I bought the Chevauchee after a handful of very successful games with the FiveCore system. The rules are an adaptation, with tables for creating troops, weapons and heroes. Nothing new, except some minimal elements, but very suitable for the period.
Just a momment to comment the review done by Keegan N, I don't know what ruleset has he revied, because:
- "Weapons rules are scattered about the book, movement and base rules are seperated". This is a lie... the rules for the wepons and armour are located 12 and following. With tables where is explained how works the weapon, not only that, but you can created special rules for the troops, making them something invidual.
- "Initative comes after the bulk of combat rules".. sorry but they come in the same page after combat, page number 9...
- "The rules are full of vague statements, and several terms are left undefined, leaving it up to player interpretation".... I don't know where are those vague statements... all is very very similar to FiveCore and is clear.
- "The most painful thing I ran into is the combination of the Stay Alert order and Guard fire" I am sure that this guy haven't read the same book than me... on page 8 says that a troop only can choose ONE ACTION... so how could you combine them?
"Guard fire allows infinite reaction fire" meck! in my book it doesn't happen... you can only react Guard Fire one time per turn, as is logic.
Paraphrasing Keegan reviews "like this, make me question how much" played he this game... because I am sure that we are not reviewing the same book. And if the book has changed so much from version 1 to 1.1, what currently is available, I think that he should delete or remake the review, becuase it is giving a false image of this ruleset. That, maybe is not perfect... but sure that is not about that he was reviewing.