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"Future Tales" is a hundred pages long "skirmish game" by Jay Mackesy, using the "Two Hours Wargame" system by Ed Teixeira. A skirmish game stands halfway between a wargame and a (GMless) roleplaying game, you can manage a small team of heroes and pit them against enemies. This time, the setting is space opera, you know this universe where heroes can walk and breathe normally in outer space :-) (think at Star Wars and Flash Gordon). The tables, which are the core of the game mechanics, are rudimentary and generic but do their job. Therefore, you can play not only humans but humanoids and robots too, and you can wield different kinds of weapons like laser guns, desintegrators (!), and lightsabers, and even cast a few spells (think at the "Force"). The fighting system remains realistic, so I could experience that lightsabers and magics are of no help against laserguns... Fans of space opera may regret the absence of rules for starships, however, so...
Rating: [5 of 5 Stars!] |
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![Battle for Eldorado [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/16210/315897.jpg) |
This bundle is a great value: 177 individual images, making up just about any army you could want for playing the Conquest of Mexico , Peru, or an 'imagi-nation' of you choice. For the Spanish, there are cavalry, muskets, crossbows, sword and buckler men, polearms, cannons, cavalry, and war dogs. The sets of Aztek, Mayan, and Inca warriors contain special warrior societies, common warriors, skirmishers, and, for the Toltecs, my favorite: lads throwing gourds filled with live bees.
The artwork is stunnily beautiful, with mirror images for both sides of the figures. All are in profile. I printed mine two images to a page, on 28lb paper. I assemble mine with Scotch Wrinkle-free gluesticks, and get great results. After basing them, I apply a coat of matte Mod Podge.
These figures will be perfect for skirmish games, such as Osprey's "The Men Who Would Be Kings", or possibly "Rebels and Patriots". A little tweaking of the lists should be all it takes....
Rating: [5 of 5 Stars!] |
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A well written scenario for Five Leagues from the Borderlands.
It's laid out in 7 Chapters, and you can progress without reading the next part, keeping the surprise levels interesting. There aren't any punitive choices during the scenario (e.g. if you did X in Chapter 2, suffer Y in Chapter 5), rather going with the flow of the rolled events.
In my playthrough I got really stuck during the first chapter due a LOT of bad dice rolls, but thankfully, some skills in my party helped alleviate that a little.
It has variety in it's encounters (terrain, enemy) and variety in addressing the situations at hand.
It is meant for a new warband, so there are times where my battle hardened party (~7 sessions in) had it too easy and with some good dice rolls, after the first Chapter, it was mostly a walk in the park.
The associated loot also is quite nice.
It gave me many solo play sessions to deal with.
Recommended!
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Rating: [5 of 5 Stars!] |
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