This is a gem of a game. A wide variety of early war planes, matched one-on-one in air combat. The game system is based on a system of ratings for speed, agility, performance and damage limits. The action is determined by the draw of varying number of regular playing cards. Fast planes get more cards, hence, more choices each turn. Playing a card determines your altitude, and range from your opponent. a plane with a higher altitude, and a positive range number can fire at the other plane. The game works well with two players, or solo.
While the basic mechanics seem simple and abstract, the game play can be very subtle, and good planning is vital. There are ways to 'stay out of range', and ways to 'break a tailing attempt' and ways to 'disengage'. Some times they don't work, though, and you are in deep trouble. Learning to use your planes inate abilities takes about a half dozen games. consider them 'ground school and basic'. After that, a campaign using different planes can be very rewarding. Sometimes you have the top fighter, sometimes a second line machine, and sometimes a bomber. At the end of thirteen games you judge your success.
I now have all of the games in this series, and know i will have many hours of enjoyment playing solo campaigns. I only hope that Minden will produce more games in the series, taking the war into 1943-45.
[5 of 5 Stars!]