I have been looking for a quick miniatures game to play that offers tactical complexity. I have found it. This is a great game. You can mix Fantasy and Science Fiction and every genre in between and not feel that one or the other is favored over the other. The rules are written in such a way that purchasing gear and skills for each unit (figure) is well balanced. The math used to calculate gear cost is well thought through to make sense with the rules. Melee weapons get special attention with such things as Power Fist, Chain Blade, or Quake Hammer. Ranged weapons are more generic. You have Machine guns or Carbines. But they get love with rules for Opportunity Fire or Return Fire.
No measuring is part of the rules light aspect of the game, but this does not detract from the tactical aspect of the game. The Rogue Die adds an element of control to players using powered weapons or to actions involved in countering other players. The Rogue Die is quick to use and takes little to no math calculations and gives a great deal of flexibility to the game. FX rules makes collisions and blowing up obstacles and objects a possibility again with little to no math involved.
This is a cinematic style game that offers some real tactical crunch and I highly recommend it.
[5 of 5 Stars!]