I'm a big 19th century European Wars fan and what can go wrong for the price? To be honest not a lot. The game combat is an innovative and eligant system. There are however a small number of historic inaccuracies, but if you notice them they are easily fixed. They are better than many far more expensive sets of rules and believe me I know I own most of them.
If your interested the more glaring errors are: French Voltiguers should be chassuer a pied. The Prussians don't have a 12pdr and their 6pdr was almost identical to the 4pdr. French infantry didn't charge in Attack Column but the Prussians did! As I say however these mistakes are easily fixed and the game itself plays well and I enjoyed the first game dispite the minor errors which I will correct for the second game.
One word of advice be very strict in implementing the movement rules. If you are you will be rewarded by the battlefield becoming total pandmonium as units bump into each other. On the otherhand if...
Very good quality as usual with HeroicMaps. I used them in Roll20, they look fantastic. I had to manually resize (divided by 5) and I have to use ALT to place them because the walls around are not a full grid square (and Roll20 snaps to grid by default). Happy with my purchase :)
I'm really impressed with this. The complete sets (BattleLands 15mm Normandy: 1944 Set A-Buildings & BattleLands 15mm Normandy: 1944 Set B-Buildings) are definately on my shopping list when I get my FoW tanks ready :)
I posted a couple of photos of the ruined version on the [**Cardboard-Warriors**](https://cardboard-warriors.proboard- s.com/thread/10213/battlelands-15mm-normandy-1944-preview) forum.
Very cool maps. I purchased this product and close to a 100 others. Lots of cool detail. Is it okay to use this for streaming purposes? I hope to do so in the near future. Would tell everyone who made the maps of course :)
This is an absolutely superb map, although that is not unusual given this is Heroic Maps we're talking about.
I recently adapted a pair of DMsGuild/DriveThruRPG adventures (Sewers Under Sandwall & Druid in the Sewers) to fit with this exquisitely done map. There are plenty of little nooks and crannies in there for your players to explore, with the high resolution making it look terrific on VTT.
Book is quite mediocre at the writing level, but unfortunately that's not it's largest weakness. Books plot is fairly weak, and unbelievable. Also, end is very anticlimatic. I didn't quite get what this book tries to be, but classic tragedy comes to mind. Unfortunately the book fails as tragedy. I have now read all Android universe book, and this definitely is the weakest. It's whole mood is very diffent from other books is series. Other Android Universe books open the world for reader, but this book just seems to close it. Maybe the biggest fault in Android: Monitor is that is feels out of place when compared to other Android books.
Who might enjoy this: People who want to read one take on how media works in Android Universe.
My recommendation: Ignore this book, unless you have read everything else from Android Universe, or you are really interested about media.
+ Everything technology related. (Cameras everywhere)
+ Megacorp omnipotency is presen...
This is a terrific large scale battlemap. While it took a little effort to get it resized to work adequately on VTT, it still maintains plenty of quality at a lower resolution. The size of it makes it ideal for reuse for multiple forest encounters, as there are a number distinctive little areas that you can easily drop your characters into.
This is a map I've used extensively in my current game, with my players always remarking on the high quality.
"Legends of Araby" is 91 pages long "skirmish" game by Ed Teixeira, i.e. a game halfway between RpGs and a stand-up/figurine game that you can alone.
It uses Ed's "2D6 Sword & Sorcery" system found in other of his books, a system (described in 9 pages at the end of the book) that revolves around one stat : Reputation (a little like "level" in many RpGs, however this "Rep" can both increase or decrease following the outcome of the different encounters). OK, I'm aware that it was impossible to lodge a more detailed system but I explained in one of my other reviews ("Talomir Tales - Distant Shores") that this One-Stat leads to the impossibility of developing a strategy and to two opposite ends : either you're too weak and are doomed to failure and demise, or the lucky end, you become near invulnerable after two encounters (what happened to me...)
Fortunately, the setting really saves this book for Ed has...
MIMICS!!!! ARRRRGGGGGGH! one of the most evil sneaky monsters in D&D and in three devilish forms, treasure chest, barrel and a coffin with a prop version you can use a set dressing for years to come and then when the time is right spring upon your players its true form the evil hungry MIMIC!
For less than a slice of pizza you can get this awesome set of MIMICS!!!! Good for near any fantasy role playing game.
A village of benevolent mushroom folk or something more sinsiter? you decide when you use these very inspriring images and printable minatures for you underground, damp dungeon, dark cave themed high fantasy role playing game expirience. Need I say more?
Well you could spend 2 bucks on a soda at the gas station or even better grab a fantastic set of art work you can use over and over again for you D&D games.
This gets my full endorsement. :)
This is one of my favorite Trash Mob sets, the colors are so vibrant which I personally love, the variety is fun, there is even a few dreaded four armed fishmen, I won't try to spell suahuagin or prononce it that is. That said if you want some savage deep dwelling monsters to come from the ocean depths and terrorize your players or attack their newly aquired ship then this set is an absolute must have.
For less than a price of Magic cards you can get a fantastic set of printable minis if this were in my shop it would get the dungeon master benjamin sticker of approval. ...
Another fantastic product, the perfect edition to my table with some fun style and bright colors! You even get line art versions so you can color them yourself if you want, what more can you ask for in a printable mini!!
For less the a Big Mac you get two pages of minis here that you can print FOREVER. Do your self a favor and get these and any of the other sets that fit your campaign needs.
-Dungeon Master Benjamin approved
I've played through several games and really enjoy how easy it is to pick up. The system flows pretty well and you generally don't need to consult the rulebook. It covers so many eras and things do feel fairly historical when playing. This is one of the very few sailing games that uses firing arcs which I really like. Many sail games have tons of complications and this one keeps things pretty straightforward thanks to the wind and turn aid
Has simple and effective sailing rules that incorporate wind. Has firing arcs. Has generic ships
The fire ships threat means large ships need small escorts or they have to waste their barrage on a tiny fire ship
The activation system works well
Bases work almost perfectly with 1/1200, and can possibly accommodate an even larger scale
Models and general components are super inexpensive as with all Ostfront games. Some games you will spend hundreds on just acquiring a handful of ships, but being able to buy your models ...