As well as Platoon Commander I bought these as a slice of expansion fun & then found I had the same problem as I had had with the main rules, namely the densely written and formatted rules. These rules are expansions on an already fairly chwey and complex set of rules, so it's very much a case of if you liked the main SL:PC rules you'll be pleased with these, but if (like me) you found the rules a bit much, you'll be somewhat less than delighted.
Again the rules are worth a 4 but the solid, dense text, formatting and complexity make them a 3 for me....
Looking for some rules to replace/supplement Stargrunt II, I bought these rules alongside both Grunts and PMC2640 (I wanted some options!)
Compard to both of the above SL:PC is much heavier on system crunch and rules detail - this isn't necessarily a bad thing but I found getting into the rules heavier going than I really wanted. A QRF is provided, but the dense format makes the rulebook feel like a slog at times, espcially when you want to find some minor rule in a hurry.
The actual game itself is pretty good but the record sheets, even allowing for the editable PDF's, are not so grand - the use of colour coded armour etc effectively requires the user to print in colour to get the best use from them - this can soon get expensive if you're a happy designer of your own forces (like me).
I've rated these rules at 3 - the game system itself is worth a 4, but the relative inaccessibility of the densely written/formatted rules, combined with the requirement for colou...
I bought these to make a Modular Table for Marvel Crisis and was not dissappointed.
Would love to see more, especially parking lot tiles. The ones in the MCDoom expansion are great, but I'd like to see more.
I really appreciate that Precis are supporting HardNova with this product. The art is creative and colorful. The Migado Diplomat cracked me up and my kids enjoyed examining the various characters. I really recommend this set if you're running HardNova or just like the Sci-Fi theme. The printing options are also appreciated.
You get a lot of value out of this set, and you can choose from a variety of styles for printing. I have an old 1990s synthesizer keyboard and had to laugh when I rested a few of these figures on the keyboard, and realized it looked just like a cyberpunk landscape. Way to go Precis and thanks for the variety of formats and instructions.
This is my 2nd kit from Finger and Toe. It has some REALY tiny tabs that are very difficult to glue. Also the instructions are lacking some details I feel is important. Like how to position the tires and some of the chasis parts. It's only $2.00. But this vehicle would have really fit in well with a wargame I'm running. Just disappointed. Maybe I missed a difficulty rating somewhere.
This claims to provide all the form 10's for Rising Sun, it is a lie. There are no Revenge or Repulse, so no Force Z; The entire Indian Ocean Fleet is missing, so no Raid into the Indian Ocean. I only spotted 2 US Battleship's so no Pearl Harbour.
On a positive note there appear to be sufficient ships to fight the Java Sea battles and Exeter is shown post River Plate refit, the only query I have is to her size as she appears to have shrunk by over a 1,000 tons.
To conclude if you are too lazy to write your own form 10's or prefer nice neat printed one's like me don't bother purchasing as you will not find what you require here....
Great game! I'm normally not a fan of SOS-mechanics (I find them way too restricting for tactical decisions and there is an abundance of such games) but this game manages to not feel like "another SOS-game" at all: Gameplay is very interesting and engaging, the card mechanic adds much depth, the story telling aspect is strong. A nice game and fully worth the price.
I had no problems to make the game with the files myself.
As a long time tactical wargamer I have been looking at getting Retro for awhile. I own a number of other Minden titles and they all fall solidly in the "Light" wargame category. That is not a bad thing and most of their games are either designed solo or very solo freindly which suits my playing habits well. I am not going to go deep into the mechanics of Retro and I encourage anyone unfamiliar but interested to go to the boardgamegeek.com page which has some excellent reviews and rules discussions. Rather, I am going to focus on "who is Retro good for?"
Ok, Actually I am going to start with "who is Retro not good for?" The answer is "someone who is looking for a game with meticulous detail about World War II tactics and weaponry." In my understanding, Retro was created specifically to eliminate rules minutae and provide a quick and fun experience that still maintains tactical choices and WWII "chrome." I think Retro does this particu...