I have played several sets of WW2 air rules, and this one got off to a great start last night. I played the small intro scenario, to get a feel for the mechanics, and found myself thoroughly enjoying the experience. Bookkeeping is minimal, Flight and gunnery, with the "skill tests" involved, seems very intuitive, and the results of an eleven plane 'bounce" were quick, and not overly bloody. (One plane was shot down from behind, and another badly damaged when it in turn was jumped). The concepts used in formation flying worked very nicely to my way of thinking.
I also purchased "Angels 15" and am going to run a campaign set in the Russian-Japanese war over Nomonhan.
My only complaint is the rule book does not include more illustrations by the very talented cover artist!
Highly recommended for air gamers with a 4x6 foot game table or larger!