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Boocoo Fire Missions is an interesting game. It has all the chrome and feel you would expect from a VN wargame. Nine (!) different Allied army lists, covering different periods of the war, ARVN, various sorts of US Army, Marines and ANZACs. Three VN lists, VC and NVA of different time periods.
This is a game where 1 base = 1 squad, or vehicle/helo. A platoon will have a HQ, and 2-3 squads. Turns are activation based. Activations are alternated, and interestingly, a unit can do multiple things, if you want to use up the APs that way.
The is air strikes and helos, tanks and APVs, so you can do pretty much anything that happened. They even have the ONTOS :)
Morale is handled by troop quality, with better troops being able to make skill checks more easily. This lets them do things (or avoid bad things) more easily.
An interesting and unique feature is "terrain points" You can have one platoon max at each TP. Units can hide there, move from a TP to another TP. Usually it&...
Rating: [4 of 5 Stars!] |
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Been on the hype train since the beta test was going on and I'm loving the game even more now that the full rulebook is out.
The aesthetic Mike went for caught my eye, but one of the best parts of it is you can build your own Verrotwood your own way, it's flexible enough to fit with whatever style you have in mind or already lining your shelves.
The system is simple, approachable, the whole endeavour is aimed at not breaking the bank (which is a must for me in this day and age), and the layers of complexity you can add either from the core rulebook, the free upcoming supplements, or simply your own crazed noggin make it all a pretty engrossing affair.
No, it's not perfect, but one-man, first-time publications of this sort rarely are, in my experience.
I think anyone on the lookout for a miniatures agnostic, light-mid complexity skirmish wargame that plays fast and furious should seriously consider giving this one a try....
Rating: [5 of 5 Stars!] |
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