vague details of attachemts to Romanian mountain divisions for early war. I would have liked to have seen what units were attached to specific divisions and when they were updated, similar to German divisions in this series.
As far as I know these are the only rules medieval combat at sea, designed for combat with 1/1200 scale ships organised into squadrons (or independent ships in the tactical game).
Two versions of the rules are provided for Fleet actions and tactical games. There are 10 different ship types with different factors for each. There is also a campaign game provided for England vs France. Finally there is a useful glossary of termonolgy some of which was new to me.
Something of a niche market, but enjoyable,
The Mekevas and newer equipment is left out of the game. While the addition of the Israeli Artillery Counters are nice it would still have been nice to see some of the newer Israeli Equipment included.
A listing of the support units attached to the German 4th Army Corps HQ during Barbarossa.
The 1 Company, 48 Flak Btn and 275th Army Flak Btn are broken down to Platoon/Battery, but many units have no breakdown eg 404 Military Police Btn.
There is also a list of which Divisions are attached at which times.
Useful if incomplete, but given the price can't expect too much.
A barbarossa campaign based on the attack on Kharkov with 12 scenarios and force selecors for 57 ID, 101 LD Germans and 216 RD Soviets provided all based around an infantry platoon with support options.
Date Added: 10/24/2021 09:22:07
A 'camp' surrounded by a wooden stockade with a single gate and 4 wooden fighing platforms art each corner.
There are 3 versions, square grid, hex grid and no grid.
It feels more like a permanent site, rather than a camp, but I can see many uses for it.
Date Added: 10/21/2021 22:52:48
I am revising my review on this title. Initially I didn't like it because it didn't have some of the things I wanted most:
*Non-tactical combat rules
*More story tracks
I still don't think I'll ever use the multiplayer rules, but I have played several games with Escalating Battles, Progressive Difficulty (method 2 - includes elite enemies and difficulty toggles), and Deployment variables.
I am currently combining these rules with some of optional rules in the base set:
* Combat events
* Story Track
* Red and Black missions
So my campaign goal is to try and finish the story track with these rules, and complete a black mission by turn 25. If I can do that, I will declare "I have beat the game."
Big fan of this map. The art is colorful, moody, but clear, it's easy to discern which parts of the rooftops are neon billboards, HVAC vents, and so forth. Made for an excellent setpiece in our Cyberpunk RED campaign, [Red Sky City](https://youtu.be/i8rhcqErqxc). Easily works with VTT software. Recommended.