Pros: Good amount of warband types, command actions, and random events. Lots of combat maneuvers and feats for improving your soldiers. The Management Phase between combats runs swiftly. The basic combat routine is familiar for anyone who has played DnD or a derivative. The artwork is really impressive for this affordable a game. And yes, the game is really cheap.
Cons: Some rule concepts are left ambiguous because the rulebook doesn't explain them well enough (e.g. the Morale check and what happens when you fail it, or who can use combat maneuvers). The combat doesn't flow smoothly until you have memorized the meaning of several keywords (e.g. the club is a Simple(1) Bludgeoning weapon -- two keywords there ). Until that it's a lot of page-flipping. Some of these keywords are condition-specific which makes internalizing them difficult (e.g. the Piercing weapons give +2 to damage IF the attacker is acting before the defender).
In the end I found the detail level with the keywords too much for my liking. But I'm sure many players don't mind. And if you have the will you can come up with cheat cards or other play-aids and I'm sure the combats will start running smoother.
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