These are four interesting characters and some stacked goblins.
I've been disappointed by a lot of paper minis because they are too small when you put them on the table next to plastic 3D minis. Some players want to bring their own, so I tend to prefer paper for the NPCs.
From bottom of foot to top of head, the blue knight is 34mm tall, white wizard is 32mm, green wizard is 33mm, and the bruiser with the axe is a towering 40mm tall. The bases will add 4mm, maybe 5.
Reaper and Heroforge minis are around 38mm on a base, so these stack up.
You can judge for yourself with the preview but I think they're beautiful and detailed and in good poses. The colors are great. I wish the name of the figure on the base were easier to read.
### Instructions and assembly
Printing and assembling these is slightly different than others, but it's all good. I think I would prefer the fold at the bottom to protect against peeling in multiple removals from the base, but I ...
I thought I was getting 4 step-by-step kits to build exactly what was in the pictures. I haven't done paper modeling before, and I was in for a surprise! What I actually got were kits with templates to allow me to build whatever I can imagine. The pictures are just examples -- I can build anything from a huge sprawling colony to a few small, simple buildings.
All you need is some cardstock and basic craft supplies. And, of course, some patience and free time.
I read a very comprehensive and extremely well done battlereport of Mayhem using 10mm GW figs on the Lead Adventure Forum. I went ahead and bought the rules. The mechanics are great! Overdrive is a truly innovative mechanism. I also like the ability to create army lists using the army creator availble for the rules. I was highly impressed by everything I had read about the rules and their mechanics. We were wanting these to become our default set. However, the rules as laid out made it extremely difficult to follow how the game should play. They were sometimes confusing and often unclear. I actually thought about trying to edit sections of the rues to make them clear and concise, I decided it would be too much work.
These rules have the potential to be one of the BEST fantasy sets on the market. They really do have some very good ideas, concepts and mechanics. But they badly need to be edited and laid out so they are clearer in their pesentation. I'd have given any other set a 2...
We play Napoleonic tactical games but I wanted to try a Corps level game. Most of the Corps level rules are about £40, a lot for rules that I may not like/use. Then I saw these. I read comments on TMP and the blurb on the cover and bought them.
I’ve read them several times and have a solo game on the table – a simple French Corps of 2 infantry divisions and 1Cavalry division attacking a Russian corps made up the same for this test game. Haven’t finished yet but moves have been fine. Just getting to melee.
My figures are based differently to those recommended but hasn’t made any difference to my solo game.
The mechanics and the feel are different to my normal games and it may take several games to get used to these – it looks like it will be worthwhile.
As to the rules they are well written and understandable. There are examples of everything with a few line drawings. No full colour pictures of painted figures – don’t need them.
There are extensive army lists covering the major and...
Really a valuable product. 35 gorgeous paper minis ( this project has about 600 unique low sci-fi paper minis, not one like the other ) two vehicles, original lore, original setting ... So we can wait for the next wargaming rules, new paper warriors, vehicles ... and a beautiful post-apoc setting accompanied by a gigantic original lore.
I have been following this project for many years. I saw it born and grow. Evolve up to it to reach an artistic and graphic quality at the top. In the hands of a great artist and an equally good author.
Give it a chance, forgive any possible small error in translation ( the author has done a great and laborious translation work to make this product accessible even to those who speak English language ) and you will be completely satisfied. I swear ;-)...
These set of rules are really wonderful.
Easy to understand and very clean mechanics that let you play in every kind of settings.
You will be also able to make all sort of things without any limits during your scenarios and the Author is very helpful and friendly, in case you have anything you would like to add to your games.
There will be also a companion expansion soon.
After looking around for a set of rules to play games of WW1 that do not include 5 different steps to complete a single action (exaggeration, of course) in a single turn, I found this rule set.
The game is a 'Fast Play' system. The book has 19 pages in total and all of that is dedicated to the games mechanics which are all fairly simple and straight forwards, though there were certain elements I personally needed clarified by the author who was more than happy to help.
Unlike most WW1 based games I have seen that use cards for most of the basic actions, this game uses a simple D10 roll and comparing it to the units stats. This simple system works in all aspects of the game (unit Activation, Shooting and Melee)
Inititive and unit activation works on a modified "You Go, I Go" system, where one player rolls to activate a unit and if he succeeds the player can continue to roll and activate another unit in the army until a failed roll, then the inititive is given to the opponent wh...
The other night, I got to try out the Into the Barrowlands playset for Ragnarok: Age of Wolves. This is a playset that pits different factions against each other while looting an undead-infested tomb. It uses the Ragnarok: Age of Wolves rules, along with some supplementary card decks to automate the environment and give the different factions special abilities.
It moves the skirimish game structure of Age of Wolves a little closer to a board game in structure and play time. The skirmish aspect still exists as each player controls a warband of a few models and you still move through the environment in turns, fighting the barrow's undead defenders (and the other warbands). The environment deck spawns monsters and events, as well as treasures. The goal is to accumulate victory points, which are largely tied to collecting treasure and killing named opponents.
The Barrowlands playset is a lot of fun, with a solid structure for play, and a nice random element to bring in surprises dur...
Super great, going to be using this very often.
Loving the attention to detail and the possibilities that is left for the user to add more things to the maps.
For the price it is worth purchasing, without a doubt.