This thing is BIG. Do not expect it to be small. It is not small. It is big. It is "focal point of the wargame" big.
I will say that there are bits that I found tricky. I had a few disadvantages - my hands aren't particularly steady and I had printed it as paper glued to board, where it would do much better printed directly onto the stiff board - which made small things like the tower windows and the tops of the chimney difficult to set up, so my finished model has one tower window extruding into the fourth dimension, the chimney in all kinds of a mess, and, on a related note, the main building is at about a 15 to 20 degree angle.
But even with these handicaps, it was easy enough to put together and finish. Nothing came out as simply "I cannot make this work". And even my amateurish attempt looks fantastic, drawing wide attention and with a complicated footprint. Put this on a table at your Friendly Local Game Store and it'll fit right in, maybe even dra...
An interesting addition to Battlespace that expands on the current range of cards.
Has new Drone enemies.
Not sure if I will play this as much as my preferred theater of war, but for $1usd you cannot go wrong.
A nice little expansion that adds more of everything to the already amazing game of Battlespace: Ultra Modern Solo Skirmish Game.
Can't go wrong with this.
Even has a very basic campaign of linked missions.
**Fast playing, fun, and challenging.**
Built from the ground up to be a solo game but can also be played Cooperatively.
A Print and Play game that won't break the bank.
Supply your own minis, terrain, d20 and d6 and everything else you need comes with Battlespace.
This is a pretty simple and straightforward ruleset that makes sense, and is very easy to customize.
One of my favorite Fan Creations for this game is the Vietnam Supplement available for free from the official Battlespace facebook page.
**An interesting mechanic is the Initiative roll.**
When it is your turn and you activate a Marine to control, you must first roll against that Marine's Initiative score - The lower the score, the more confident and less hesitant the Marine is as you try to roll higher than their Initiative score.
Succeeding this roll allows you to take two actions (called Orders) with your Marine, succeeding with a natural 20 roll means the Marine can perform an extra Order.
Failing this roll ho...
The smartest thing I've read about early D&D since Ptolemy's Musings. This approach will be liberating for some and stifling for others. But that's the beauty of a game that has evolved over 50 years - you can pick the edition that supports your chosen playstyle! This is one way in -- and it's pretty sweet.
A nice little primer in playing D&D in a different play style a nod back to older war gaming Kriegsspiel concept. A bit more of a challenging approach to a flavour of more RNG campaigns with a wider scope ,a push back against the 5e ideas of story and balance, more focused on harsh dice and death in a dangerous campaign be it a war or a dungeon crawl with an old school flavour. It's up to the player to take part and contribute and to bring ideas to the table. The emphasis is the players contribute to the game,the DM is expected to be impartial and honour the dice no matter how bad it may go. The idea is to have a a wide-open refereed adventure game that grows organically around the player's actions. Given its price, pay what you want, yeah it's worth a browse to fillet for ideas and add into your own game. Handy for how to West Marches I suppose. My only quibble is it could have used a harsher editor to cut down on some of the more wordy prose and keep it tight. ...
Cards came in today, box seems sturdy and the material feels very rigid. The art on the front and back of the cards is very crisp and consistent with no noticable blemishes or misprints. There are 14 pieces of character art included, 3 for each of the 4 original factions and one for each joker. The character art is exactly whats advertised, raunchy pinup style charicatures of the women of malifaux, while some of it varies in quality it is ultimately well done and if you're ordering this deck, you will likely be pleased with the result. The non face cards are broken in weak/moderate arts, with a less flashy version of the suit for the weak and a more detailed/flashy version of the suit for the moderate, this art looks good and is a nice inclusion. These cards do have a drawback though wehre the top right of the card only includes the suite and the severity while the number of the cards are on the top left/bottom right, which means that the full information of the card is not w...
These come in multiple heights and can be adjusted to preferred diameter. The smaller ones work well when using 2 per toilet paper roll while the tall ones make colossal pillars when using paper towel rolls.
Try a set of 8 on a map and you'd have a Parthenon entrance, repositioned they make a great hall, knock them over for some environmental effects.
They work well when printing black & white too.
Publisher: Black Cat
Date Added: 10/20/2022 12:47:38
I'm so pleased i found this series of games.The others being Battles:Medieval , Battles South Pacific and the newly released Battles:North Africa.
If ,like me, you dont really have the time or desire to read and memorize a 200 page game manual then this game is for you.It really is a follow
the tables in sequence game.It offers massive replayablility due to logical random setup of enemy and battle map/objective.It is a squad based game
and you have a team of six to kit out and give skill points to initially.Between battles ,in a campaign ,you can aquire addtional battle points depending on the outcome.
I particularly like the random naming system of your squad.You do actually become attached to your team members as they have a name!
My initial play through was alot longer than expected but thats just me,because i like to really make sure im playing correctly.It becomes much more fluid
and intuitive as you progress through either the short or long campaign.You also get a feeling a...
When a player with a character vital to our next session unable to make it, I scrambled to throw together a one-shot.
Nations & Cannons was a damn good choice. Grabbing some pre-generated character sheets from their website, my players threw together a band of plucky adventurers with a secret document scrambling to get to the last ship leaving the disastrous Penobscot Expedition.
If you've got a familiarity with D&D 5e, it's easy to plug into the new setting. Combat flows just differently enough to feel novel, but familiar enough not to slow you down. The blackpowder rules are a lot of fun and the NPCs are distinct enough from each other to create multiple encounters per session without feeling like you're spinning your wheels.
I thoroughly enjoyed our one-shot in the Revolutionary setting, but can definitely see this as a source book for all kinds of campaigns: fantasy, historical, and a combination of the two....