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Space Weirdos
by Jose M.
Publisher: Garske Games
Date Added: 02/22/2022 20:37:43
Space Weirdos Really enjoy this game. It is simple and full of interesting mechanics that fills out a narrative experience. One can create warbands and fight in different scenarios. I think the dice mechanics are very good, opposite rolls with pairs of dice. Can't wait to see a Fantasy Version of the game with the same system, "Dungeon Weirdos". I recommend it to any one interested in small skirmishes and want to have the freedom to develop narrative in small groups of miniatures. One of my favorite games at the moment. ...

Rating:
[5 of 5 Stars!]
Basic Impetus 2 (Spanish edition)
by Jaime E. M. S.
Publisher: Dadi&Piombo
Date Added: 02/18/2022 01:29:04
Basic Impetus 2 (Spanish edition) me encantó, se nota el buen trabajo del traductor o traductores a la hora de portar las reglas al español, el libro tiene buena marquetació

Rating:
[5 of 5 Stars!]
Narrow House Paper Model
by Chris K.
Publisher: Dave Graffam Models
Date Added: 02/17/2022 20:27:59
Narrow House Paper Model Easy to build but with dozens of possible combinations to vary the exterior and add dormer windows. Easily rescaled to different miniatures sizes. A great building to fill out a cityscape.

Rating:
[5 of 5 Stars!]
Great Hall Burning
by Olivier S.
Publisher: Rebel Minis
Date Added: 02/17/2022 14:44:35
Great Hall Burning "Great Hall Burning" contains 44 pages of GMless compact rules for battles and interactions by Ed Teixeira. The setting are the British Isles during the Viking Age, but this is very generic and you can adapt it easily to other places in the same period. The originality of that game, compared to other THW products, is that it plays on three different levels. The main one is, of course, the battlefield level. This time, you can lead small units of shooting (4) or melee (8) soldiers and pit them against "Potential Enemy Forces".The rules are rudimentary and abstract, but adaptable to your own needs. Battles are themselves divided into four main types, not counting the rules for naval (drakkars) fights at the end of the book. It's because they all form a full compaign which is the next level : each petty kingdom of the British Isles has a "morale" number which determines who goes to war, and increases/decreases following your victories/defeats on the ba...

Rating:
[5 of 5 Stars!]
Far Distant Ships
by Angus K.
Publisher: Long Face Games
Date Added: 02/13/2022 08:43:53
Far Distant Ships I've been looking for a fast-play set of Age of Fighting Sail rules for ages. I've tried several, including *Trafalgar*, *Kiss Me Hardy* and *Fighting Sail*, plus several others. None of them did the double trick of being as fast-play as promised AND reflecting the tactics of the period. These did though - and did it well. Sure, as another reviewer said, they could have been more comprehensive, and sometimes you have to read things through several times before you figure out what David meant. This was particularly the case for the very important escalation of damage system - a nice way of replacing endless boxes to cross off. That said, the rules really work. The system is impressively slick and intuitive - newcomers can pick it up in a few minutes. In this period, games stand and fall by the effectiveness of the sailing rules. These were simple yet elegant, and worked a treat. The gunnery too, while abstracted, shows how cumulative damage gradually imacts the effectivenes...

Rating:
[5 of 5 Stars!]
Heroic Maps - Modular Kit: Sewer Hideout
by David R.
Publisher: Heroic Maps
Date Added: 02/12/2022 13:52:45
Heroic Maps - Modular Kit: Sewer Hideout Great quality map as usual! Works well for 2.5d tiles, with a little planning!

Rating:
[4 of 5 Stars!]
Empires: D6 Edition
by ARTEM K.
Publisher: War of Life Gaming
Date Added: 02/12/2022 12:29:19
Empires: D6 Edition An excellent book of rules for a wargame in the style of the Middle Ages and fantasy. I have been looking for something like this for a long time. I have a large collection of different miniatures and I can use them all with this rulebook. I can create unique units with unique characteristics each time, especially with extensions. The rules are simple and easy to learn. I am delighted! I live in Russia, I translated this rule book into Russian for myself, and now I play with friends.

Rating:
[5 of 5 Stars!]
Heroic Maps - Day & Night: Hecse Fyre Field
by Chris B.
Publisher: Heroic Maps
Date Added: 02/11/2022 03:28:29
Heroic Maps - Day & Night: Hecse Fyre Field Absolut herausragendes Kartenmaterial für meine Online Pen and Paper Runden. Jedes Geld werd! Absolutely outstanding map material for my online pen and paper rounds.

Rating:
[5 of 5 Stars!]
BattleTech: Chaos Campaign Rules
by Jad G.
Publisher: Catalyst Game Labs
Date Added: 02/10/2022 07:31:58
BattleTech: Chaos Campaign Rules I enjoyed reading the material and attempting to design campaign game and invidual scenarios. Jad

Rating:
[5 of 5 Stars!]
Zombie Villagers
by Edward K.
Publisher: Mayhem in Paper
Date Added: 02/10/2022 06:06:36
Zombie Villagers These have been useful many times since I started playing online. I know they'e meant to be printed out, but it's not hard to sort them for a VTT.

Rating:
[5 of 5 Stars!]
T.W.E.R.P.S. Basic Rules (2nd Edition)
by James B.
Publisher: Zocchi's Games
Date Added: 02/08/2022 03:28:06
T.W.E.R.P.S. Basic Rules (2nd Edition) An extremely simple RPG system, where your character has one statistic (Strength) which is used for nearly everything in an adventure - attack and defense, health, turn order, and so forth. The resulting system is elegant, and perfectly serviceable for quick pickup games, but probably won't satisfy folks who want anything even a little detailed. Note that the actual rules only take up a little over two pages; the first and largest part of the booklet is taken up by a sample adventure, in which you learn the TWERPS rules as you go. This shows off the potential of the system, but playing this as intended could be frustrating, if a player tries to improvise anything before its example comes up in the adventure. (As such, the GM should probably read through the rules section before running the scenario, just in case.) The scenario itself (which is full of punny names) is a riff on pulp adventure stories, to the point of some cringe-y bits with natives, although it's OK beyond ...

Rating:
[4 of 5 Stars!]
Electronic Advanced Squad Leader Rulebook
by Stéphane L.
Publisher: Multi-Man Publishing
Date Added: 02/06/2022 07:36:01
Electronic Advanced Squad Leader Rulebook Very nice work I like it. This electronic manual was the reason for me to restart playing ASL.

Rating:
[5 of 5 Stars!]
Warfleets: FTL - Full Rulebook
by Ale G.
Publisher: onepagerules
Date Added: 02/02/2022 04:24:58
Warfleets: FTL - Full Rulebook Fantastic ruleset, fun and light but not easy to master. I wish a fantasy naval battle with the same style (in the end only adding wind mechanics would suffice) would be released...

Rating:
[5 of 5 Stars!]
Farthest Star: Sci-Fi Skirmish Role-Play For One Or More Players
by Shawn M.
Publisher: Four-Color Studios
Date Added: 02/01/2022 08:28:08
Farthest Star: Sci-Fi Skirmish Role-Play For One Or More Players Farthest Star is an evolution of Four Color Studio's previously GoalSystem derived SciFi narrative miniatures games (Blasters and Bulkheads, Void Pirates.) It is fun, fast, and ideally suited to solo play - which is where I will focus my review. This is a long review so my tl;dr is: This is a five-star solo-friendly sci-fi miniatures+RPG blended game for me. I'd recommened it without hesitation if you are on the fence. As a forever GM, I'm often looking for quick, fun solitarie games I can pick and play on my own time. Farthest Star has fit that need perfectly. If you've never played a GoalSystem game it is similar mechanically to any d6 dice pool success counting type system. What makes Farthest Star a great pickup is not just the mecahanics but the flavor and solitarire tools. Like several other modern narrative miniatures game (Five Parsecs From Home, Starport Scum, Two Hour Wargames 5150) there's enough to the game that you can paly a story-heavy miniature...

Rating:
[5 of 5 Stars!]
Electronic Advanced Squad Leader Rulebook
by Jonathan K.
Publisher: Multi-Man Publishing
Date Added: 01/29/2022 17:05:31
Electronic Advanced Squad Leader Rulebook This is easily my favorite 700+ page rulebook out there. I love the hyperlinks!

Rating:
[5 of 5 Stars!]
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