The Fireteam system plays a fast game using simple rules,that allows you to fight platoon to small company actions on a 6x4 foot table using miniatures. The straightforward rules allow you to concentrate on you tactics, not spend your time flipping through the book. . The first version was good enough for me, but now Rory Crabb has made it better.
There is now a method for using playing cards to randomize activation of your elements. This will cause a lot of tension and excitement during the game....But That not ALL!...you also have five cards in your hand that MAY allow you to override an opponents activation, causing even more excitement and chaos. A firefight will never be predictable again.
The Modern set now includes army lists and equipment ratings for Insurgencies of today, and the forces that oppose them, the Cold War of the 1980's, and the Vietnam War. This set is quite a value.
A game with about twenty to thirty figures per side takes from 45 minutes to an hour, depending on your use of cover, and the aggressiveness of the players. Players that like the 'close assault' will get results faster, whether they like them or not...tthose who use terrain wisely will also finish more games favorably....
The rules are very good as is, and the system is strong enough to allow for some 'tinkering' as are the army lists.
Buy it. Print it, and set up one of the scenarios included....you will catch the flow quickly, and be playing off the top of your head very quickly....and very often. Highly recommended!
[5 of 5 Stars!]