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Top 100 Products
01.Find, Fix and Strike

Find, Fix and Strike
by Long Face Games

A fast playing set of naval rules designed for use with models from 1/2400 to 1/6000, but adaptable to larger scales such as 1/1200. Book keeping is minimal, with damage recorded through a series of Levels rather than keeping track of damage points. Also included is a set of operational level campaign rules that provide a framework for linked battles, club campaigns etc. Data for over 200 classes...   [click here for more]
02.Rangers of Shadow Deep: A Tabletop Adventure Game

Rangers of Shadow Deep: A Tabletop Adventure Game
by Joseph A. McCullough

A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom’s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy supply lines. It is a desperate fight against...   [click here for more]
03.Squad Hammer Core

Squad Hammer Core
by Nordic Weasel Games

Welcome to Squad Hammer Core! What is Squad Hammer? It's a narrative driven miniatures game where you decide what the limits are, not the game. Grab your favorite miniatures and get playing. Whether you like space fantasy or brutal, historical warfare, Squad Hammer is with you all the way. We believe that game rules should support...   [click here for more]
04.Horse & Musket III: Crucible of War

Horse & Musket III: Crucible of War
by Hollandspiele

Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 35 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 18th Century Series: Horse & Musket This is an expansion. You need "Horse & Musket: Dawn of...   [click here for more]
05.Modern Chinese Maritime Forces

Modern Chinese Maritime Forces
by Admiralty Trilogy Group

Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out...   [click here for more]
06.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
07.Blood on the Blade - 2nd Edition

Blood on the Blade - 2nd Edition
by STUDIUM CMLXV

Blood on the Blade - 2nd Edition is the newest release of Blood on the Blade, a micro but complete set of rules for solitaire or co-op skirmish game set on a fantasy background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details...   [click here for more]
08.Missile Threat Advanced Solo Campaign & A.I.

Missile Threat Advanced Solo Campaign & A.I.
by Ostfront

Advanced Solo Campaign The Advanced Solo Campaign allows you to fight a map-based, objective-driven campaign, which escalates as you progress. These Advanced rules include many unique pilot skills that can be earned, 3 different campaign maps (for a short, long, or medium campaign), rules for capturing enemy pilots, pre-made aircraft and ordnance sheets for each period, and much...   [click here for more]
09.Fistful of Lead: Galactic Heroes

Fistful of Lead: Galactic Heroes
by Jaye Wiley

In Galactic Heroes, or GH for short, you’ll take on the role of a Hero or Villain, leading a scruffy pirate crew looking for adventure, or maybe a troop of faceless soldiers of the Empire in search of bringing order to the galaxy. It’s really up to you! Galactic Heroes allows you to play a small-scale wargame in the far-flung future, a galaxy, far, far away, a grim,...   [click here for more]
10.Age of Hannibal

Age of Hannibal
by Greg Wagman

Age of Hannibal resolves the largest battles of antiquity in a single evening on limited table space and flexible basing. Unlike many other rule systems available for the period, Age of Hannibal acknowledges the critical nature of pre-battle strategy in ancient warfare, when commanders sought the best possible ground for their armies. An innovative terrain card system allows players...   [click here for more]
11.5150 No Quarter - Mecha Combat

5150 No Quarter - Mecha Combat
by Rebel Minis

5150 No Quarter - Mecha Combat What: Mech specific Sci Fi military combat. Scale: Mech on Mech combat. 1 model equals 1 Mech. Your Role: Players can command from one Mech up to ten or more. Playability: Designed for solo, same side and head to head play. 5150 No Quarter can be played in a variety of ways: · You can play as...   [click here for more]
12.Four Against the Titans

Four Against the Titans
by Ganesha Games

Olympos has fallen. Four Against the Titans is a pen and paper adventure game designed for solitaire or RPG-lite co-operative games. Set in ancient Greece in a time of myths and legends, players choose heroes from ten different character types to complete mighty quests and battle creatures such as centaurs, harpies and maenads, all in an attempt to defeat the titans and forestall...   [click here for more]
13.Shipyard (WW2 Ship Design & Combat)

Shipyard (WW2 Ship Design & Combat)
by Ostfront

...the game of Ship Design and Naval Warfare in WW2. A simple and effective ship design system is coupled with a more granular combat system, allowing you to quickly build a fleet before a game, then test it out in battle. Shipyard is designed for miniatures of around 1/3000 scale, although 1/1200 would work just as well. The game is designed for 2 or more players, on a table roughly 6'...   [click here for more]
14.NATO Air Commander

NATO Air Commander
by Hollandspiele

Designer: Brad Smith Map Art: Ania B. Ziolkowska Hex Number: 34 Duration: 90 minutes Players: 1 Solitaire Suitability: Very High Theme: Cold War 1 May 1987:...   [click here for more]
15.Fear God & Dread Nought 2nd Edition

Fear God & Dread Nought 2nd Edition
by Admiralty Trilogy Group

Fear God & Dread Noughtis the Admiralty Trilogy Group’s tactical game covering war at sea from 1906 - 1925. Players can use ships, aircraft, and submarines to fight historical battles or experiment with “almost happened” or “what if” scenarios. While comprehensive, the rules are easy to follow for both experienced gamers and those new to naval gaming. They cover...   [click here for more]
16.Renegade Scout - Bleeding Edge Retro Gaming

Renegade Scout - Bleeding Edge Retro Gaming
by Nordic Weasel Games

Welcome to Renegade Scout. What is Renegade Scout? Other than 179 pages jammed full of gaming goodness? *Renegade Scout is very old: It is a “retro-clone” of the venerable Rogue Trader game rules many of us grew up on, offering mechanics that are familiar and well-loved to fight fantastical battles between brave heroes, terrible monsters...   [click here for more]
17.Naval Thunder: Battleship Row

Naval Thunder: Battleship Row
by Steel Dreadnought Games

WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically...   [click here for more]
18.High Seas Fleet, 2nd Edition Annex Booklet

High Seas Fleet, 2nd Edition Annex Booklet
by Admiralty Trilogy Group

The High Seas Fleet Data Annexes booklet provides the ship and aircraft data needed to play the High Seas Fleet Scenarios, as well as data for the major units and some “almost built” classes. The annexes cover the ships and aircraft of Austria-Hungary, France, Germany, Great Britain, Japan, Russia, and Turkey. This second edition of the Annexes has corrected...   [click here for more]
19.Squadron Strike: Traveller, Complete PDF Bundle

Squadron Strike: Traveller, Complete PDF Bundle
by Ad Astra Games

The Third Imperium Needs All Hands On Deck! Squadron Strike: Traveller does big ship Traveller universe naval combat in ways it's never been done before: As maneuver-centric 3-D combat! This product comes with all the rules and SSDs needed to play, plus print and play countersheets and origami tilt blocks. You provide the hex map and d10s, and you're good to go! (You...   [click here for more]
20.Five Leagues from the Borderlands

Five Leagues from the Borderlands
by Nordic Weasel Games

Welcome to the edge of civilization, where brigands rule and where the shadows are long. Five Leagues From the Borderlands is a set of solo miniatures rules for fantasy campaign games. Taking inspiration from gritty "medieval-fantasy" like The Black Company and Harn, this is a world of brutal combat and ever-present danger. With a handful of miniature figures, your dice and these rules,...   [click here for more]
21.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
22.Poor Bloody Infantry: Campaign Expansion

Poor Bloody Infantry: Campaign Expansion
by Minden Games

Poor Bloody Infantry: Campaign Expansion is an expansion module for Poor Bloody Infantry: Somme. (You must own Poor Bloody Infantry: Somme, to use this expansion.) That game is a solitaire, tactical (individual men) WW1 board wargame simulating some of the events of July 1st, 1916, the first day of the Somme campaign, and the bloodiest day in British army history,...   [click here for more]
23.Last Stand - Fantasy & Semi-Historical Miniatures Wargame Rules

Last Stand - Fantasy & Semi-Historical Miniatures Wargame Rules
by David F Brown, Evil Gong Press

These rules are not new. I have been tinkering with them and playing games with friends for more than a decade. They have been demonstrated at a number of conventions. They are for wargames using miniature armies depicting the forces found in fiction, mythology or in a semi-historical setting. Forces from some ‘science fiction’ worlds where hand-to-hand fighting is important may also be...   [click here for more]
24.Red Dawn 1980 - 1989 Nato Vs The Soviet Union

Red Dawn 1980 - 1989 Nato Vs The Soviet Union
by Dawn Gaming

Whilst you may use any scale models from 6mm up to 28mm if you have worlds largest wargames table, it is designed to be played with 6mm or 1:285th scale models. For 10mm 1/200th scale models just use the rules as written. If using 15 or 20mm models, I recommend doubling all distances. I realise some of you may have 15mm Team Yankee models, whilst you may play Red Dawn with those models I think you...   [click here for more]
25.Rifles in the Ardennes

Rifles in the Ardennes
by Tiny Battle Publishing

"You ask, what is our aim? I can answer in one word. It is victory. Victory at all costs. Victory in spite of all terrors. Victory, however long and hard the road may be, for without victory there is no survival.” - Winston Churchill The quiet, frosted hills painted with ancient woods which characterized the Belgian Ardennes were rattled and thundered to life as they became...   [click here for more]
26.Great War Salvo! 2nd ed.

Great War Salvo! 2nd ed.
by Minden Games

Great War Salvo! 2nd Edition is a strategy, solitaire, tactical naval wargame that enables players to recreate early World War I naval battles between individual British and German warships on the table top. The game consists a 24-page rule booklet, game markers, Reference, Card, and four sheets of warship counters (1/6000 scale; counter sheets #1, #2, #5, and #A), 112 ships in all. The game...   [click here for more]
27.Over the Alps

Over the Alps
by Greg Wagman

Over the Alps is the official Punic Wars scenario supplement for Age of Hannibal. This PDF covers the 15 most famous battles of all three Punic Wars. Each historical scenario has been well-researched with primary and secondary source material, including tabletop maps and orders of battle for the opposing armies. We've also included rules, tokens, and a stunning campaign map for you...   [click here for more]
28.Naval Thunder: Bitter Rivals

Naval Thunder: Bitter Rivals
by Steel Dreadnought Games

WW2 Expansion Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet. Also included are 13 carefully...   [click here for more]
29.Last Stand Army Lists, Book-1 Mythical and Semi-Historical Armies of the Classical World

Last Stand Army Lists, Book-1 Mythical and Semi-Historical Armies of the Classical World
by David F Brown, Evil Gong Press

These 101 army lists are to help players build armies to play table-top miniatures wargames with the Last Stand Fantasy and Semi-Historical rules set. They may also provide inspiration for players of other games. Suggestions are also provided to convert these lists for use with other rules. The collection of armies described here are from classical myth or semi-historical armies of the classical...   [click here for more]
30.Squad Hammer. Dirt simple gaming for many settings..or all of them

Squad Hammer. Dirt simple gaming for many settings..or all of them
by Nordic Weasel Games

What does the rubble of Stalingrad, Vietnam, the far future and sword wielding dinosaur hunters have in common? You can play all of them (and more) using Squad-Hammer! Aimed at friendly, casual games by people who are interested in easy rules, Squad-Hammer can be summarized on a single sheet of paper. Inspired by systems such as "One hour wargames", "I ain't been shot mum" and "FUBAR", the rules...   [click here for more]
31.Galactic Heroes: Codex Glactica

Galactic Heroes: Codex Glactica
by Jaye Wiley

The Codex Galactica, a compendium of Peoples, Creatures and Alien Threats from across the galaxy. This essential handbook will give you a tool kit for building forces based off your favorite sci-fi genres.YOU NEED A COPY OF GALACTIC HEROES to fully enjoy this product. In Galactic Heroes, or GH for short, you’ll take on the role of a Hero or Villain, leading a scruffy pirate crew looking...   [click here for more]
32.Shouting the Battle Cry of Freedom

Shouting the Battle Cry of Freedom
by Nemo Lionikis

Shouting the Battle Cry of Freedom is a novel historical miniature rules system for simu­lating the violent clash of armies in the American Civil War. Designed for large-scale battles and with an emphasis on strategic planning, Shouting the Battle Cry of Freedom is a Corps and Division level simulation intended to be played by 2 - 10 players. Players maneuver brigades and batteries, alternating...   [click here for more]
33.High Seas Fleet, 2nd Edition Scenario Booklet

High Seas Fleet, 2nd Edition Scenario Booklet
by Admiralty Trilogy Group

High Seas Fleet2nd edition provides over forty scenarios for all the major WW I naval actions, which include the well-known big battles like Jutland (broken into three parts, as well as the complete engagement), Dogger Bank, and many smaller fights. The scenarios often include variants, covering historical “almosts” and “what ifs”. This second edition...   [click here for more]
34.Armoured Strike - Cold War and Modern Rules for Armoured Combat

Armoured Strike - Cold War and Modern Rules for Armoured Combat
by Rory Crabb

Welcome to the new and updated version of Armoured Strike, a set of miniature wargame rules that allows players to recreate combined arms battles in miniature from any conflict during the cold war era (from the late 1940s to 1991) or the present day. These rules are designed for playing engagements at battalion or brigade level between regular forces. This new edidion features numerous improvemnts...   [click here for more]
35.Blood in Space

Blood in Space
by STUDIUM CMLXV

Blood in Space is a micro but complete set of rules for solitaire or co-op skirmish game, set on a sci-fi background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important” rules are included...   [click here for more]
36.Blood & Plunder

Blood & Plunder
by Firelock Games

Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles on...   [click here for more]
37.Horse & Musket: Dawn of an Era

Horse & Musket: Dawn of an Era
by Hollandspiele

Horse & Musket: Dawn of an Era Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 12 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket Sean...   [click here for more]
38.Blood & Plunder: No Peace Beyond the Line

Blood & Plunder: No Peace Beyond the Line
by Firelock Games

This 248-page book is a supplement to the original Blood & Plunder rule book and contains plenty of new content including units, ships, and additional rules. Please note that this book is not a standalone rule book, only an expansion. ...   [click here for more]
39.Five Parsecs : Bug Hunt

Five Parsecs : Bug Hunt
by Nordic Weasel Games

The adventure continues. With Five Parsecs : Bug Hunt it's you and your team of battle-hardened marines against the awfully big fangs of the alien horrors that lurk in the shadows. Create a batch of characters and undertake procedurally generated missions, complete with Tactical Locations where tech-inclined characters can block, delay or distract the alien hordes. Character creation...   [click here for more]
40.Galactic Heroes: Vehicle Instruction Manual

Galactic Heroes: Vehicle Instruction Manual
by Jaye Wiley

What's a Sci-Fi game without Out-of-this-World vehicles? This handy manual gives you extra rules for adding skimmers, hover bikes and other mechanical mayhem to your games. A copy of Galactic Heroes is required. This is not a stand alone product. In Galactic Heroes, or GH for short, you’ll take on the role of a Hero or Villain, leading a scruffy pirate crew looking for adventure, or...   [click here for more]
41.Spellcaster: The Frostgrave Magazine #4

Spellcaster: The Frostgrave Magazine #4
by Joseph A. McCullough

Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This issue contains: * 7 new ‘Legendary Soldiers’ that wizards can hire for their warbands. * A new solo scenario for Rangifer Warbands * Rules for Critical Failures and Critical Success on Casting Rolls in...   [click here for more]
42.In the Trenches: Devil Dogs 2 -Faith and Sacrifice

In the Trenches: Devil Dogs 2 -Faith and Sacrifice
by Tiny Battle Publishing

Relive some of the major Marine battles fought after The Battle of Belleau Wood. This expansion covers four additional engagements, each with two "What if" alternatives, in the long and storied history of the United States Marine Corps and the sacrifices they made. The Marines were involved in retaking towns, breaking heavy German defenses and holding the line at a farm that stopped the German advance...   [click here for more]
43.The Battle for Ramadi

The Battle for Ramadi
by Tiny Battle Publishing

REUTERS, 27 DECEMBER 2015 After encircling the city for weeks, the Iraqi military launched a campaign to retake it last week, and made a final push to seize the central administration complex on Sunday. “By controlling the complex this means that we have defeated them in Ramadi,” said Sabah al-Numani, a spokesman for the force leading the fight on the government...   [click here for more]
44.Five Parsecs From Home

Five Parsecs From Home
by Nordic Weasel Games

Five Parsecs From Home is back, leaner and meaner than ever before! Create a crew of randomly generated personalities and see if you can make a profit on the fringes of space. Look for patrons, get into gun-battles and build up your squad. Five Parsecs is aimed specifically at the solo gamer (though you can play with a friend just fine) and lets you build a crew, take them through...   [click here for more]
45.Table Battles

Table Battles
by Hollandspiele

Game design: Tom Russell Hex number: 18 Duration: 20 minutes Players: 2 Solitaire Suitability: High Theme: All of human history Here is something new and exciting, something completely unlike any other game on your table. Table Battles is a thinky filler, a light...   [click here for more]
46.All Quiet on the Potomac

All Quiet on the Potomac
by Greg Wagman

All Quiet on the Potomac is the Eastern Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the east from 1861-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: First Manassas, Seven Pines, Gaines Mill, Glendale, Malvern...   [click here for more]
47.Naval Thunder: Clash of Dreadnoughts

Naval Thunder: Clash of Dreadnoughts
by Steel Dreadnought Games

WWI/Pre-Dread Core Rules Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced naval miniatures wargame that brings all the excitement of big-gun naval combat to your tabletop. Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval wargaming veterans can take advantage of the optional rule system to add additional layers of detail to the game....   [click here for more]
48.Naval SITREP #55 (October 2018)

Naval SITREP #55 (October 2018)
by Admiralty Trilogy Group

The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREPIssue #55 was published in October of 2018. Table of contents: Features: HarpoonScenario: Convoy to Yemen, including annexes...   [click here for more]
49.Action Stations 4th Edition

Action Stations 4th Edition
by A and A Games

NAVAL WARGAMES RULES FOR COASTAL FORCES, 1914-1953 Listing updated 29th July 2018 · Current Edition 4.1 (PDF); 4.0 (Print on Demand) · Recommended scale 1/600 or 1/1200 · Complexity: 8/10 · Level of detail: 7/10 · Dice required: D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S...   [click here for more]
50.Five Parsecs : Salvage Crew

Five Parsecs : Salvage Crew
by Nordic Weasel Games

The adventure continues. With Five Parsecs : Salvage Crew you can try your luck at planetary salvage. Search crashed ships and alien ruins, deal with hazards and fight off other claimants (and the odd mutant gang or alien critter). Create a unique crew with character and identity, load them up and set them lose on the universe. Character creation follows the very popular method from...   [click here for more]
51.Birds of Prey Complete Bundle

Birds of Prey Complete Bundle
by Ad Astra Games

Birds of Prey is a revolutionary jet combat game simulating flight with unprecedented precision and engrossing play. Flight mechanics allow freedom in three dimensions without requiring special maneuver rules. Physics-based systems model aircraft performance differences correctly and simply through the use of only two elegant playaids; graphical computers known as nomograms. Missiles fly out towards...   [click here for more]
52.Gruppe Nord

Gruppe Nord
by Admiralty Trilogy Group

Gruppe Nord traces the history of the German Kriegsmarine’s surface fleet in the North Atlantic, the North and Norwegian Seas in WW II. Misunderstood and misused by Hitler and his generals, the roster of Germany’s surface ships is filled with famous names: Bismarck, Admiral Graf Spee, Scharnhorst and many others. However, the battle history of these...   [click here for more]
53.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

"Vampire, Vampire, Missiles Incoming!" The Game of Modern Naval Warfare ***New 2018 Edition*** Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form...   [click here for more]
54.Battle of the River Plate, 2nd ed.

Battle of the River Plate, 2nd ed.
by Minden Games

Battle of the River Plate, 2nd ed. is a 42-page illustrated book contaning miniature tactical level World War II naval rules covering the December, 1939 Battle of the River Plate involving the German pocket battleship Graf Spee and three Royal Navy cruisers which took place off the east coast of South America. The two-player game uses Minden's Battleship Captain game system....   [click here for more]
55.Hostile Tactical AI

Hostile Tactical AI
by SixJAM

Tactical AI for skirmish miniature wargames. Hostile Tactical AI is an Artificial Intelligence system to order enemy units around in skirmish miniature wargames, so you may play solo or co-op against the enemy. The rules work through a deck of 72 cards that tell enemy units, where to go and what to do. There are two sets of instructions on every card. One set gives orders to patrolling units unaware...   [click here for more]
56.City Builder: A Guide to Designing Communities

City Builder: A Guide to Designing Communities
by Skirmisher Publishing

City Builder: A Guide to Designing Communities is a manual specifically designed to help guide storytellers through the process of creating exciting and compelling urban areas and other sorts of communities and places within them for their projects. It is a rules-free universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost...   [click here for more]
57.Nuklear Winter 68 Second Edition

Nuklear Winter 68 Second Edition
by Lock'n Load Publishing

1946 World War 2 was Paused, Now it's 1968 and the War Restarts The former German territory, transformed into a wasteland by the nuclear holocaust that ended the Second World War in 1946, is the hostile setting of a new conflict between old enemies clenched in a struggle for the future of mankind. Surviving Nazi leaders and Wehrmacht forces resurface in 1968 from underground shelters...   [click here for more]
58.Basic Impetus 2

Basic Impetus 2
by Dadi&Piombo

The second edition of Basic Impetus is a flexible, innovative and fast play system to play the ancients and medieval periods. It is provided with 340 (totally revised) army lists ranging from Sumerian to Renaissance. This set is not just a refreshement of the old version but can be considered an updated and light version of Impetus. All measurements are related to base width: this...   [click here for more]
59.Mayhem

Mayhem
by Brent Spivey Creations

The MAYHEM Battle Chest edition contains both the core rules and the STRONGHOLD expansion. MAYHEM is a 'fantasy mass battle' combat game played on the grand scale. Here generals lead armies of their own creation on the field of battle in search of victory and glory. Not just for wargamers, MAYHEM is perfect for roleplayers...   [click here for more]
60.Naval Warfare : Battleships to Dreadnoughts 1895 to 1920

Naval Warfare : Battleships to Dreadnoughts 1895 to 1920
by Geoff Curran

Naval Wargaming rules for the period around 1895 through to 1920 coverinng the Pre-Dreadnought and Dreadnought eras. The rules are illustrated throughout with examples of play to aid learning. Included are : The rules (57 pages including ship data) two sheets of game record counters - to aid game play. Three 'Quick...   [click here for more]
61.The Dolorous Stroke

The Dolorous Stroke
by Dying Stylishly Games

"And when Balyn saw the spear, he gat it in his hand, and turned him to King Pellam, and smote him passingly sore with that spear, that King Pellam fell down in a swoon; and therewith the castle rove and the walls brake, and fell to the earth, and Balyn fell down, so that he might not stir hand nor foot" -Thomas Mallory The Dolorous Stroke - named after the fateful blow that sets in...   [click here for more]
62.Auchinleck Attacks Rommel

Auchinleck Attacks Rommel
by Rapid Fire Publications

‘Auchinleck attacks Rommel’ is the second in our series of desert battle scenario pdfs extending our Battlegroups concept back to the battles that led up to El Alamein. It covers three key engagements from the lesser-known First Battle of El Alamein and concludes our coverage of the July 1942 fighting. Three full-size scenarios: Tel el Eisa, Operation Bacon and Operation Splendour. 400...   [click here for more]
63.Great War Salvo! North Sea Expansion

Great War Salvo! North Sea Expansion
by Minden Games

Great War Salvo! North Sea Expansion is an expansion module for the Great War Salvo! game system, and is fully compatible with Great War Salvo! 2nd ed. which is available separately. The game is a strategy, solitaire, tactical naval wargame that enables players to recreate early World War I naval battles between individual British and German warships on the table top. The Expansion consists...   [click here for more]
64.Advanced Song of Blades and Heroes

Advanced Song of Blades and Heroes
by Ganesha Games

ADVANCED SONG OF BLADES AND HEROES PDF Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system,...   [click here for more]
65.Last Stand Army Lists, Book-2 Mythical and Semi-Historical Armies of the Classical World, Mediaeval World and Lost Worlds

Last Stand Army Lists, Book-2 Mythical and Semi-Historical Armies of the Classical World, Mediaeval World and Lost Worlds
by David F Brown, Evil Gong Press

These 100 army lists are to help players build armies to play table-top miniatures wargames with the Last Stand Fantasy and Semi-Historical rules set. They may also provide inspiration for players of other games. Suggestions are also provided to convert these lists for use with other rules. The collection of armies described here follows on from Book-1 in that many are from classical myth or semi-historical...   [click here for more]
66.Charlemagne, Master of Europe

Charlemagne, Master of Europe
by Hollandspiele

Game Design: Tom Russell Art: Ania B. Ziolkowska & Nadir Elfarra Hex number: 22 Duration: 180 minutes Players: 1 Solitaire Suitability: High Weight: Medium Theme: Medieval The death of Carloman in 771 left his twenty-nine year old brother Charles in control of...   [click here for more]
67.Last Stand Army Lists, Book-3 Mythical and Semi-Historical Armies of New or Other Worlds

Last Stand Army Lists, Book-3 Mythical and Semi-Historical Armies of New or Other Worlds
by David F Brown, Evil Gong Press

These 100 army lists are to help players build armies to play table-top miniatures wargames with the Last Stand Fantasy and Semi-Historical rules set. They may also provide inspiration for players of other games. Suggestions are also provided to convert these lists for use with other rules. The collection of armies presented here are from mediaeval fiction or semi-historical armies. Also included...   [click here for more]
68.TRIUMPH! v1.0

TRIUMPH! v1.0
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. TRIUMPH! is now officially released!...   [click here for more]
69.Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
70.White Bear Red Sun

White Bear Red Sun
by Long Face Games

A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set...   [click here for more]
71.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. CaS emphasizes technical and historical accuracy using a...   [click here for more]
72.Home Fleet

Home Fleet
by Admiralty Trilogy Group

Home Fleet’s 110 pages contain the many warships and military aircraft of the Royal and Commonwealth Navies. Almost every Command at Sea product published by Clash of Arms has included British and Commonwealth ships fighting all over the world. Listings for the various ship and planes and weapons were published as needed in each supplement, but this is the first time all of the...   [click here for more]
73.Asian /japan buildings SET (STL Files)

Asian /japan buildings SET (STL Files)
by ESLO

Total 3 buildings and 4 ruins are included You will get all files to print many different Buildings and ruins. Delivered in downloadable .stl file format for your 3D Home printer. 3D Preview: This set include: Minimum printbed needed is 15 x 15 cm and 15 cm high. Example Scale factor: 10mm = 66 % 15mm = 100 % 20mm = 133 % 28mm = 166 % If you need a printed Version,...   [click here for more]
74.Five Parsecs : Gang Warfare

Five Parsecs : Gang Warfare
by Nordic Weasel Games

The adventure continues. With Five Parsecs : Gang Warfare you can play out solo gang warfare on future planets, quicker and simpler than ever before. Create your gang of unique individuals, outfit them with what you got and take on all comers. The character creation follows the very popular method from Five Parsecs From Home but with brand new tables suitable for a crew of rogues,...   [click here for more]
75.Devil to Pay

Devil to Pay
by Raven Banner Games

The Devil to Pay are a fast pace rules for Civil War gaming that emphasize ease of play and an emphasis on fun. Players assume the role of a Civil War brigade commander and maneuver their regiments to victory! This is the downloadable PDF version of the rules. ...   [click here for more]
76.The Emperor's Fleet

The Emperor's Fleet
by Admiralty Trilogy Group

The Emperor’s Fleet provides statistics for the Japanese ships and aircraft, and all their weapons and sensors, extant in the Second World War. Over 200 ship classes and over 130 aircraft are included, many of which have not appeared in Trilogy products before. All earlier listings for these ships and aircraft have been updated to include information from newly available...   [click here for more]
77.Baroque

Baroque
by Dadi&Piombo

Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent. Baroque is easy to learn and combines fast, enjoyable play with historical accuracy thanks to some innovative game-mechanics. Baroque can be played in all scales: 28mm, 20mm, 15mm, 10mm and 6mm, and you won’t...   [click here for more]
78.Up Front Action Cards (2nd Edition)

Up Front Action Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
79.Poor Bloody Infantry: Somme

Poor Bloody Infantry: Somme
by Minden Games

Poor Bloody Infantry: Somme is a solitaire, tactical (individual men) WW1 board wargame simulating some of the events of July 1st, 1916, the first day of the Somme campaign, and the bloodiest day in British army history. In the game, you (the gamer) take charge of one 45-soldier platoon going over the top against the German trenches and machine guns opposite (played by the game system). ...   [click here for more]
80.Old School Tactical

Old School Tactical
by Flying Pig Games

Old School Tactical is the first in a dynamic series of fresh, tactical wargames. OST simulates, through an easily-learned game system, small unit engagements on the Eastern Front during 1941-42. Two players contest each scenario using counters representing the soldiers, guns, and vehicles that fought these desperate battles. On each turn play goes back and forth between the sides as Impulse Points...   [click here for more]
81.Starport Scum

Starport Scum
by Nordic Weasel Games

Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break. Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job. Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional...   [click here for more]
82.Stars & Crosses North Africa

Stars & Crosses North Africa
by Blue Boxer Rebellion

This is a campaign expansion for Stars & Crosses Revised Edition 1.2, the game of WW2 company-level combat in 6mm scale. You will need a copy of the core rules to play. This expansion includes rules for dust clouds, desert terrain, digging in, flares, antitank ditches, desert hazards, and sandstorms. Unit counters are included for Italian units, plus new British, German, and American units. Four...   [click here for more]
83.Si Vis Pacem

Si Vis Pacem
by Long Face Games

Based on LFG's "Broadside and Salvo", Si Vis Pacem is a set of fast play naval wargaming rules designed to enable the largest battles of World War One, including Jutland, to be played and finished in a day. Si Vis Pacem, Para Bellum (“If you desire peace, prepare for war”) was the motto of the Royal Navy at the time of the Great War ...   [click here for more]
84.Five Men in Normandy 30 cal edition

Five Men in Normandy 30 cal edition
by Nordic Weasel Games

Five Men in Normandy is back. With a completely updated layout, tweaks, corrections and simplifications, WW2 character driven campaigning has never been more fun. Five Men plays quickly, has absolutely no long lists of modifiers to memorize and supports character-focused campaign games right out of the box. All you need to play is a handful of figures, a 2x2 foot table and an...   [click here for more]
85.Old Fort 1/64th Scale

Old Fort 1/64th Scale
by Reviresco tin-soldier.com

Fantastic 1/64th Scale Paper Fort Kit Reviresco’s Old Fort kit is suitable for Foreign Legion, Pirates of the Caribbean, Chinese Pirates, American Southwest, Darkest Africa, Colonial India or just about any Back of Beyond place you might need to defend. Build it over foam core. Choose between: Red Brick, Adobe Brick, Stone, Old Cracked Plaster or New Plaster wall textures....   [click here for more]
86.Sail and Steam Navies

Sail and Steam Navies
by David Brandon

Sail and Steam Navies is a miniatures rules system for fighting naval battles during the period of 1840 to 1880. These rules are designed for use with 1/600 scale waterline models but include options for use of 1/1200 scale models. The basic rules are 40 pages long, which include charts, an example of play, and conversion information for 1/1200 scale. The Under Both Flags module adds six...   [click here for more]
87.Atlanta is Ours

Atlanta is Ours
by Greg Wagman

Atlanta is Ours is the Western Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the west from 1862-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: Fort Donelson, Pea Ridge, Shiloh, Corinth, Perryville, Stones River,...   [click here for more]
88.Sci-Fi Style Buildings

Sci-Fi Style Buildings
by WargamePrint

Sci-fi Style Buildings "The Old Colony Settlement" This paper model set (High Quality PDF file) of the Sci-fi style buildings. The set included PDF-files: A4 (sf_a4_01.zip: 36 sheets, sf_gal_Letter.zip: 4 sheets) and US Letter (sf_Letter.zip: 36 sheets, sf_gal_Letter.zip: 4 sheets, arb_tnt_Letter.zip 1 sheet)....   [click here for more]
89.Up Front Infantry Personality Cards (2nd Edition)

Up Front Infantry Personality Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
90.Table Battles Expansion No. 2: Age of Alexander

Table Battles Expansion No. 2: Age of Alexander
by Hollandspiele

Game design: Tom Russell Duration: 20 minutes Players: 2 Solitaire Suitability: High Theme: Ancients --THIS IS AN EXPANSION-- You need "Table Battles" to play this game. Table Battles: The Age of Alexander recreates that famous Macedonian's major battles, as well as two...   [click here for more]
91.Splendid Little War

Splendid Little War
by Long Face Games

A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules...   [click here for more]
92.Bloody Mohawk - The French and Indian War

Bloody Mohawk - The French and Indian War
by Lock'n Load Publishing

Savages may indeed be a formidable enemy but upon the king's regular and disciplined troops, Sir, it is impossible they should make an impression." – English Commander Bloody Mohawk is a simulation of the French and Indian War, the North American theater of The Seven Years’ War fought between the English and French. One of the key aspects of this conflict was control of...   [click here for more]
93.Four Against Darkness

Four Against Darkness
by Ganesha Games

Four Against Darkness is a solitaire dungeon-delving game. No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper. You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices....   [click here for more]
94.Colonial Battlefleet: Core Rules

Colonial Battlefleet: Core Rules
by Steel Dreadnought Games

There can be only one! Make sure it's yours. In the far future, Terran colonies are warring amongst themselves, even as a hostile xenophobic race approaches, bent on scouring all 'alien' life from the galaxy. Take control of a task force of starships from your colony world and lead your fleet to victory or die a horrible death in the cold vacuum of space! Anything from a stealth destroyer to a mighty...   [click here for more]
95.Brave Hearts Trembled: Regimental Wargame Scenarios For the Battle of Antietam

Brave Hearts Trembled: Regimental Wargame Scenarios For the Battle of Antietam
by Historic Imagination LLC

The Battle of Antietam was the single bloodiest day in American military history. It was fought with a ferocity unsurpassed by anything the men who battled there encountered before or afterwards! Recreate the struggle to contain the Confederacy’s first invasion of the north. These scenarios are designed to be used with almost any American Civil War regimental level set of rules. Rules are...   [click here for more]
96.Dawn of the Rising Sun Scenarios

Dawn of the Rising Sun Scenarios
by Admiralty Trilogy Group

In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese...   [click here for more]
97.FoE Fantasy Miniatures Game

FoE Fantasy Miniatures Game
by Gethsemane Games

Cry, Havoc! And let slip your imagination. Designed to let you play anything from a skirmish level game up to a mass battle the rules are designed for use with any scale miniatures you wish. In keeping with the flexible nature of the system, you can use miniatures by any manufacturer in your fantasy wargames using these d10 based rules. Whether you want to have a few brave heroes...   [click here for more]
98.Missile Threat (Modern Air Combat)

Missile Threat (Modern Air Combat)
by Ostfront

Air Combat 1960 - 2000 Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft. Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation). What does Missile Threat offer? Simple...   [click here for more]
99.Lock 'n Load Tactical Battle Generator v2.0

Lock 'n Load Tactical Battle Generator v2.0
by Lock'n Load Publishing

You Design the Battles You Want with Battle Generator v2.0 LnLT Battle Generator v2.0 system is the upgraded version of our Battle Generator v1.0. What we’ve done is to add features that offer some generic systems for building your own battles. This allows Players to mix and match forces from different games and even different eras. Players can have the Viet Cong forces from...   [click here for more]
100.Dungeon Scum

Dungeon Scum
by Nordic Weasel Games

"Who said Dungeoneering had to be dreary?" Based on the Starport Scum scifi rules, Dungeon Scum is a narrative wargame intended to be played by role players and war gamers alike. Gather your group of adventurers, set out on a dungeon delve and hope you make it back! Get loot, see the sights, maybe go on an epic quest. Dungeon Scum sets itself apart in a...   [click here for more]
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