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Rifles, Railroads and Rebellions® - Fast Play Wargame for the American Civil War and Later 19th Century Conflicts
Publisher: Bozbat Games
by Malcolm D. [Verified Purchaser]
Date Added: 06/12/2019 19:09:41

These rules purport to be for later 19th century wars, but they take no account of breach loading guns used by the Prussians and lump all field artillery into one category. Whilst this is OK for ACW and Crimea - and it may play well for those conflicts - this is no good for Franco-Prussian, or Russo-Turkish wars. There were no sample armies nor were there any scenarios so it is difficult to get an idea of how the author proposes his vague units to be used.



Rating:
[2 of 5 Stars!]
Rifles, Railroads and Rebellions® - Fast Play Wargame for the American Civil War and Later 19th Century Conflicts
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Creator Reply:
In the section describing the point system, and in the table regarding weapons and range, I encouraged players to create their own army lists with special weapons treatments and hacks as they think best. I considered trying to come up with sample army lists and weapons, but it seemed hopeless to me. Each army from each period and conflict would/should possibly qualify for their own book rather than a brief sample list. I was imagining the hate mail I would receive for each over-simplification or error I made. I also do not believe I have the expertise to attempt such a monumental task. Instead I am relying upon the gamer to use the point system to create their own army lists and specialty weapons classes (and hopefully then share their discoveries and insights with me so that I could share them with other players). As you point out, just the Franco-Prussian and Russo-Turkish wars provide a dramatic difference in weapons. Please note, I will probably supplement this set of rules with army lists and weapons systems at a later date at no extra charge. For now this is what I was able to accomplish. Thank you for your criticism.
Rifled Empires: Big Battles from 1850 to 1914
Publisher: Morningstar Productions
by Malcolm D. [Verified Purchaser]
Date Added: 08/27/2018 08:19:56

These rules up the scale of even Big Bloody Battles, to which they are comparable. A stand has a mass between 1 and 6 each point is roughly 400 men, several stands make up a brigade/division, so a Crimean Russian division of 10,000 men might have 5 stands of mass 5, whilst a Boer brigade of 1600 men could have 4 stands with a mass of 1. A target's mass is used for firing if dice score + mass = required nember a hit is scored same for melee except you use your own mass. So the Russians would be shot to bits by the Boers but would sweep them away if the got in. There are adjustments for quality, cover etc in the shape of extra dice. Command, as always, is key. A variable number of orders may be given each turn to Move, Hold or Rally, but once a unit is engaged in a fire fight it is locked and unless you wish to charge or rally will not need orders.

To get this subtlety into 2 pages of A4 is very clever, and for the price it is worth owning them even if you do not plan to refight Gettysberg or Solverino.



Rating:
[5 of 5 Stars!]
Rifled Empires: Big Battles from 1850 to 1914
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