Very enjoyable game, as more of a casual James Bond fan than a hardcore fanboi I thought it captured the theme quite nicely. I was particularly intrigued by the card based conflict resolution and I think it works very well and that could easily be adapted to a lot of other themes. Lots of clever stuff here, when I first saw the game I wondered how the author would handle all the crazy gadgets that Bond has, my assumption was a long list of stuff that you could "buy" which didn't seem very thematic at all, but instead every once in a while you earn the right to "just have" some neat device that solves your problem. It puts the responsibility on you to think up something cool, but it works very well within the idea that you're in a 007 style movie rather than in a game where you're having to keep track of carrying around a bunch of crap that you might never actually use.
Solo systems always tip somewhere on the "game" vs. "guiding journaling" scale and I'd call this more of a journaler, the onus is definitely on the player to make sure the story keeps moving forward and to choose the direction it goes with the game providing inspirational suggestions. There are lots of great oracle tables to help you there with spy themed oracles for NPCs, locations, missions, etc. My story bogged a little because the first mission I drew was "investigate murder"... in my experience mysteries and investigations are just about the hardest plot type to pull off in solo play... but there are things like "transport item" or "eliminate target" and corresponding tables to flesh those out to help a plot like that develop a little more easily. As a solo player I think the more you can be surprised by what happens next the better, and there are things here to help make that happen. I've yet to discover the solo RPG that can make me say both "wow, I never saw that coming!" AND "wow, that makes perfect sense!" at the same time, but if your take on the spy theme is less about complicated investigations and more about hanging from the skid of a helicopter while shooting a grappling hook out of your watch I think this has you covered. Heck, massive plot holes are a staple of Bond films anyway, maybe I shouldn't have been so hard on myself.
A very fun experience that I'll definitely come back to. I suspect any time Netflix throws 007 in front of me this will somehow find it's way back into my mental gaming focus a day or two later.
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