Maps created to support the adventure kit Oath of the Frozen King by Absolute Tabletop but are maps able to be used anywhere. I put these together using affinity photo. the maps are nice and there is a second companion set to go along with these here (on DMs guild as well).
Date Added: 05/30/2020 10:41:07
Fantastic piece of art. It really pops out of the page with textured ectoplasm (if that's a thing!). I used it for the cover of my RPG (credited) and I'm delighted with it. Brilliant design - I'll look out for more from Critical Hit!
If I had to summarize this game, it would be to say that it’s brutally tough yet fun. Of the three games I've played, I've lost all of them. Two were very close and things went sideways for me at the very end with the exfil in sight. The sitrep deck was unrelenting and I also blame my cursed D20 that likes to roll low at the worst possible times. Battlespace reminds me very much of the old original Rainbow Six and Ghost Recon video games. These games were uncompromising and tough. No health regeneration. If you were wounded, you had to deal with it until the mission was complete and this game is pretty much just like that.
Players will select a team of 4 operators from a total of 12 and then have 12 points to spend on gear. The core game mechanic centers around the use of "Threat Levels" for enemies. To attack an enemy, a player most roll a D20 and roll equal to or over the threat level (+ modifiers) to hit. When the enemy targets one of your soldiers you would ...
**EDIT: TLDR + assembly recommendations .**
TLDR If you are located in Europe and don't own a A3 printer, **DONT BUY THIS. **
I didn't know it and ended up paying: 37 euros (printing of cards and map on normal A3 paper at a professionnal printer) + 11 euros (PDF files here) + 4 euros (card slayers) = 52 euros! (not even counting the money spent on my home printing).
Now, consider than the "real" game professionnally printed cost 40 dollars, and you'll get why I'm highly dissatisfied.
If you have an A3 printer, you may consider it. Print directly all the stuff on A3, full size, centered, and you should be fine. Count an afternoon to assemble the game. (was it so hard to write *that* down in your lame Assembly Instruction and descripton of the game, Wargame Vault?).
I'm reviewing the PnP game available here.
This review is intended at Wargame Vault and not at the creators of the game (which is great).
I'm a big 19th century European Wars fan and what can go wrong for the price? To be honest not a lot. The game combat is an innovative and eligant system. There are however a small number of historic inaccuracies, but if you notice them they are easily fixed. They are better than many far more expensive sets of rules and believe me I know I own most of them.
If your interested the more glaring errors are: French Voltiguers should be chassuer a pied. The Prussians don't have a 12pdr and their 6pdr was almost identical to the 4pdr. French infantry didn't charge in Attack Column but the Prussians did! As I say however these mistakes are easily fixed and the game itself plays well and I enjoyed the first game dispite the minor errors which I will correct for the second game.
One word of advice be very strict in implementing the movement rules. If you are you will be rewarded by the battlefield becoming total pandmonium as units bump into each other. On the otherhand if...
Very good quality as usual with HeroicMaps. I used them in Roll20, they look fantastic. I had to manually resize (divided by 5) and I have to use ALT to place them because the walls around are not a full grid square (and Roll20 snaps to grid by default). Happy with my purchase :)
I'm really impressed with this. The complete sets (BattleLands 15mm Normandy: 1944 Set A-Buildings & BattleLands 15mm Normandy: 1944 Set B-Buildings) are definately on my shopping list when I get my FoW tanks ready :)
I posted a couple of photos of the ruined version on the [**Cardboard-Warriors**](https://cardboard-warriors.proboard- s.com/thread/10213/battlelands-15mm-normandy-1944-preview) forum.
Very cool maps. I purchased this product and close to a 100 others. Lots of cool detail. Is it okay to use this for streaming purposes? I hope to do so in the near future. Would tell everyone who made the maps of course :)
This is an absolutely superb map, although that is not unusual given this is Heroic Maps we're talking about.
I recently adapted a pair of DMsGuild/DriveThruRPG adventures (Sewers Under Sandwall & Druid in the Sewers) to fit with this exquisitely done map. There are plenty of little nooks and crannies in there for your players to explore, with the high resolution making it look terrific on VTT.
Book is quite mediocre at the writing level, but unfortunately that's not it's largest weakness. Books plot is fairly weak, and unbelievable. Also, end is very anticlimatic. I didn't quite get what this book tries to be, but classic tragedy comes to mind. Unfortunately the book fails as tragedy. I have now read all Android universe book, and this definitely is the weakest. It's whole mood is very diffent from other books is series. Other Android Universe books open the world for reader, but this book just seems to close it. Maybe the biggest fault in Android: Monitor is that is feels out of place when compared to other Android books.
Who might enjoy this: People who want to read one take on how media works in Android Universe.
My recommendation: Ignore this book, unless you have read everything else from Android Universe, or you are really interested about media.
+ Everything technology related. (Cameras everywhere)
+ Megacorp omnipotency is presen...
This is a terrific large scale battlemap. While it took a little effort to get it resized to work adequately on VTT, it still maintains plenty of quality at a lower resolution. The size of it makes it ideal for reuse for multiple forest encounters, as there are a number distinctive little areas that you can easily drop your characters into.
This is a map I've used extensively in my current game, with my players always remarking on the high quality.