|01.||Welcome to Renegade Scout.
What is Renegade Scout? Other than 179 pages jammed full of gaming goodness?
*Renegade Scout is very old:
It is a “retro-clone” of the venerable Rogue Trader game rules many of us grew up on, offering mechanics that are familiar and well-loved to fight fantastical battles between brave heroes, terrible monsters... [click here for more]|
|02.||The game of Battleship Commandallows players to take on the role of Second World war admirals commanding squadrons and fleets in the many theatres of the war at sea.
The rules are designed for players to command fleets of one to 10 ships however larger actions can be fought if players wish. The rules are intended to be fast to play allowing an action to be fought to a conclusion within a few... [click here for more]|
|03.||Take your naval warfare to the next level with Naval Thunder: The Atlantic Campaign!
Finally! A way to enjoy a naval campaign game without boring administration or complex record keeping!
This book provides a complete set of rules for running a campaign game covering the critical early phases of the naval war in the Atlantic during World War II.
The rules introduce a revolutionary... [click here for more]|
|04.||Sons of Mars is a rule set that gives players the ability to recreate the gladiatorial games of ancient Rome on the table top. Build your ludus from the ground up and take to the sands of the arena with a deep campaign system that has gladiator progression, ludus expansion, special events and much more.
The combat system in Sons of Mars aims to take the fighting beyond simple dice rolling and leans... [click here for more]|
|05.||Between 1958 and 1976 The UK and Iceland went to "war" over fishing rights in Icelandic waters. "Cod War" is a set of hex-based or free movement fast play rules for 1/1200 scale models, “Cod War” includes a brief history of the Cod Wars, tactical rules and two campaign systems.
Suitable models are available via Shapeways from "decapod":
https://www.shapeways.com/shops/decapod ... [click here for more]|
|06.|| Damn the Torpedoes is a fast-moving intuitive game of naval combat during the American Civil War. Players do not need to have a nautical background to maneuver their ships, and the do not need to have degree in algebra to fire their cannons—all they need are a few miniatures (or carboard counters) a few dice (D6 through D20), a tape measure, and a horizontal surface (4’4’... [click here for more]|
|07.||Star Eagles is a miniature wargame of space fighter combat that allows you to play out the battles from your favorite science fiction books, movies, and TV shows.
In a standard game, each player controls a squadron of 4-12 ships competing in exciting, objective-based missions in space, on moons, and in the atmosphere of planets.
The game is easy to learn, yet tactically rich... [click here for more]|
|08.||Welcome to the edge of civilization, where brigands rule and where the shadows are long.
Five Leagues From the Borderlands is a set of solo miniatures rules for fantasy campaign games.
Taking inspiration from gritty "medieval-fantasy" like The Black Company and Harn, this is a world of brutal combat and ever-present danger.
With a handful of miniature figures, your dice and these rules,... [click here for more]|
|09.||Burning Sands is a fantasy skirmish game with a desert feel.
It is designed with a view to creating legendary tales of high adventure featuring your very own hero.
It is not as complex as a traditional RPG, nor as basic as a wargame. Think of it as a sweet spot between an RPG and a tabletop skirmish game. Your hero will have stats, abilities and gain XP to improve as you play.... [click here for more]|
Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume?
A Fistful of... [click here for more]|
On the road down to the village, you admired the scenery: Majestic mountains and wind- blasted crags overlooking a fierce, rugged wilderness with tiny specks of civilization scattered throughout.
Arriving in town, you noticed the tense, fearful looks in the eyes of the locals. Militia men, too old or too young, clutch their spears while patrolling the palisades.
As... [click here for more]|
|12.||TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart.
Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site.
TRIUMPH! is now officially released!... [click here for more]|
|13.||Grey Wolves at Dusk are a miniature wargames rules set to simulate convoy attack and defence in the North Atlantic in World War 2. Players command U Boats from a wolf pack attacking a convoy at night, or Allied escort commanders attempting to defend the convoy. The game is simple to play but quite accurately simulates the tactics and weapons of the time.
The U boat players use dummy models to creat... [click here for more]|
|14.||“So it's not much of a Fallout style post-apoc, but more like... yeah, like what?” Mahon asked. “More like the dirty, gritty, it-all-fell-apart-apocalypse. More “The Stand” than “Fallout.” Or easily further-future “All Things Zombie” with rougher tech and harder men. More “Mad Max” with fewer bodged-together land-train,” Alexander... [click here for more]|
|15.||WW2 Core Rules
Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically... [click here for more]|
|16.||Issue Contents: What If: A Second ‘Winter War,’ January 1941 by Ty Bomba Amphetamine Use in World War II by Jon Cecil 100 Years Ago: The Finnish Civil War, 1918 by Brian Train 100 Years Ago: Greece & The Salonika Front in World War I by Raymond Bell A Squadron Born in War by Steven K. Dixon Issue Game 1941: What If? An... [click here for more]|
|17.||"Vampire, Vampire, Missiles Incoming!"
The Game of Modern Naval Warfare
***New 2018 Edition***
Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future.
The game can be played with fleets ranging in size form... [click here for more]|
|18.||This 248-page book is a supplement to the original Blood & Plunder rule book and contains plenty of new content including units, ships, and additional rules. Please note that this book is not a standalone rule book, only an expansion. ... [click here for more]|
|19.||The Glory of Rome V1.0
By Dobbies Hobbies
The Glory of Rome is a new gladiatorial combat rule set by Dobbies Hobbies. The Glory of Rome allows you to play the roll of a Lanista, the owner of a Gladiator school. You control your own Ludis as you and your rival Lanistae vie for Glory and Riches in the arena. The Glory of Rome is designed to play as a campaign of linked games in which your gladiators... [click here for more]|
Game design: Tom Russell Duration: 20 minutes Players: 2 Solitaire Suitability: High Theme: Ancients
--THIS IS AN EXPANSION--
You need "Table Battles" to play this game.
Table Battles: The Age of Alexander recreates that famous Macedonian's major battles, as well as two... [click here for more]|
|21.||Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles on... [click here for more]|
|22.||Are you ready for your solo / same-side fantasy campaigns to take the next steps?
After adventuring in the borderlands, gather your sword and torches and venture deep into The Woods seeking fortune and glory.
Dark Woods of Winter is a campaign supplement for Five Leagues From the Borderlands, exploring the deep, dark fey-haunted woodlands of the fantasy world.
Encounter outlaws,... [click here for more]|
Game design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Alex Krumwiede Hex number: 28 Duration: 90 minutes Players: 2 Solitaire Suitability: High Weight: Medium Theme: American War for Independence
Supply Lines of the... [click here for more]|
|24.||Kampfgruppe Commander maintains an emphasis on command and control, but uses entirely new, and fast-playing, game mechanics. We have built in a great dea of historical flavor with rules that foster constant back-and-forth action. At conventions, Kampfgruppe Commander has consistently played in half the time of other rules sets. Our local gaming group of a dozen people runs evening... [click here for more]|
|25.||Airbattle RAG is the journal of Air Combat in the Jet Age!
Airbattle RAG 4 is for everyone who enjoys the challenging world of jet dogfighting with Birds of Prey Air Combat in the Jet Age! New Aircraft and Weapons! Sixteen new aircraft duel in the skies with Birds of Prey, starting with two swept-wing stars of the Indo-Pakistan Wars and moving... [click here for more]|
|26.||What does the rubble of Stalingrad, Vietnam, the far future and sword wielding dinosaur hunters have in common?
You can play all of them (and more) using Squad-Hammer!
Aimed at friendly, casual games by people who are interested in easy rules, Squad-Hammer can be summarized on a single sheet of paper.
Inspired by systems such as "One hour wargames", "I ain't been shot mum"... [click here for more]|
|27.||Laserblade is back!
Expanded, clarified and generally tidied-up, the definitive version of Laserblade offers fast, fun science fiction skirmish rules that allow you to customise your own characters and use whatever models you have in your collection.
This customisability and scenario-based play offers plenty of replayability at what we hope is a genuine value-for-money price! ... [click here for more]|
Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet.
Also included are 13 carefully... [click here for more]|
|29.||Air Combat 1960 - 2000
Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft.
Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation).
What does Missile Threat offer?
Simple... [click here for more]|
|30.||NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info.
Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and... [click here for more]|
|31.||Fast play rules for ironclad warfare
By David Manley
A set of fast play rules for small ship actions set in the American Civil War and the “ironclad wars” of South America from the 1860s to 1880s. Included with the rule are ship statistics for the Union and Confederate fleets
... [click here for more]|
Game design: Robert DeLeskie Map Art: Ilya Kudriashov Unit Illustrations: Gonzalo Santacruz Hex number: 27 Duration: 90 minutes Players: 1 Solitaire Suitability: High Weight: Medium Theme: Ancients
170CE. Plague ravages the Empire. With the Legions... [click here for more]|
|33.||Based on LFG's "Broadside and Salvo", Si Vis Pacem is a set of fast play naval wargaming rules designed to enable the largest battles of World War One, including Jutland, to be played and finished in a day.
Si Vis Pacem, Para Bellum (“If you desire peace, prepare for war”) was the motto of the Royal Navy at the time of the Great War ... [click here for more]|
|34.||Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating... [click here for more]|
|35.||The second edition of Basic Impetus is a flexible, innovative and fast play system to play the ancients and medieval periods.
It is provided with 340 (totally revised) army lists ranging from Sumerian to Renaissance.
This set is not just a refreshement of the old version but can be considered an updated and light version of Impetus.
All measurements are related to base width: this... [click here for more]|
|36.||Captain! We’re under attack! The weapon made us change direction!
Yes, Ensign. That is the heel nipper, a weapon of the Carnivons. Bring us about and fire photon torpedoes!
2012 EDITION of the Star Fleet Battles Master Rulebook
The Star Fleet Battles Master Rulebook includes all of the "rules" (no scenarios, annexes, SSDs, counters, maps,... [click here for more]|
|37.||Five Parsecs From Home is back, leaner and meaner than ever before!
Create a crew of randomly generated personalities and see if you can make a profit on the fringes of space. Look for patrons, get into gun-battles and build up your squad.
Five Parsecs is aimed specifically at the solo gamer (though you can play with a friend just fine) and lets you build a crew, take them through... [click here for more]|
|38.||The solitaire expansion for '65 is now available. Based on the solitaire version of Night of Man, buyers will get their own solitaire version of ’65 replete with counters, cards, and scenarios.
As the American player, you play just as you would a two-player game, the Communists are controlled by the special solitaire deck. Shadowy enemies, tactical combat, story-telling, twists of fate, it's... [click here for more]|
|39.||Cold War Commander (1st Edition)
Cold War Commander is an exciting wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,... [click here for more]|
|40.||Blitzkrieg Commander II (2nd Edition)
Blitzkrieg Commander II is an exciting wargame that allows you to re-create battles of the Second World War and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,... [click here for more]|
|41.||Note that the video below is for the printed version of Yaah #9, be we inserted it to give you an idea of the high-quality of the magazine and components.
What's the best thing about the arrival of spring? With the possible exception of warmer weather, it is - of course - the newest issue of Yaah! Magazine!
Yaah! #11 makes a big splash with the issue game, Strike for Berlin, designed by Brian Train.... [click here for more]|
|42.||Silence. I remember the silence the most. – Dennis R. Ricketts, “Patrol.”
It is 1984 and Nexus #8 has just been released. This issue has “History of the Second World War” which is background for a game of the same name and Starfire with a history of their Orions. Of course there is a section on the Star Fleet Universe, too. In that... [click here for more]|
West Germany teeters on the brink of defeat. The American V Corps is all but crushed, and Soviet armored formations rush to the French border. In a small town near the North Sea, a temporary POW camp holds hundreds of NATO soldiers, not all of them human. A handful make a break for freedom...
Welcome to Mark Walker’s Dark War: a roleplaying game set in the midst of World War III,... [click here for more]|
|44.||Fast, furious, and fun! Are you looking for something new, something fresh? ’65 might be the game for you. A squad-level, tactical game, ’65 recounts the early battles of the Vietnam War, from Ia Drang to Operation Starlight, and most everything between.
The large and beautiful counters (1" to 1.375" square) represent squads, Leaders, Heroes, Snipers, M-48 and Pt-76 tanks,... [click here for more]|
|45.||"You ask, what is our aim? I can answer in one word. It is victory. Victory at all costs. Victory in spite of all terrors. Victory, however long and hard the road may be, for without victory there is no survival.” - Winston Churchill
The quiet, frosted hills painted with ancient woods which characterized the Belgian Ardennes were rattled and thundered to life as they became... [click here for more]|
|46.||This brand new 3rd edition of the premier character-driven skirmish system will knock your socks off.
FiveCore offers you fast playing games with 5-15 figures per side.
No firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away.
Troop quality affects your ability to coordinate attacks and have your men work together, rather than just providing... [click here for more]|
The popular Old School Tactical series returns for its second edition with Old School Tactical Volume II: West Front 1944-45. This iteration of the quick to learn, challenging to master, tactical game introduces the Americans to the series.
Fight across the European countryside with M-10 tank destroyers and Sherman Easy Eight tanks. Pile your powerful rifle squads into venerable M5 halftracks or... [click here for more]|
|48.||When standard dungeons do not pose much of a challenge anymore, your experienced heroes may want to go deeper, looking for greater rewards. Once all of your characters reach 5th level, you will want to start using this book!
This is an expansion to Four Against Darkness designed for character levels 5 to 9. It includes;
using a d8 for combat and saves
new monster reactions
new,... [click here for more]|
|49.||Caverns of Chaos - A Themed Dungeon for Four Against Darkness
Chaos is ready to invade the world. Are you up to the challenge?
Caverns of Chaos is the first of a series of themed dungeon supplements. Using the core rules in Four Against Darkness and Four Against the Abyss, you may use this 26 page supplement to generate new missions, meet new monsters,... [click here for more]|
Horse & Musket: Dawn of an Era Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 12 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket
Sean... [click here for more]|
|51.||278th Squadron The same 4 cats is a solitaire campaign cardgame based on our game SM79 Damned Hunchback. You are a pilot of the famed 278th Squadriglia "i soliti 4 gatti" hich flew the SM79 and SM84 Torpedo Bombers during IIWW. For 10 Missions a everchanging Mission Deck will lead you through AA fire, Spitfires, Waves and Clouds till your decision when to torpedo the Target Ship... will you earn the... [click here for more]|
|52.||Gruppe Nord traces the history of the German Kriegsmarine’s surface fleet in the North Atlantic, the North and Norwegian Seas in WW II.
Misunderstood and misused by Hitler and his generals, the roster of Germany’s surface ships is filled with famous names: Bismarck, Admiral Graf Spee, Scharnhorst and many others. However, the battle history of these... [click here for more]|
|53.||The Lucasian Cluster balances on the knife edge of war. The Fisher Queen tries to rally the Seven Realms before the YENSIDI HEGEMONY grows too strong to resist.
Throwing the Hegemonic forces off her trail are the brave Knights Orbitale, piloting heirloom fighters from a bygone age, striking where the Hegemonic forces are weakest, moving on before reprisals target the innocent.
The Dark Lady K’thleen... [click here for more]|
|54.||Based on extensive historical research, Clash of Giants provides the naval wargamer with everything they need to fight the battle of Jutland, either as a battle or as a mini-campaign. Clash of Giants has been written for use with LFG's "Si Vis Pacem" WW1 naval rules, but is adaptable for use with any set of naval rules covering the period. As well as the main campaign book the set inclues three separate... [click here for more]|
|55.||Bottom Line Up Front: 32 historical encounters and 29 Aircraft Performance Displays (APDs), 24 of them brand new
Across the Yalu is the most ambitious expansion for Above the Clouds! to date. Across the Yalu expands the game beyond World War II into the dawn of the jet age, featuring the air battles of the Korean War. Across the Yalu includes twenty-nine APDs including... [click here for more]|
|56.||Tools of War expands your Five Leagues from the Borderlands experience.
Within this pack, you will find:
* 5 new trade items you can buy for your war band, including hand crossbows and boot knives.
* 6 new treasures to loot, including Fey draughts and Southern spices.
* 5 new character skills, including Rationing and Quick Witted.
* A new location you can look for in any village... [click here for more]|
|57.||Four Against Darkness is a solitaire dungeon-delving game.
No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper.
You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices.... [click here for more]|
Sellswords and Spellslingers is a solo and cooperative fantasy miniatures game for 1 to 6 players.
Each player creates a party of fantasy adventurers with a point system. Then players choose a scenario and try to complete a mission. Foes and events are moved automatically by a deck of cards. Characters grow with experience, and a list of campaign activities is provided.... [click here for more]|
This simple but versatile model kit is designed to be the perfect way to start a scale-model village or fill in gaps in your terrain layout.
This paper model kit is easy to assemble, requiring just a few cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. Step by step instructions are included.
This model... [click here for more]|
|60.||The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen.
As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight.
No End in Sight is a comprehensive guide to contemporary, cold war and near future combat.... [click here for more]|
|61.||Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real... [click here for more]|
|62.||Panzertruppe is a set of tactical 1:1 rules for wargaming WWII armored combat using 6mm micro armor or 10mm miniatures (1/300 - 1/200 scale). The basic rules comprise only a few pages of text. Optional rules are provided for advanced play involving infantry, anti-tank guns, artillery, mortars, air support, minefields, indirect fire, hedgerows, hidden set up, and more. Specifications are provided for... [click here for more]|
|63.||Sail and Steam Navies is a miniatures rules system for fighting naval battles during the period of 1840 to 1880. These rules are designed for use with 1/600 scale waterline models but include options for use of 1/1200 scale models.
The basic rules are 40 pages long, which include charts, an example of play, and conversion information for 1/1200 scale. The Under Both Flags module adds six... [click here for more]|
|64.||Warband provides all the rules you need to bring great battles between fantasy armies to your tabletop. Using miniature figures and terrain, you can fight battles from the glorious sword and sorcery epics you've read about. You can play games against your friends or competitive battles against worthy opponents. Whilst the rules have been written with the 10mm Pendraken Miniatures... [click here for more]|
|65.|| This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed... [click here for more]|
|66.||Game design: Tom Russell Hex number: 18 Duration: 20 minutes Players: 2 Solitaire Suitability: High Theme: All of human history
Here is something new and exciting, something completely unlike any other game on your table. Table Battles is a thinky filler, a light... [click here for more]|
|67.||Another brilliant Herman Luttmann design! As you probably guessed from the title, Race to the Sea takes place in the early days of World War I. Player's control corps-sized units in the Allied and German armies in Western Europe as they attempt to out-maneuver their enemies in a last-ditch effort to win the war and be home by Christmas. Hermann’s dynamic and unique rules set features a diceless,... [click here for more]|
|68.||WWI/Pre-Dread Core Rules
Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced naval miniatures wargame that brings all the excitement of big-gun naval combat to your tabletop.
Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval wargaming veterans can take advantage of the optional rule system to add additional layers of detail to the game.... [click here for more]|
|69.||This bundle includes a selection of 35 of my fantasy/medieval themed single-layered models in 28mm/30mm scale.
Up until now, there was no other way to get a hold of these models without going in for a whole multi-layered kit. With this bundle, you get 35 single-layered models for less than $1 each. They're ready to print right away, without involving any extra skins or textures. A great choice for... [click here for more]|
THIS IS NOT A TEST – POST-APOCALYPSE SKIRMISH RULES
The great armed conflict known as the End War ravaged the world for years but came to its devastating conclusion in just seconds. In the aftermath of the nuclear attacks, remembered as the Great Fall, the United States was left a scarred wasteland. Millions died, polite society collapsed and scientific knowledge was lost in a forest of... [click here for more]|
|71.||The adventure continues.
With Five Parsecs : Bug Hunt it's you and your team of battle-hardened marines against the awfully big fangs of the alien horrors that lurk in the shadows.
Create a batch of characters and undertake procedurally generated missions, complete with Tactical Locations where tech-inclined characters can block, delay or distract the alien hordes.
Character creation... [click here for more]|
|72.||Atlanta is Ours is the Western Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the west from 1862-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies.
Historical scenarios include: Fort Donelson, Pea Ridge, Shiloh, Corinth, Perryville, Stones River,... [click here for more]|
|73.||A d10 based wargames rules system for naval warfare in the age of the guided missile. ... [click here for more]|
|74.||By Sea and By River: The American Civil War for Dahgren and Columbiad
By David Manley
Two campaign systems and comprehensive ship data for over 175 ships and classes of the Union and Confederate navies, designed for use with “Dahlgren and Columbiad”.
... [click here for more]|
|75.||Banzai ADDING THE BRITISH AND JAPANESE TO "UP FRONT"
BANZAI is an expansion for The Avalon Hill game Up Front. Banzai allows you to include British and Japanese troops and vehicles to your games of Up Front as well as a new theatre to fight in, the jungles of Asia.
This Action Deck contains 162 cards printed on premium playing card stock like our Up Front deck, but has... [click here for more]|
|76.||Home Fleet’s 110 pages contain the many warships and military aircraft of the Royal and Commonwealth Navies. Almost every Command at Sea product published by Clash of Arms has included British and Commonwealth ships fighting all over the world. Listings for the various ship and planes and weapons were published as needed in each supplement, but this is the first time all of the... [click here for more]|
|77.||Blood in Space is a micro but complete set of rules for solitaire or co-op skirmish game, set on a sci-fi background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important” rules are included... [click here for more]|
Fast Play Medieval Naval Rules
For fleet actions, tactical battles and campaigns
By David Manley
A collection of fast play rules covering individual ship actions, major battles and featuring an extended campaign system , “Lord of the Sea” is centred set primarily on naval actions in Northern European waters in the 13th to 15th centuries.... [click here for more]|
|79.||Pulp Leagues is an companion book for our Pulp Alley game.
As well as introducing some new rules, our Pulp Leagues book is also a compilation of all our Pulp Alley character types, perks, abilities, and resources previously published in our rulebook and expansions. In addition, Pulp Leagues includes tons of fun optional rules for playing all kinds of pulp... [click here for more]|
|80.|| Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command.
CaS emphasizes technical and historical accuracy using a... [click here for more]|
|81.|| OnWings! Experience aerial combat in this fast paced game of air superiority. Utilizing a unique system that takes into account altitude, pilot skill, and detailed damage, OnWings still plays quickly. Well polished component designs and an emphasis on minimal counters on the table is sure to make this game a favorite!
This is the first release of the OnWings game system and includes the venerable... [click here for more]|
|82.||Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break.
Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job.
Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional... [click here for more]|
|83.||The Whitewash City: The Complete Set (Mother Lode Set) includes ALL 45 Whitewash City PDF model files. This makes 85 building models from small privies and tents to large stores, houses, hotels and a lot more, all to 30mm, 1/60th scale. The Mother Lode Set includes ALL 21 Add-On Kits and Gold Towntm in one zip for ONLY $60.00 USD, which works out to 83 building... [click here for more]|
|84.||All Quiet on the Potomac is the Eastern Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the east from 1861-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies.
Historical scenarios include: First Manassas, Seven Pines, Gaines Mill, Glendale, Malvern... [click here for more]|
|85.||ADVANCED SONG OF BLADES AND HEROES PDF
Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system.
Play fantasy skirmishes in any scale, with any models you already own.
With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system,... [click here for more]|
|86.||Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent.
Baroque is easy to learn and combines fast, enjoyable play with historical accuracy thanks to some innovative game-mechanics.
Baroque can be played in all scales: 28mm, 20mm, 15mm, 10mm and 6mm, and you won’t... [click here for more]|
|87.||"Who said Dungeoneering had to be dreary?"
Based on the Starport Scum scifi rules, Dungeon Scum is a narrative wargame intended to be played by role players and war gamers alike.
Gather your group of adventurers, set out on a dungeon delve and hope you make it back!
Get loot, see the sights, maybe go on an epic quest.
Dungeon Scum sets itself apart in a... [click here for more]|
|88.||Agricola, Master of Britain Game Design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Gonzalo Santacruz Counter Layout & Cover: Tom Russell Hex Number: 3 Duration: 90 to 120 minutes Players: 1 Theme: Ancients; Solitaire
It... [click here for more]|
|89.||Fireteam Modernis a set of small unit skirmish wargame rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future.
These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers... [click here for more]|
|90.||“Barbarossa – Kicking in the Door…” is a wargames campaign covering the German invasion of the Soviet Union between June and September 1941. It is designed for games in which a stand represents a platoon, such as ‘Blitzkrieg Commander’, ‘Command Decision: TOB’, ‘A Fistful of Tows’, ‘Rapid Fire’ and others, including those which... [click here for more]|
44 page rule book
4 pages of dinosaurs (in book and seperate file)
2 pages of tokens (for gameplay)
Cretacea is the pinnacle of dinosaur skirmish wargames, donned as the "Game of gargantuan survival" it does what it says on the tin, throwing you into the arena of the cretaceous period of earths history which was... [click here for more]|
|92.||Comprising a brief history of the naval campaign fought between the navies of Austria and Italy in the Summer of 1866, and culminating in the biggest ironclad fleet action off the island of Lissa on July 20th. Also included is a campaign system, a set of fast play rules and a complete set of ship data for the rules allowing the campaign to be fought out over a weekend or a few club nights. This publication... [click here for more]|
|93.||A campaign system and tactical rules for pre-dreadnought naval warfare
By David Manley
A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set... [click here for more]|
ADDING THE FRENCH AND ITALIANS TO "UP FRONT"
DESERT WAR is an expansion variant to UP FRONT and BANZAI. Just as BANZAI provides a new environment and more nationalities for UP FRONT players, DESERT WAR provides a new theatre for the skirmishes of existing nationalities as well as intriguing new hand capacities and nationality traits with Italian... [click here for more]|
|95.||Old School Tactical is the first in a dynamic series of fresh, tactical wargames. OST simulates, through an easily-learned game system, small unit engagements on the Eastern Front during 1941-42.
Two players contest each scenario using counters representing the soldiers, guns, and vehicles that fought these desperate battles. On each turn play goes back and forth between the sides as Impulse Points... [click here for more]|
|96.||Stars & Lasers is a simple set of spaceship combat rules, which are meant to be a fast-play rules system for simulating combat between spaceships of all sizes and any manufacturer, using as little as two ships up to around half a dozen ships per side for a normal game of maybe a couple of hours or so, the system can cope with more ships per side but these games would take longer to play.
The... [click here for more]|
|97.||Halt the Hun!
Late World War One Western Front Skirmish Rules
Halt the Hun! is a relatively quick, simple skirmish game for 28mm figures set on the Western Front in late World War One (1918). Players use 10-sided dice to determine the results of actions including attacks & panic checks. Each side - which can consist of one or more players - controls units of either Allied... [click here for more]|
|98.||Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983.
This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or... [click here for more]|
|99.||Gleaming white mecha and technicolour explosions; the swing of mighty steel fists; the krak-krak-krak of anti-tank guns slung like rifles; a cloud of missiles raining down on an exposed mecha before it deftly rolls out of the way or meets its fiery doom. Young pilots, grizzled veterans and the tangled web of relationships that play out against the backdrop of war and clashing robots. ... [click here for more]|
|100.||The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that... [click here for more]|