My favorite action/cyberpunk skirmish game. Excellent for solo, it's fun and plays fast. The focus is not on hacking and there's no cyberspace, it's more of an scifi action/heist moment -- that moment when shit has hit the fan and everyone is guns blazing.
Support from the author is great.
An EZ expansion is always welcome, doubly so if it's a campaign.
This is a short campaign of 5 interlinked missions, centered on an abduction-- er, "rescue" and attack/defend missions. It also has some destruction missions, and even features an enemy Agent. There are no real rules changes, which is ok for me since I don't need them.
The AI generated artwork is nice and evocative; I guess it's only fitting a cyberpunk game uses AI artwork!
Like others have mentioned in the discussion forum, this would probably benefit from having a "printer friendly version", since most of the pages have a dark/black background. It currently only has a full color PDF....
Publisher: KoH Games
Date Added: 05/02/2023 17:07:33
An interesting take on pike and shot warfare which uses a gridded tabletop. The rules are fastplay and give a good approximation of the battles of the period as I understand them. The rules are only a few pages and there many examples of game play which are useful in understanding the mechanisms. There are three army lists from the early part of the Thirty Years War, Bohemian, Imperialist and Swedish. It would have been nice to have some battle scenarios as well. Perhaps the author will do a book of scenarios one day!...
Publisher: Hotz Stuff
Date Added: 05/02/2023 03:34:53
well laid out & easy to assemble.
advertised as 30mm scale..its closer to true 25 scale.
would work great for old Granadier lead scale minis or ok for GWs Lord of the Rings.
scale at aproxamate 150% for modern miniature games
Premise: I own the pdf version, I don't have Forbidden Psalm but I know Mork Borg.
Tried the game solo and was disappointed by the book disposition and general unpolishness of both the rules and the presentation.
The theme is very intriguing and hooked me in, as well as the rules presentation that looked very simple at a quick scan, yet as soon as i started creating the characters i found the first problems and had to immediately hack and fix the rules on my first play.
A general scan of the problems and suggestions:
- Flaws and Feats are so defining characteristics of a model that they should be done as the first thing. I can't plan to have a gunner, pick the mini, and then get a guy who can't hold one. The random elements should be determined first, only then I can work and allocate the guys to the various roles thrugh customization. The best order should be Flaw -> Feat -> Stats -> Special Trooper -> Names -> M...
It's a nice set of figs! I'm woking on a Wormhole Demons of Plague army for Grimdark Future and these will help fill out the rank and file warriors nicely. If I may say. It could use an Instrument Player and a Standard Bearer though. There are also minis for diseased human warriors in armor for games of Age of Fantasy. So it is useful for many types of games.
This is where it started for me. This was a gift from a more experienced DM and ... it seriously changed how I looked at maps. I appreciate how many tiles I made using just this file -- the videos have great ideas, but you can replicate any dungeon easily enough. I also like how I can have a stack of floor and wall material ready to go for "oh I need one more passageway". Easy and fast! HIGHLY RECOMMEND.
I purchased this .pdf... and oooooooh, so many options with these! Warning, you might find yourself spending a lot of time thinking about "what can I put on these???" I have used the blank niches (and other .pdf files) to create a mausoleum (with funeral urns), statues, an armory (with weapons/armor for PC's to find/equip), and a wine cellar (stacks of bottles). I love how these add "space" to the game play but don't actually get in the way of the game play.
I purchased the .pdf and built just about everything twice... because what if I have a really big sewer campaign, you know? The movable gate door is absolutely genius... and my players think so too. The video instructions made this simple -- one of the first "complicated" builds I did after the basic sets of tiles. Only bummer is that the metal pipes shown in the video are not in this .pdf -- so just an FYI if that's what you are looking for.
I have purchased this .pdf and built mulitple sets of sewer tiles... the first according to the video (thanks for those, by the way) and the second to make additional tiles 2 squares wide (so ledges along the sewer way) and 1 square wide (to force the PC's to either swim/wade or to make it more clear "don't go that way", depending on needs) -- along with some transition pieces to go from the existing 3 square wide tiles. I used the "all in one" versions of the tiles, as I didn't want to add extra height to the tiles -- so they'll easily merge with other tiles in the series. Recommend these along with the "extras" .pdf....
I have purchased and built these stairs... yeah, I made all six that came in the .pdf, because you never know what you'll need, amiright? Very well designed, highly recommend building these with the assistance of the video. BRILLIANT. Note: I used mat board instead of foam core for a less steep set of stairs but it still "reads" and acts as what they are.
Pe Tang 1900 is an excellent introductory war game suitable to recruit new players to the war game hobby. I rate it a 9 out of 10 as an introductory war game. You can see my full review and more at https://grognard.com/ArticlePageList.aspx?GameID=p10079#page- Top
I love this game... It's easy to get the hang of, and the campaigns are fun. I rebased some old heroclix miniatures, built a team, and by the end of the first campaign I was rolling without looking at the books. If you like superhero miniatures games, and want custom heroes in a format that is easy to learn: this is a great system for you.
Darkfast Dungeons is a tabletop RPG/Tactical War game for 1 to 4 players. The game is very well thought out and includes dozens of beautifully drawn cutout characters.
The game starts by picking a character, fighter, rogue, cleric or magic user and then randomly selecting talent cards and spell cards. This helps flesh out your character and provides some individuality. Blank cards are provided so you can create your own new combinations.
Gameplay includes random selection of room cards, and room contents. Tables are provided if you prefer rolling 6-sided dice instead of drawing cards, less clutter on your playing surface. Action is handled by rolling a six sided die, adding your ability score and comparing the result to a challenge, a monster, trap or secret.
Theres a lot a variety in the game and plenty of flexibility. i like the Abilities score, a single bonus to represent your character's skill set. This is a nice compromise to the extensive skill system you may see in m...