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2d Delves is a welcome addition to the ol' solo/co-op/narrative skirmish shelf, though not one without flaws. At its core, Delves uses a snappy and effective system-roll 2d6, add the relevant atrribute, compare to target number- for resolution. The "results" (the number you either exceeded or failed the TN by) usually determine the effectiveness of your attempts, meaning this is a "single roll to hit, cause damage, file taxes, call your mom to check in, etc." system à la Frostgrave. Unlike Frostgrave, however, you aren't rolling a single d20 to arrive at this streamlined result, meaning there's far fewer "sweet, my cool fighter just got dunked on by a single nibble from a high-rolling rat" sort of fare.
Genuinely, the engine under the hood is simple, effective and flexible. Want to add some RPG elements to your scenario? It'll handle that, thanks to the fact that you can solve any problem by setting a TN and rolling against it. Some examples of doing this for things like social encoun...
Rating: [4 of 5 Stars!] |
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