Wargame Vault
Browse Categories







Back
Other comments left by this customer:
You must be logged in to rate this
Colonial Battlefleet: Core Rules
Publisher: Steel Dreadnought Games
by Chris Z. [Verified Purchaser]
Date Added: 08/13/2014 18:06:39

Well according to the product description this is supposed to be a cross Genre set of rules, any genre, any ships, any weapons, and it is going to expand to cover other playable genre's, well dont believe it, while it's initial offering is solid even good, the author has decided not to support his initial product by expanding the playable and most sought after genre's with more offerings, letting a bunch of his customers down in the process. The Man vs Machine Expansion is good, but the Stars Reach expansion is just lacking. Also dont ever criticize the author he wont listen to any constructive criticism, dissent or anyone else's opinions.



Rating:
[3 of 5 Stars!]
Colonial Battlefleet: Core Rules
Click to show product description

Add to Wargame Vault Order

Creator Reply:
While Chris is entitled to his opinion, this product does support the vast majority of the common sci-fi settings. Chris feels, however, that all future Steel Dreadnought Games releases ought to be tied exclusively to this system. He doesn\'t agree that to achieve a finer level of detail, some settings would be best served by their own custom rule sets. At Steel Dreadnought Games we always strive to create the best, most enjoyable games possible and player input is and will continue to be very valuable to us in achieving that goal.
Colonial Battlefleet: Cyborg Onslaught [BUNDLE]
Publisher: Steel Dreadnought Games
by Chris Z. [Verified Purchaser]
Date Added: 11/29/2013 13:02:35

I like the rules, well done in that they cover nearly anything that can happen in cinematic space combat. Plenty of weapons, and defensive systems, fighters should be more lethal in my opinion but a bit of tweaking has shown me that is easily possible and seamlessly implemented. The system flows well and is simple to use and yet complicated enough to represent the details and nuances of good starship combat. Now for the parts I am not lollipops about, The MvM ships dont equate well to their supposed BSG models/counterparts. I dont like the fact that 6 hardpoints and size class 5 is the design limit, so those went away, the hardpoints just require more sizes of polyhedral dice (d8 for 8 hardpoints, d10 for 10 hardpoints), and I made the max size class 10. I also added a 360 degree fire arc for weapons and some bigger heavier weapons. I like the way fighters work but think that squadrons of 6 planes is too few per squadron, I made them flights instead of individual planes and increased the damage they can do per flight this seems to work for my vision. I have some issues with no stacking of fighters and missiles so that needs a look. Flak suppression fire mode needs to be added as well. Okay so I am particular, but not without precedent, I have played all the other Starship combat games and this one is actually better all around, it is adaptable, quick, easy to learn and use, is multi-genre and allows crossover very easily. Now they just need to get out some more fleet/genre books and supplements especially Star-Wars and Star Trek and rules for HUGE ships and space stations. I highly recomend this rules set (especially for BSG) and the price and content are excellant. Well Done Mr Pratt and crew... thanks very much and keep up the good work.



Rating:
[5 of 5 Stars!]
Colonial Battlefleet: Cyborg Onslaught [BUNDLE]
Click to show product description

Add to Wargame Vault Order

Displaying 1 to 2 (of 2 reviews) Result Pages:  1 
Back
0 items
 Gift Certificates