Date Added: 03/10/2021 19:49:36
For 6 bucks, you get a decent selection of buildings that are pretty easy to scale up to 28mm and hollow out for Bolt Action. Considering that this is dirt cheap for files, and waaaaay less than you'd pay for full prints or MDF buildings, this package is kind of a steal. Solid construction makes modification super easy, and no repairs needed on any of the designs to make them work on the larger scale.
And seriously, thank god there's something out there for the Eastern Front that is NOT Stalingrad. I know it's iconic, but man, finding rural Russian stuff is super difficult for some reason!...
Bought Taiko sometime last year and been playing a bit of 6mm with some friends. Really fun game. With 6mm and the way Taiko works there are a lot o models that end up being played on the board, so movement can take a while. Combat however is quick and easy to understand. There is a in depth moral system that effects all parts of the battle. Seiges are hard as hell.
There can be a few problems, and some need for rule clarifications, but overall, Taiko is a Fun, effective and fast Stratagy game. 4/5...
I love that MMP is releasing bundles like this, though I do wish the individual journals could be downloaded separately. I'm able to print-to-PDF to separate them on my own, but sure would be more convenient if they provided separates.
I will start by saying, the system is wanderfull.
But I found this product is incomplete, and I would really recommend you not to purchase it in case you do not have the physical boardgame "Wings of the Motherland".
Here you get the rules third edition and the play aids. You may think that you do not need anything else to learn the rules. Well, you are wrong. The boardgame (WotM) comes with a "Rules Suplement Book", which has many important examples of play that are not portrayed in the Rulebook, so in those specific and important topics, you are left alone against a wall of text and without examples of play. I do not know about you, but in my case I definetely need examples of play to see if I correctly understood something I just read. Don't get me wrong, the rulebook has examples, but not some that are really important.
This are extracts of references to the "Rules Supplement Book" of examples that are not present in the Rulebook:
Turn Rate Dece...
The most noticable problem is the absence of an index. This makes it hard to find something unless you are looking for something that you know the name or class.
The product is incomplete.
I am not an expert in the great Patriotic war against facism period, but even I know that River class Frigates were essential to winning the Battle of the Atlantic. (Does no one read Monserrat's Cruel Seas anymore?). It is a bit like me as an expert on the Revolutionary and Napoleonic world wars writing a book and leaving out the Leda class Frigate (which I would not do).
Anywat I searched the pdf seperately under "River" and "Wear" and was unbable to find these fine ships.
As I say, I'm not an expert other important ships and classes could be missing as well.
In conclusion a very suspect product and a waste of money.
Combat HQ was my second step into Jim Bambra's WWII rules set. It expanded Armour Battle's into a system which included infantry and other changes that allowed for inclusion of Combined Arms which expanded the game in an enjoyable and fun manner. The new revised edition includes the changes that have come about as the result of feedback from players and from the authors wanting to improve the system for playability and enjoyment. It is a joy to play and the variations that are possible are only limited to the player’ s ability to create scenario’s....