Compelling Game
Warning: The author recognizes by noting that its random element, dice, plays a big factor in your campaign outcome. Also, we all know ghost towns exist.
In the week that I have owned the game, I have felt a strong urge to play every day. With six games played, I have won two, resigned three, and lost one (played all the way to turn 100). Two of the resigned games I played early as novice. I blame lack of experience. The remaining resigned game had a horrible streak of one and two pip die rolls, which simply spiral your resources into mucky goo. Even during that worst luck game, it still felt satisfying during many turns therein to defeat some challenges of events. At its worst, you hold hope that things will turn around -- probability and all that.
If you can hedge against the die rolls early and mid-game, it offers many just rewards.
I have felt inspired by this game with its incredible balance despite random pitfalls.
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