I found this book to be most appealing. There really isn’t all that much in it that is wholly original, but that’s not the point: ideas I’d heard of or read about elsewhere are taken up here and developed extensively and intelligently. Good examples of how to apply them are also included.
There’s even a rather creative section on solitaire play for boardgames intended for two players or more.
The proposed system relies heavily on randomness, so be ready to shuffle those cards and roll those dice every few minutes.
I thought the writing could have used some tightening up and a solid last review (I really dislike seeing someone confuse “affect” and “effect”, for example). Also, the focus of the book is heavily Napoleonic; although Modern-related issues are covered, they don’t seem to get the same careful consideration pre-Modern ones do, mostly in matters related to maintaining the fog of war.
But all in all, this is a very good buy indeed, not only for solo wargamers but for any wargamer interested in adding some unpredictability to their game: many of the ideas included can be used to ensure that a regular two-sided game ends up more capricious, and therefore more challenging, than otherwise expected.
A good purchase, well worth your money and, more importantly, your time.
[4 of 5 Stars!]