Simple little skirmish rules with plenty of detail in very few pages. No setting is implied but the artwork suggests a grim old scool feel. Abilities and arcane powers add variety and there is a list of simple weapon types. Simple scenario and campaign info is included too. Bring all of your D&D dice because you'll probably need them all. One of the bonuses is the lack of tokens. But that requires bookeeping as you record your troops' hit points. I haven't tried the solo rules yet. ...
First I love the cover. Really sets the mood. Second it's a skirmish cyberpunk game. RPGs can be really complex and some of the cyberpunk games on Wargame Vault too. This is an interesting fast playing game. The scenarios are the Classic rpg cyberpunk scenarios but playable in a few hours. The campaign mod is simple. There is no solitare option. You can play in meatspace or on the net and by that I mean this is a face to face game, not playable on the real net. Your cyberpunks versus the Corporation or 'punks vs 'punks. And for a big game with lots of stuff corp vs corp.
The book internal graphics are excellent. Organizatiion moves you along showing you how combat works, then how the net works and what edges are available. Edges are all the cool options you can add to your character.
It's all there and inexpensive.
Why wait, go get it...
The novel and very pleasing dice dynamics of Horizon Wars get elaborated on wonderfully in this 28mm skirmish game. It handles solo and co-op beautifully, with a very simple but engaging AI for your adversaries. Kitting out your squad is a joy as well, given the multitude of options available. Highly recommended for anyone interested in solo/co-op tabletop minis wargaming.
The art is very good, and makes you want to jump into a fantastical adventure. You can print as many tiles as you want tso there really is almost no limit to the size of dungeons you can make, though I find 4-9 tiles is a reasonable size for a level. I had these printed out as stickers and mounted on Sintra Board; these tiles are very reusable and you can do a random dungeon approach or use them for a dungeon when the players go off map.
The artist's style and attention to detail is wonderful. Batalov knows his subjects well, as shown by the nice differences between his early 30 Years War, and English Civil War period figures. He captures not only the look, but the feel of the era.
The figures are nicely aligned and easy to assemble. They make a lovely and economical alternative to metal miniatures. I plan to use them with The Pikeman's Lament rules.
I am so impressed with Batalov's work that I have bought nearly his entire line of figures.
This is the ruleset that introduced me to Starmada & it's a good set to start with. The printed book used to be available from Lulu but I wasn't able to find it & ended up settling for the pdf =(
Whilst some might not like the stark b/w art & 'lack' of colour in the rulebook, I think it suits the game and looks good - no distractions. The layout of the rules is very good, well organised and pretty logical. The games features ...
1. Hex map play - but it can easily be converted to table top
2. Game play uses d6 exlclusively - to-hit, defence (expressed as 'Shields') penetration, damage, it's all done on 1d6
3. Pre-plotted inertial movement - this is a good thing, but the rules are little unclear and led to a friend & I disagreeing as to correct interpretation
4. Ship record sheets are simple to understand and use - and look good printed cheaply in b/w
5. If the basic rules are good, the optional rules are excellent and widen...