First off this is a unique game i enjoy all the mechanics and how they mesh my only real problem is the lack of any info on running the game as a campaign vs just using it for pretty much a wargame
the games aesthetic may rub some people the wrong way but i love it, the artstyle slaps
This set of modern aircraft is ideal for those air combat afficianados amongst us who can't always afford to buy and paint miniatures or lug them around anywhere.
Each aircraft is a detailed scale drawing of a modern jet fighter (or associated aircraft) rendered in its most common paint scheme and national markings. The set includes both orthogonal and diagonal orientation.
The early board game MiG KiLLERS (from Gamescience) had a counter sheet of diagonal aircraft that enhanced the ability of the player to point the aircraft clearly in the direction it was facing. Other games, such as Wild Blue (Flying Mice Games) and Air War (SPI) used orthogonal markers. In the case of Wild Blue, the orthogonal orientation allowed for easy measurement for movement and maneuvering. War in the Jet Age is flexible enough to work in either concept and the addition of missile markers with exhaust trails is just icing on the cake.
I greatly look forward to more in this series. I anticipate the cr...
This is a pretty neat game. It has a mix of ideas and brings them together in a pretty tight way, such as cooperative play, "AI" controlling the bad guys (really just other players rotating and following rules called patterns). The game plays on grids that are included, has a very nice retro-ish manual that is actually quite packed with flavor reminescent of the all too colorful 80s and 90s vhs era cartoons and action films. The game also includes a lot, and a I mean a lot of cut out and assemble minis. That is actually really cool, and they are very high quality sprite-looking minis. There are also cars and trees and other stuff. The game appears to be very supported as I write this. There is errata and lots of other characters, which I own a few of as well. The game itself is very fun, having played three small games with the wife and daughter. We picked up the rules easy enough, the errata helps. We played bomb disposal missions each time and as stated, it was a blast. Any...
Problem is that this set is being advertised as VTT ready, but it is not.
Map sizes in pixels are inconsistent, I spent more that an hour to figure out how many pixels should go per roll20 grid square, cause different floor has different scale per square and more so some levels, like above ground floors are complete mess as you even can't count amount of squares in width and height of maps, cause squares only exist inside of structure, there are no squares outside.
Complete mess for VTT, that is for sure....
These counter sheets are really nice - if you can't affored (or don't want, or have no storage space for) miniatures, then these are just the thing. Print, stick 'em to card and cut 'em out or laminate & you're ready to go.
Very nice too!
Maps created to support the adventure kit Oath of the Frozen King by Absolute Tabletop but are maps able to be used anywhere. I put these together using affinity photo. the maps are nice and there is a second companion set to go along with these here (on DMs guild as well).
Date Added: 05/30/2020 10:41:07
Fantastic piece of art. It really pops out of the page with textured ectoplasm (if that's a thing!). I used it for the cover of my RPG (credited) and I'm delighted with it. Brilliant design - I'll look out for more from Critical Hit!
If I had to summarize this game, it would be to say that it’s brutally tough yet fun. Of the three games I've played, I've lost all of them. Two were very close and things went sideways for me at the very end with the exfil in sight. The sitrep deck was unrelenting and I also blame my cursed D20 that likes to roll low at the worst possible times. Battlespace reminds me very much of the old original Rainbow Six and Ghost Recon video games. These games were uncompromising and tough. No health regeneration. If you were wounded, you had to deal with it until the mission was complete and this game is pretty much just like that.
Players will select a team of 4 operators from a total of 12 and then have 12 points to spend on gear. The core game mechanic centers around the use of "Threat Levels" for enemies. To attack an enemy, a player most roll a D20 and roll equal to or over the threat level (+ modifiers) to hit. When the enemy targets one of your soldiers you would ...
**EDIT: TLDR + assembly recommendations .**
TLDR If you are located in Europe and don't own a A3 printer, **DONT BUY THIS. **
I didn't know it and ended up paying: 37 euros (printing of cards and map on normal A3 paper at a professionnal printer) + 11 euros (PDF files here) + 4 euros (card slayers) = 52 euros! (not even counting the money spent on my home printing).
Now, consider than the "real" game professionnally printed cost 40 dollars, and you'll get why I'm highly dissatisfied.
If you have an A3 printer, you may consider it. Print directly all the stuff on A3, full size, centered, and you should be fine. Count an afternoon to assemble the game. (was it so hard to write *that* down in your lame Assembly Instruction and descripton of the game, Wargame Vault?).
I'm reviewing the PnP game available here.
This review is intended at Wargame Vault and not at the creators of the game (which is great).