A simple, fast solo fantasy game. As your clan of goblins moves through hostile territory, you roll on tables to randomly generate monsters, orcs and other enemies. Combat is handled with a couple basic die rolls. If you want to quickly get some miniatures on the table and have a fun game without having to learn a bunch of complicated rules, this is the game for you.
* Great set of rules that can be picked up easily by anyone.
* Has a great amount of plane data in the PDF.
* Very customizable for scenario play
* Easy but hard to master
* Works great on a 4 x 4 or 6 x 4 foot table
* standardised bases of 40cm x 40cm for all planes
* works well in big scale and small scale conflicts
However, I do find the activation system a bit one sided if you get to go first.
In our gaming group we tried using alternate activations with mandatory moves happening first on both sides. (Potential to avoid collisions as well)
And for manouvering we had alternate activations as well (Unless you have a better pilot on the other side then you would go first)
Overall I think its one of my favourite set of Air combat rules that doesnt overcomplicate or oversimplify things, and you can get a couple of games in in a day depending on scenarios.
I got this as a wave 3 backer and am very disappointed, not so much with whats provided but by how its provided.
Half the Stl's aren't scaled correctly, none are supported and none are parted for smaller printers.
The pdf's for the cards are not layed out in a manner that makes them easy to print ( 1 per page) and requires a lot work on the users side using photoshop or an online printing service to prep properly.
Whats provided in no way is worth the asking price.
Edit: Following some issues regarding copyright infringement with regards to having the cards printed, River Horse were kind enough to alter the description to assuage those concerned....
Extremely bare bones product.
It is literally two dice, with a total of 12 rooms showing. I think maybe 3 of them are ones included In the 4AD booklet.
For whatever reason, there are pips on some of the faces of these dice, but not all of them.
This looks like something you can create on Tinkercad in a few minutes, and is definitely not worth five dollars.
I'm fairly booty blistered that I spent money on this.
I’m not exactly the most elegant speaker/writer so I’ll try to be clear on why this game FREAKING ROCKS!
I enjoy the premise. Human vs. Zombie. It’s a classic for a reason and I think this system is the Adventure Wargame I needed to fit that niche.
I enjoy the system. It uses d10’s for deployment, skills, loot, etc. The system itself appears to be made to be fast and fun without all the little fiddly bits that can cause a player to stop the game and look up a rule. That being said the author added “complications” or ways to make the game harder. But even the complications do not add rules that make you stop and look at charts. And personally, I enjoy the variety of gameplay the complications add.
The skills and gear are concise enough to be clear but vague enough so the role-player in me can add my own little flourishes and bring the Survivors/missions to life. The Settlement system is reminiscent of State of Decay. The missions range from grabbing supplies to Survivor focus...
I absolutely LOVE this game. The mechanics, ease of play, and flexibility are superb.
Space Weirdos has inspired me to dust off miniatures in my collection that haven't been used in years, and it's truly wondeful. I'm having a blast playing this game with the guys in my gaming group.
The author is very active on his Discord channel, and the community there is growing.
In addition, a fan of the game created a warband builder that's incredibly fun to use:
I played a solo game tonight to figure out the rules. Very easy to pick up and fast paced. It took around an hour and a half to play through 6 turns (rear guard scenario from Trench Hammer using Friekorps vs Baltic Nationalists) with a bit of paging through the rules. It seems like it will be very easy to scale up from the 4 units per side that I used - going to give this another try soon with some more troops and players but so far I'm impressed.
Need a stone warehouse or outbuilding? This set is for you. From supply houses to farmstead crofts, they are all possible with this terrain. Plus this mixes and matches with other sets for a huge combination of possibilities!
The files are well made and easy to print (have been doing so on a Mars 2 Pro), though the kaiju models are too large compared to the Jaegers. Not as in they shouldn't be taller than the Jaegers, I mean they're just scaled up wrong so that even the bases are the wrong sizes. From what I've figured out from a bit testing and trial and error, they should be scaled down as follows:
Kaiju Drone - 83.51%
Knifehead - 77.1%
Raiju - 84.73%
Scunner - 84.7%
Beyond that, while I WISH the Wave 3 models had been physically released, this is atleast a compensation of a sort. Still, hopefully Wave 1 and 2 are released here as well, hopefully free for backers, so that the models can be of the same quality....
This set is my bread and butter go to set for Paper Realms. I use this set or parts of it in most all of my builds. The mix and match design makes it so easy to create a whole village of unique buildings and other areas. The wall textures and beams make it super easy to create that memorable inn setting for the pc's to rest in after a long day of adventuring, only to be attacked while in their cups!
Fantastic PDF release of the ASL rules. It took a LONG time for this to happen, but the release is everything that one could have wished for in the core rules. All chapter additions for all theaters and nationalities are included.
The latest update includes revised sections from the release of Hollow Legions.
Lots of detailed TOC and hyperlinks for rapid navigation.
The only complaint I would have - and its not to detract from the 5 star review (but I would want to give it 6 starts if they added it!!!) are the Solitaire ASL rules - especially given its my understanding that MMP have said they have no intention of reprinting this.
There's never been a better time to get into ASL.