"Legends of Araby" is 91 pages long "skirmish" game by Ed Teixeira, i.e. a game halfway between RpGs and a stand-up/figurine game that you can alone.
It uses Ed's "2D6 Sword & Sorcery" system found in other of his books, a system (described in 9 pages at the end of the book) that revolves around one stat : Reputation (a little like "level" in many RpGs, however this "Rep" can both increase or decrease following the outcome of the different encounters). OK, I'm aware that it was impossible to lodge a more detailed system but I explained in one of my other reviews ("Talomir Tales - Distant Shores") that this One-Stat leads to the impossibility of developing a strategy and to two opposite ends : either you're too weak and are doomed to failure and demise, or the lucky end, you become near invulnerable after two encounters (what happened to me...)
Fortunately, the setting really saves this book for Ed has...
MIMICS!!!! ARRRRGGGGGGH! one of the most evil sneaky monsters in D&D and in three devilish forms, treasure chest, barrel and a coffin with a prop version you can use a set dressing for years to come and then when the time is right spring upon your players its true form the evil hungry MIMIC!
For less than a slice of pizza you can get this awesome set of MIMICS!!!! Good for near any fantasy role playing game.
A village of benevolent mushroom folk or something more sinsiter? you decide when you use these very inspriring images and printable minatures for you underground, damp dungeon, dark cave themed high fantasy role playing game expirience. Need I say more?
Well you could spend 2 bucks on a soda at the gas station or even better grab a fantastic set of art work you can use over and over again for you D&D games.
This gets my full endorsement. :)
This is one of my favorite Trash Mob sets, the colors are so vibrant which I personally love, the variety is fun, there is even a few dreaded four armed fishmen, I won't try to spell suahuagin or prononce it that is. That said if you want some savage deep dwelling monsters to come from the ocean depths and terrorize your players or attack their newly aquired ship then this set is an absolute must have.
For less than a price of Magic cards you can get a fantastic set of printable minis if this were in my shop it would get the dungeon master benjamin sticker of approval. ...
Another fantastic product, the perfect edition to my table with some fun style and bright colors! You even get line art versions so you can color them yourself if you want, what more can you ask for in a printable mini!!
For less the a Big Mac you get two pages of minis here that you can print FOREVER. Do your self a favor and get these and any of the other sets that fit your campaign needs.
-Dungeon Master Benjamin approved
I've played through several games and really enjoy how easy it is to pick up. The system flows pretty well and you generally don't need to consult the rulebook. It covers so many eras and things do feel fairly historical when playing. This is one of the very few sailing games that uses firing arcs which I really like. Many sail games have tons of complications and this one keeps things pretty straightforward thanks to the wind and turn aid
Has simple and effective sailing rules that incorporate wind. Has firing arcs. Has generic ships
The fire ships threat means large ships need small escorts or they have to waste their barrage on a tiny fire ship
The activation system works well
Bases work almost perfectly with 1/1200, and can possibly accommodate an even larger scale
Models and general components are super inexpensive as with all Ostfront games. Some games you will spend hundreds on just acquiring a handful of ships, but being able to buy your models ...
Wonderful content! Amazing value - I never actually expected to have the opportunity to get these out of print Journals with the price of vintage printed ones more than I can justify. I also think this is a great way to help support MMP while they need to close shop through the pandemic: a huge win-win! Now if they can do a similar treatment for Operations mag and Solitaire ASL 2nd ed... :)
Relly enjoyed the game. . . and I think a couple of bucks for the expansions is in my gaming budget.
I thought the basic rules made a great platform to expand and a campaign would be great. Thanks for the fun . . . and well worth the price.
Easily my favorite system for ship combat. It's easy to wrap your head around, easy to play, but offers a whole lot of customization options.
After the somewhat more abstract Nova Edition (too abstract for some), this Unity Edition is essentially a heavily revised version of the Admiralty Edition, reigning in many cheesy options from that version while streamlining the overall gameplay. Many things have been sped up, without sacrificing tactical depth.
I especially like the way fighters are handled. Previous editions had fighter flights of different types take up different amount of hangar space. With Unity they always take up the same amount of space, but the flight itself might contain more or less fighters. This makes it a *lot* easier to tinker with a carrier ship's fighter loadout.
Seekers (anything from homing missiles to attack drones) have been greatly expanded in this edition, now fully customizable like any other type of weapon....