Using the "Levels" there a multitude of flags that can be easily created. I use them for my 25mm figures, camps and buildings. I have one eastern pirate ship and will be printing one for this.
Excellent value - highly recommended
Generally good with omeoddflaw, it gives advanced rules, but is unclear on basic rule which should have preeeded them, it doesn't seem to have any allowance for altitude- bizarre an aircraft game, but this is the basis of a good gme if they test it out with people can't tke things for grantedso all the rues are included
106 pages including 2 for ToC.
1/285 scale (6mm). 1/300 scale (5mm) should fit ok as well.
You need a d20 for cohesion rolls, a d8 for artillery and air strike deviation, and 2d6 for initiative and combat.
Quite a number of examples to help players understand the game.
Rules look pretty good.
Printing this will use a lot of ink (background). Couldn't seem to disable the background.
Printer friendly version?
Being free; it's well worth look.
On first looking at the detailed instructions, and number of pages, i was almost intimidated...no need, though, as this is a very 'builder friendly' model, if you just take your time and let sub-assemblies dry. I have now built all of thegates, and many other Tudor models in 20mm scale for a wargaming campaign using Peter Dennis' "Paperboys" paper soldiers. The models provide an amzing backdrop to the action. The Southgate is one of the best paper buildings I have ever seen.
An expansion for Aeronef.
Same simple format, the rules are simplicity itself, and most of the content is tweaks & setting tech variation.
If you like Aeroef, you'll want these, and for this price they're worth it.
A very, very simple set of flying battleships rules, these make for a quick playing and fun suspend-your-disbelief-and-don't-ask-any-questions game.
No - they don't bother to model altitude. This would overly complicate what is otherwise a basic and simple rulesset, and their inspiration of pre-WW1 ships sailing along blatting each other in gentlemanly line of battle doesn't require it.
For the price, these are great fun rules, and if your so inclined, easily mod-able to fit your requirements.
Having bought SL:PC an it's expansion I was tempted to buy these - mainly to scratch the itch I'd had ever since seeing them (when buying Starmada and womdering if I'd chosen the wrong horse!).
These rules are somewhat less densely formatted and slightly more clearly (and simply) written when compared to SL:PC, and I found much in the rules and system to like, so as space agmes go it's a pretty good one, although it has some tough competitors in Full Thrust and Starmada. However, again the record sheets are a bit of a let down (although superior to hand drawing your record sheets in ther games) - getting the editable ones is a great idea.
Like almost all space games (the better ones!) the game comes with a ship design system - like the rules this is quite complicated compared to some others but works well, and I liked the option for including varied tech levels. But I also felt the range of weappons wasn't quite as flexible or varied as perhaps that of Starma...