This claims to provide all the form 10's for Rising Sun, it is a lie. There are no Revenge or Repulse, so no Force Z; The entire Indian Ocean Fleet is missing, so no Raid into the Indian Ocean. I only spotted 2 US Battleship's so no Pearl Harbour.
On a positive note there appear to be sufficient ships to fight the Java Sea battles and Exeter is shown post River Plate refit, the only query I have is to her size as she appears to have shrunk by over a 1,000 tons.
To conclude if you are too lazy to write your own form 10's or prefer nice neat printed one's like me don't bother purchasing as you will not find what you require here....
Great game! I'm normally not a fan of SOS-mechanics (I find them way too restricting for tactical decisions and there is an abundance of such games) but this game manages to not feel like "another SOS-game" at all: Gameplay is very interesting and engaging, the card mechanic adds much depth, the story telling aspect is strong. A nice game and fully worth the price.
I had no problems to make the game with the files myself.
As a long time tactical wargamer I have been looking at getting Retro for awhile. I own a number of other Minden titles and they all fall solidly in the "Light" wargame category. That is not a bad thing and most of their games are either designed solo or very solo freindly which suits my playing habits well. I am not going to go deep into the mechanics of Retro and I encourage anyone unfamiliar but interested to go to the boardgamegeek.com page which has some excellent reviews and rules discussions. Rather, I am going to focus on "who is Retro good for?"
Ok, Actually I am going to start with "who is Retro not good for?" The answer is "someone who is looking for a game with meticulous detail about World War II tactics and weaponry." In my understanding, Retro was created specifically to eliminate rules minutae and provide a quick and fun experience that still maintains tactical choices and WWII "chrome." I think Retro does this particu...
Map artwork is great! It was exactly what I needed when I needed it. However, a legend would be helpful - it's clear that many areas need to be accessed by secret doors or similar methods, but where are they? Obviously the VTT version is unmarked, but even the PDF has nothing to help out the DM.
Like other games by Patrick Todoroff nigthwatch is a wonderful sandbox for players who no longer have the time to devote themselves to longer games, or like me have no regular opponent.
The rules are simple and you quickly immerse in the history of your miniatures.
I like the freedom to be able to adapt the game to my collection.
My advice if you don't like a rule, change it.
Your adventure, your rules.
Comme les autres jeux de Patrick Todoroff nigthwatch est un merveilleux bac a sable pour les joueurs n'ayant plus le temps de se consacrer à de longues parties, ou comme moi qui n'ont pas d'adversaires réguliers.
Les règles sont simples et on se plonge rapidement dans l'histoire de nos figurines.
J'aime la liberté de pouvoir adapter le jeu à ma collection.
Mon conseil une règles ne vous plait pas, modifiez là.
Votre aventure, vos règles.