Swanky, colourful art style, and designs that make it *very* obvious what each dragon is, it's almost a shme they *look* as powerful as they are, because no party would survive more than one on the map at a time! Can't wait to see more so keep it up!
Picked this title up on a whim, I mean at less than £2.00 it was an easy choice. What I have found is a really nice, relatively simple game with a lot of replay value and is a great choice to introduce novice or younger people into the hobby.
The pnp aspect is straightforward, 2 pages of rules, four of scenarios and a choice of a single shett or slightly larger format over two pages. There are only two identical maps, used in different configurations for the scenarios and five counters a side, which can be played flat or as standees. All you then need is a normal pack of cards.
Although it seems at first glance that the small number of units (five a side) and small map would be limiting the game can be really tactical once both players have played a few games.
Pleased to have this in my collection, light, very portable and great fun to play.
Note to the author I noticed a error in the combat results table the effect of No Hits and 1 hit seem to have been reversed...
Good supplement for 4AD. Nice to have a little bit of background story for the party! One mission features a premade level in remote hideout, which is well balanced for a low level party. The second mission used the randomized generator in 4AD for the rooms, but using new tables for what you will encounter. If the same old encounters are starting to get stale, you will find plenty of new foes, events, features, and traps in this supplement. The new class is fun to play and has interesting abilities unlike any of the standard fantasy classes. I also learned a new word playing the swashbuckler, panache. In addition to all this, you may just be lucky enough to find a magic conch shell! All hail the magic conch! ...
An extremely RARE bit of terrain that you can use in Heroscape's many incarnations (though it fits in well with any hex-based game)! It can be a bit challenging to assemble, just take your time, and it will look quite impressive! I suggest putting a small weight of somekind inside each piece just to give it some mass when sitting on the board, and to keep it from flying away if someone walks past quickly or sneezes..
Until a hypothetical error these reviews are now very similar. In this specific case we have exactly fifteen unique paper miniatures ( because this military unit doesn't have multiple crewed weapons ).
All 15 paper minis are perfectly drawn and optimally colored.
Furthermore we must add artworks, settings, squad's diagrams, Keno small weapons history, instructions ... for a total of 14 pages ( about 57 MB )
In the end ... another high quality product.
Only the version of the figures with black eyes is missing because they can be used in a generic low military sci-fi setting....
A wonderful map. I hope to someday see a high-rez map of it.
One tiny thing I did notice when trying to piece the maps together, the Habitation Ring Administration Overview map cell B2 references the Wa.01 map sheet, which doesn't appear to exist in this document. Either way, wonderful looking. As I am currently trying to pin the maps together in a master image file of the entire ship... well, that's the only reason I noticed.
While realism isn't really a priority to me, these are top-notch paper minis to be sure. That dragon in particular is an amazing piece, probably the best Young Green Dragon option of the standee kind. Nicely sized but without taking that much space thanks to how it's posed.
Beautiful art, but most of the street tiles have a shading effect that limits their usefulness greatly. Making big open spaces is particularly difficult because there are no "blank" tiles without the shading. Instead of just assembling what I want the map construction is an exercise in frustration, trying to mind-read the designers, and Photoshop Masking Tool.