I dig this game. Cool and innovative variable turn system makes the game momentum never feel stagnant. The rules around movement and combat are intuitive and easy to learn. Great, fast-moving game with any number of ways to win or lose. Played this on day 5 of a miniatures game marathon including Chain of Command, Ain't Been Shot Mum, and FiveCore Company Command, and even on day 5, this felt like a fresh look at the genre and was my favorite to play through. Ended up playing it two more times to finish out the marathon. Highly recommended.
[5 of 5 Stars!]