Hats off to Joseph M!
It has been a week since I got this and I have played through the opening scenario with a couple groups of friends. My wife who has played board games and the occasional rpg, but never a minis wargame, really enjoyed the ease of the game and making characters. She had painted up a ranger for a D&D game years ago, but now wants to get minis for the rest of her companions.
Our group is painters, and we love co-op games (which up till now were exclusively board games) and it really scratches an itch for a minis game. I own Frostgrave, and like the system, but I never really got into it because we play a number of competitive miniatures wargames. I heard about Rangers of Shadow Deep from Guerilla MIniature Games on youtube. The cooperative style of game was something we had been trying to shoe horn with other systems, to some success, but RoSD really struck me as different enough to motivate me to try it. EVeryone who has tried it has enjoyed the game, a...
I'm reviewing this as a solo roleplaying game (no referee) where one might use miniatures/counters to clarify certain situations.
The basic premise is that dark forces have consumed a neighbouring land, and small elite squads need to combat threats to the borders of the kingdom.
The game system is not complicated, yet surprisingly rich, with a number of non-combat actions. Setting details are currently sparse, but reader imagination can fill in the gaps, and this leaves plenty of room for unfolding revelations in subsequent products. Combat is the main feature of the (several) included adventures, yet they have variety both in mission types as well as (especially) in set up/presentation. As some details are generated randomly from a list, there is replay value.
The softcover book has clear print and is well illustrated. The missions are fun to play, and comprise much of the book.
I look forward to more products in this line. Highly recommended. ...
Great game. System is more or less similar to Frosgrave with rich missions for solo and coop play. Events and clues discoveries are good to bring surprise. I have played the first two scenarios solo. Tables to generate scenario and generic events would be good additions.
I really enjoyed these rules and at bang per buck they are great value. Very similar to the Osprey rules but with just that bit more depth that makes them enjoyable. The whole unit basing might not suit some but I find this OK, wheras in the Osprey set it just doesn't click.ù
Excellent too are the reference sheets on Army sizes, small and large, and for differing periods of the war in some cases.
Great depth and character here, I love it!
Once again, Joe McCullough nailed it. The game is well thought out, rules are clear and simple enough without being "dumbed-down". The scenarios provided look fun and challenging (haven't played yet) and like Frostgrave, what you need to play isn't going to cost you a year's pay. Can't wait to get this one to the table!
Update -- Still 5 stars after playing. This game plays very quickly, faster than Frostgrave. The coop nature is really fun, especially with kids. Looking forward to scenario 2!...
Swanky, colourful art style, and designs that make it *very* obvious what each dragon is, it's almost a shme they *look* as powerful as they are, because no party would survive more than one on the map at a time! Can't wait to see more so keep it up!
Picked this title up on a whim, I mean at less than £2.00 it was an easy choice. What I have found is a really nice, relatively simple game with a lot of replay value and is a great choice to introduce novice or younger people into the hobby.
The pnp aspect is straightforward, 2 pages of rules, four of scenarios and a choice of a single shett or slightly larger format over two pages. There are only two identical maps, used in different configurations for the scenarios and five counters a side, which can be played flat or as standees. All you then need is a normal pack of cards.
Although it seems at first glance that the small number of units (five a side) and small map would be limiting the game can be really tactical once both players have played a few games.
Pleased to have this in my collection, light, very portable and great fun to play.
Note to the author I noticed a error in the combat results table the effect of No Hits and 1 hit seem to have been reversed...