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Shouting the Battle Cry of Freedom
Publisher: Nemo Lionikis
by John L. [Verified Purchaser]
Date Added: 03/13/2019 14:54:41

Battle Cry of Freedom Review

Introduction

Battle Cry of Freedom (BCF) is an operational game, players play Army, Corps or Divisions positions. Players are assigned as historic officers with their historic capabilities rated for orders, morale and melee. BCF rules has a set of simple rules which can be enhanced by using various optional rules. BCF also uses a number of items to improve ease of play and for speeding up the games.

The follow is a list of BCF capabilities that I like to highlight.

Hidden Units: Simulating Civil War Conditions BCF players can start the game using tokens to simulate hidden units. These tokens can be real units or fakes. Therefore players need to scout the enemy to learn his deployment and strength. Players can also set of sceneries with all of part of the units on the board to get to the fighting action quirkier.

Orders: An important part of the BCF Orders are very important in these rules. Historic commanders can be good or bad in issuing and receiving order. Therefore players must adjust their paly based upon the skills of their commanders. Also players must take in account that orders must travel to the receiving commander.

Officers Functions: Players must adjust to their Historic Officers BCF normally uses historic officers. Therefore BCF provides evaluations for each of the historic offices used. The players or scenario designer can modify these historic officer capabilities for receiving/sending orders and melee bonus.

Moving: Historic Capabilities and Charging Movement Division officers using their historic values can move a set number of brigades. Brigades that can not be moved by these division orders can be move using the out of command table. This provide an excellent way of duplicating Civil War officers various different command abilities. BCF uses special rules for charging movement. Based upon the amount of time the player uses for organizing, the charging units can move 1 or 3 extra moves. This makes attacks more do ability, stronger and speeds up the game.

Firing and Melee: Historic Data BCF uses historic brigades for creating different brigade values for firing and melee. Therefore player should adjust their strategy and deployment making use of the various brigade capabilities.

Ease of play: Player Aids A big plus for playing BCF is that it requires using only the tables on three separate cardboard sheets (not the rule book) to play. BCF uses modifiers for their firing/melee tables that are added or subtracted (no division or multiplying).

Additional items A big item for me is that the modifiers are even adjustments though out all the tables. A modifier of +1 is the same throughout all the tables. BCF uses a 20 sided die to make modifiers linear and provide this constant modifier adjustments. Melee battles have both the attacker and defender roll a 20 sided die for melees results. This technique provides a wide range of results making melee battles exciting.

Conclusion: BCF is an excellent game for people that want a game that tries to simulate the Civil War battles. Being successful in BCF battles requires developing a plan and the use of orders. Scouting your enemy for size and deployment is necessary for planning. You will need to adjust your play based about your orders, officers and brigade historic capabilities. This is why BCF is interesting and exciting.

John A. Lang II



Rating:
[5 of 5 Stars!]
Shouting the Battle Cry of Freedom
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