015+).
The scale is 28 or 20mm and the base unit is the Squad/Team or the single vehicle. The structures and equipment of the units mirror the... [click here for more]|
|47.||Warlaser! is a set of wargame rules born out of a re-examination of our massed skirmish wargame rules set Sacre Bleu, which has been very successful and popular with players. We’ve streamlined and deepened the system, and after much play testing created a series of rule sets which share common core mechanisms heavily tweaked for diﬀerent periods. These make up our ‘Streamlined Play Rules Series’.... [click here for more]|
|48.||Second edition of Impetus, the popular set of wargame rules that aims to simulate battles with miniature figures in the Ancient, Medieval and Renaissance periods. The extremely flexible system allows you to recreate over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars and even further. Until the release of the updated lists you can still use the old Extra Impetus supplements... [click here for more]|
|49.||Eric Knowles was one of the pioneers of British wargaming, and his recent death marks the passing of one more member of that small group that made British wargaming what it is today. This book is dedicated to his memory, and particularly the Madasahatta Campaign, the long-running First World War Colonial wargame campaign that he ran.
This book contains chapters entitled:
Map... [click here for more]|
|50.||COMBAT LEADER DELUXE SET: CORE RULES, OSTKRIEG, POLAND 1939, VOLKSSTURM, SOLITAIRE MODULE & WINTER WAR is a complete set of all Combat Leader games and modules published to date. You get the Core Rules Rulebook, Solitaire Module allowing you to use the system solo, and four modules covering different historical WW2 campaigns: Ostkrieg (Operation Barbarossa,... [click here for more]|
|51.||The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don’t require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop... [click here for more]|
|52.||Gang Wars is an expansion for Grimdark Future: Firefight that provides additional rules for violent gang combat in the streets of the dangerous and futuristic Hive City. The game mechanics are designed to be easy to learn but hard to master, bringing engaging gang skirmishes for new and experienced players alike.
This game expansion for Grimdark Future: Firefight adds lots of extra content to the... [click here for more]|
|53.||This book follows on from ‘The Portable Wargame’ and ‘Developing The Portable Wargame’ to cover naval wargames that can be fought on a gridded tabletop. The book contains six sets of rules (three of which are from the ‘Portable Naval Wargame’ stable), four explanatory battle reports, and a chapter that explains ‘How to …’ build simple model American Civil War ironclads. Aimed mainly... [click here for more]|
|54.||A Vietnam Wargame Experience
Boocoo Fire Mission is the result of 3 years of research and playtesting, drawing from first-hand accounts of the war to create a wargame seasoned with plenty of historical flavor. A simple and effective hidden movement system allows players to really sweat as they try to work out if it's safe to cross that open field in front... [click here for more]|
|55.||“Who Are They Exactly?”
Fame and Fortune Awaits!
New Hope City is a large city with nine distinct Areas and lots of residents and visitors. Although we have written and will be writing LOTS of Encounters, sometimes you might just want to create your own
But what... [click here for more]|
Dawn of Iron: The American Civil War at Sea, is a game of naval combat, set during American Civil War (1861-1865). While many think of the war’s naval campaigns as a static blockade, the truth is that it was actually just as desperate and bloody as other aspects of the conflict. From the coastal regions of Virginia and the muddy rivers of the Mississippi Valley to the... [click here for more]|
|57.||"KONTRABAND - More Salvage and Survival" - An expansion for Osprey Wargames "Zona Alfa, Salvage and Survival in the Exclusion Zone."
Designed for Solo and Cooperative games, Kontraband introduces more detail for player characters, new equipment, new enemies, and mission objectives. With a five-part sample campaign - Zone Ravens - it's time for your... [click here for more]|
|58.||Grimdark Future: Firefight is a skirmish miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi skirmishes for new and experienced players alike.
This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi skirmishes that... [click here for more]|
|59.||Sometimes you just want an elf and a ghoul to go shoot at each other in the cyberized back alleys of neo-berlin.
* * * * * Welcome to Chrome Hammer Ascension.
In this solo campaign game your gang of punks will attempt to take on the mega-corporations of the ascended world. Dragon CEOs run pharmaceutical companies while flame demons prowl the back alleys and kobold zealots... [click here for more]|
|60.||"Vampire, Vampire, Missiles Incoming!"
The Game of Modern Naval Warfare
Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future.
The game can be played with fleets ranging in size form one or two ships per side to full... [click here for more]|
|61.||The Long Way Home is an historical solitaire board game based on the true story events which took place at the outbreak of WWII. The player must fly their Pan American Clipper the long way home from New Zealand on a westward route due to the Japanese attack on Pearl Harbor on Dec. 7, 1941. Along the way, you will face fuel and mechanical problems, plus other difficulties on... [click here for more]|
|62.||Dawn of Iron: Damn the Torpedoes! Battle of Mobile Bay Battle Pack
This Dawn of Iron battle pack expansion covers Admiral Farragut's brilliantly successful assault on Mobile Bay, Alabama in August 1864. The history and ships include the battle, where Farragut's wooden ships and monitors clashed with the most powerful Confederate ironclad ram ever built, the CSS Tennessee.
Inside... [click here for more]|
|63.||Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War using miniatures on a tabletop.
- Suitable for any scale miniatures, from 2mm right up to 28mm. - Simple command system that emphasises the fog of war. - Effective mechanism for casualty resolution. - Flexible figure ratio meaning one base represents a platoon. - Minimal setup... [click here for more]|
|64.||Fatherland is a complete, boxed expansion for The Long Road that brings the forces of the Bundeswehr, including their devastating Leopard I and Leopard II tanks, to the Long Road system. Additionally the expansion includes a new, mounted map board, a full sheet of counters, and six brand new scenarios.
(NOTE: You must have a copy of The Long Road to play Fatherland.) ... [click here for more]|
|65.||Reign in Hell: The Oculus Spear is a solo & co-op expansion for Reign in Hell, the miniatures-agnostic tabletop wargaming ruleset about demons battling in the remains of Hell. This expansion includes a six-part campaign that you can play alone or co-op with a friend. You'll explore Hell for the Oculus Spear, a Relic of great power that could potentially turn the tides of Hell.... [click here for more]|
|66.||Horse & Musket Annual No. 3 (2021) Scenario Design: Sean Chick, Daniel Chick, Owen Edwards, Amabel Holland, Paul Mach, Doug Miller, Juan Palacios Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket... [click here for more]|
|67.||Beat to Quarters, Vol III (Blue Cross, White Ensign) is an official expansion to Blue Cross, White Ensign by GMT Games, LLC and requires a copy of that game to play.
One of the most common criticisms of the Flying Colors system is the clutter of status markers on the map and that they may detract from game play.... [click here for more]|
|68.||Five Parsecs From Home is an rpg-lite solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then — engage in some action-packed, sci-fi combat! Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances and objectives whether... [click here for more]|
|69.||Tractics is available again and updated! The rulebook includes the original Classic edition, the Little Wars Modifications, and is Updated as of December 2021. Twenty pages of examples help clarify how the rules are used.
The PDF is identical to the printed options noted at Combat Rules: it has Landscape-view game reference charts, color throughout, letter-sized pages.
This PDF boasts clickable... [click here for more]|
|70.||A 3D model file representing the Confederate gunboat “General Thompson”, part of the River Defense Fleet” on the Mississippi. STL file is scaled for 1/600. Set your slicer at 50% for 1/1200 ... [click here for more]|
|71.||BLASTER: Vol. 4 includes two exclusive standalone games, and three expansions:
Last Days: Legends
Official Expansion for Last Days
Rules for including The Luchador, The Mechanic, and the Waitress in your games of Last Days. These rules are compatible with the modern game setting and both the core Rulebook and Seasons Supplements. Keep an eye out for new miniatures... [click here for more]|
|72.||This book has been written in direct response to the feedback from readers of ‘The Portable Wargame’, and includes three sets of rules – Ancient, enhanced Early and Mid-Twentieth Century, and Air Combat – and chapters that look at Army Lists, Mini-campaigns, and Scenarios. All the rules have been designed to be used with a gridded tabletop made up of squares or hexes.
This book contains chapters... [click here for more]|
|73.||Designed for Solo Play!
NUTS! 4th Edition What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play.
NUTS can be played... [click here for more]|
|74.||This solo mini-campaign was inspired by FINLAND AT WAR: THE WINTER WAR 1939-40 by Vesa Nenye, and saw two imagi-nations, Opeland (which stood in for Finland) and the all-powerful Soviet People’s United Republics or SPUR (which stood in for the Soviet Union) fighting each other over the position of the border between the two countries and possession of the city of Viputa. An early version of the author’s... [click here for more]|
|75.||This solo mini-campaign was inspired involvement of Great Britain in Egypt and the Sudan during the latter part of the nineteenth century. It involves the imagi-nations of Britannia (Great Britain), Fezia (Ottoman Turkey), and Zubia (Egypt), and sees Britannia interfering in the affairs of Zubia, a semi-independent province of the Fezian Empire. An early precursor to the author’s THE PORTABLE WARGAME... [click here for more]|
|76.||A volley of rockets to the right while you dodge left and 2 enemy walkers are left scattered across the country side. All is going well until a plasma beam knocks out the targeting pod. Gotta deal with the enemy elite on manual
* * * * *
Welcome to Weasel-Tech, a solo campaign game of giant anime robot action.
Lead your Strike Force against the enemy forces, engaging swarms of enemy mecha... [click here for more]|
|77.||Maybe they don't show up on infra-red at all..
* * *
Welcome to Five Parsecs Bug Hunt.
Roll up your characters and delve into a solo campaign game fighting horrid aliens, completing objectives and hoping to hang on while the evac shuttle arrives.
Your characters will progress from mission to mission (if they survive) gaining experience and reputation, while engaging... [click here for more]|
|78.||UKRAINIAN NIGHTMARE postulates a Russian attack in Donbas in 2021. The odd thing is that this game predicted Putin's moves in 2022. In this game, the Russian forces attack out of the Donbas region in hopes of taking Kharkiv and beyond. It is a more limited incursion than what happened in reality but the Ukrainian use of drones and Javelins have a huge impact on Russian advances. The game shows how... [click here for more]|
|79.||Scream, Aim, Fire! is a solo tactical game of squad-level combat in the immediate aftermath of D-Day. The player takes the part of American infantry and armor pushing inland to take objectives, using a dice-roll action system that gives you a guaranteed number of actions each round, but not always of the exact type you need. A card-driven action system manages the German defenders, including... [click here for more]|
|80.||In Obscure Battles Volume 3 – Drone Commander, the player takes the role of a Drone Operator trying to locate and destroy enemy assets using one of the Drone Types available to player.
Unlike the other Obscure Battle Series this game is exclusively solitaire: you don’t need any other player to play the game.
Using the game rules and supplied drone, loadout, target and threat cards you can... [click here for more]|
|81.||Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent.
Baroque is easy to learn and combines fast, enjoyable play with historical accuracy thanks to some innovative game-mechanics.
Baroque can be played in all scales: 28mm, 20mm, 15mm, 10mm and 6mm, and you won’t... [click here for more]|
|82.||Compatible with Warrior Heroes Adventures in Talomir our Fantasy RPG
Fight On Land and Sea!
What: Sword and Sorcery Fantasy mass battle land and sea rules.
Scale: Army and Navy level with multiple units
Your Role: Lead a small Army and/or group of Ships in war and rise to King if you can.
Playability: Designed for solo, same-side, and head to head play.
Playable with the... [click here for more]|
|83.||Villers-Bocage, Britain’s Lost Opportunity is a book of tactical scenarios for the Fireball Forward! game system. It is centered around the British attack on the town of Villers-Bocage and the larger Operation Perch against German positions west of Caen, in Normandy, on 12-14 June 1944. It features engagements between the British 7th Armoured Division—the famed “Desert Rats”—and... [click here for more]|
|84.||In May 1942, 18 American crewmen scuttle their US Navy minelayer ship based in the Philippines to prevent it from falling into the hands of the invading Japanese forces. Using a 36-foot US Navy motor launch, the 18 sailors, led by Lieutenant Commander John Morrill (player), begin their 2,000-mile journey through Japanese infested waters in an attempt to reach Darwin, Australia.... [click here for more]|
|85.||Fire As She Bears! - 2nd Edition (2.1) is a 2005 recipient of the Origins Vanguard Award
"The best Age of Sail large battle rules available."
--- LittleWarsTV.com ---
"It was actually here...that French shot crashed through the scantlings to decapitate men or cut them in two, here that splinters, as deadly as shrapnel, flew to shred and skewer human flesh, here... [click here for more]|
|86.||Fear God & Dread Noughtis the Admiralty Trilogy Group’s tactical game covering war at sea from 1906 - 1925. Players can use ships, aircraft, and submarines to fight historical battles or experiment with “almost happened” or “what if” scenarios. While comprehensive, the rules are easy to follow for both experienced gamers and those new to naval gaming. They cover... [click here for more]|
|87.||The guide is written to help both the player with enthusiastic opponents but also to support the solo player as well. My hope is that it will help you build science fiction campaigns that let you use comparatively small forces, but in a realistic manner. In this universe you’re not a major player, in fact you’re probably not even a major nuisance. You’re just a jobbing merchant, trading your... [click here for more]|
|88.||Advance to Contact is a military miniatures rules set designed to be played on standard maps without expensive miniatures or counters. Designed by U.S. Marine Corps School of Advanced Warfighting graduate William A. "Chip" Sayers, ATC approximates the actual wargaming process used by staff officers in both the USMC and U.S. Army to decide courses of action in fighting enemy forces.... [click here for more]|
|89.||Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders.
An all-in-one volume, this book contains the rules for stand-alone pitched battles as well as campaigns.
Twenty-four... [click here for more]|
|90.||Rise of Eagles is an expansion to CLASH of Spears
This book expands the forces available in the core book adding 13 new lists.
The lists include the Late Republican Army ( post Marian Reform ), the Early Imperial Army and enemies that fought against these armies such as Thracians, Germans, Britons, Dacians, Parthians, Spartacus Slave revolt, etc. We have also included... [click here for more]|
|91.||Includes 10 different lengths of hedgerow to create a modular bocage battlefield. These are best suited for 6mm but can be used as bushes for 10mm, pictures of both included.
Easily printed on an FDM printer with no supports. I recommend only 2 walls and 15 % infill to print. Use your fastest speed settings as you will not be able to notice imperfections in the leaves.
... [click here for more]|
|92.||The army of the Sassanid Empire has been a strong and dangerous adversary of Rome for centuries. Declaring its succession from the empires of Cyrus and Darius, the Sassanid Empire had a fundamentally different structure of the army.
The album contains characters of all types of troops required to play by the rules of the DBA and similar. By converting the DBA armlist, you will be able to assemble... [click here for more]|
|93.||Scenario book for FIREBALL FORWARD WW2 Rules.
The entire war in the Pacific is focused on the tiny island of Guadalcanal. Its airfield hodls the key to the Solomon Islands and stopping the Japanese offensive. The newly constituted 1st Marine Division dig in and tyr to hold against the best that Imperian Japan has to throw at them. The fate of the Pacific War hangs in the balance.... [click here for more]|
|94.||A radical new approach to science fiction skirmish wargaming, built on the same core mechanics as hit sci-fi battle game, Horizon Wars. Zero Dark lets you play solo, co-op, player-versus-player or even team-versus-team with the same core rules.
No weapons tables. No faction limitations. Build your heroes from scratch and equip them to suit your play-style and existing miniatures collection. ... [click here for more]|
|95.||THIS IS THE AGE OF PENDA!
In this gridded-layout miniature wargame, you take the role of a seventh-century warlord or king leading your army on the battlefield. You must choose where and how to focus your warriors' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an... [click here for more]|
|96.||Welcome to Renegade Scout.
What is Renegade Scout? Other than 206 pages jammed full of gaming goodness?
This is a set of science fiction miniatures rules aimed at not only recapturing the spirit and feel of old school science fiction gaming, but presenting it in an updated and improved form, combining familiar mechanics with the polish and elegance expected in a modern... [click here for more]|
|97.||This is it! The final version of the 2005 Origins Award winning Best Miniatures game!
It was the End of Days. Economies were crashing: the Rich got richer, the Poor got poorer. And the Governments were letting us down. No surprise there.
Then came the virus. No, not that one; the last one. This one was different. People still died from it except this time they came back.... [click here for more]|
|98.||So, you decided to sneak past the Cordon, eh? Slip by the patrols and the towers, through the minefield, under the electric fence, to take your chances in the Exclusion Zone?
Zona Alfa is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries,... [click here for more]|
|99.||After the world fell and the skies burned
We were left to fight on
* * * * *
Welcome to the world of Five Klicks - Skirmish campaign games for solo and cooperative players, using the tried and tested mechanics of Five Parsecs From Home and Five Leagues From the Borderlands.
In Five Klicks From... [click here for more]|
|100.||The origins of this book lie back in the early days of the development of Matrix Games. One of the earliest Matrix Games designed in the UK sought to create a campaign game about the Balkan Wars of 1912 and 1913, and the original game was published during the early 1990s in ‘The Nugget’ (the Journal of Wargame Developments) and ‘Wargames Illustrated’. The interest generated led to the development... [click here for more]|