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Shadowplans - Single - Mini Mall
Publisher: Shadowplans
by JD S. [Verified Purchaser]
Date Added: 09/10/2018 06:53:14

I am hard to please; it is tough to get a five star review from me. And I am a fan on Oones maps, which are truely outstanding while being inexpensiver. But I thought I would risk a buck on this line, and I was amazing impressed. You get numerous variations of the same map, high-quality, and cheap. I will be buying more of these.



Rating:
[5 of 5 Stars!]
Shadowplans - Single - Mini Mall
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Cold & Dark
Publisher: Modiphius
by JD S. [Verified Purchaser]
Date Added: 09/10/2018 00:10:57

As a system, the game is uninspired junk. It brings nothing new to the table.

As a setting, it has a lot of high-level detail; they even name every member of the six-person Senate/Cabinet. However, they don't bother to tell you how many Marines are in a squad; which are you more likely to meet: a Marine patrol, or the six people who run the galaxy? This odd set of prioritries is a common thing; for example, whores got a full page explaining their training, regulations, medical exams (shockingly primitive), and so on. Thirty years of RPGs and I never knew that you needed that much explanation of prostitution.

The writers need a good editor, as the writing is very unpolished. The writers also have a seious love affair with acronyms, to the point where the already basic writing style is badly obscured,

The alien options (all of whom want to kill Mankind) are simply the 'alien' of the same movie, Reavers from Firefly, zombies, and Reavers from Serinity. All these creatures/villians fight at melee range, which for some reason the rail-gun armed PCs must fear. There is no explanation as to how races whithout artifical or ranged weapons have developed FTL drives.

Just to be safe, the equipment list includes a variety of swords so if you get tired of killing from a distance you can run around waving a sword. The USA hasn't issued a sword or cultlass for combat in over a 130 years, but in space apparently they're still viable. Of course, given the weak combat system, firing a rail gun on full auto and hitting someone with a moderately sharpened strip of iron are about equally effective...

They devoted pages discussing how planetary cores are mined, but provided no rules or information in case the PCs wanted to try running a load of contraband. Or rules for mining planetary cores, in case the PCs are thrilled with all the material on core mining and the GM lets them have a multi-billion credit corporation in PC creation.

All maps and techincal drawings are on their side so pdf buyers are inconvienenced as much as possible. This is especially noticable as nothing in the maps or technical drawings would prevent a modest re-arrangement of data to allow them to be displayed legibly.

Since this is a game built around space travel (to include a chapter of star ships), the rules on space travel make it slow, clumsy, and PC unfriendly while avoiding hard science. Oh, and being in space can drive your PC insane.

And here's another throwback to failures of RPGs past: in addition to a blizzard of acronyms, the writers decided that it was just too cool to use words in place of, well, ordinary words. You don't have a PC, you have an avatar. You don't have a PC sheet, you have an avatar interface. You don't lose sanity, your PC gets 'cold' (although the descriptions of the various levels of 'cold' use the word 'insanity' a lot). You don't have armor, you wear a Enemy Encounter Suit (an EES COG to be precise). Between the acronyms and 'let's use different words', explaining this nightmare to your players will be rough; or you could simply ignore the writers and call insanity insanity.

There's nothing wrong with ripping off movies for material, but instead of making sure that evey major agency in the galaxy has a motto (they do), you might want to explain why races who fight only with claws or edged weapons have developed FTL travel. And throw in a paragraph about taxs and orbital traffic control so smuggler campaigns coul;d have something to work with.

At just over $6 there is enough interesing bits that you could use (certainly not the system) to expand a sci-fi campaign using a better game system and setting.



Rating:
[2 of 5 Stars!]
Cold & Dark
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Elite Dangerous RPG - The Worst Intentions
Publisher: Modiphius
by JD S. [Verified Purchaser]
Date Added: 09/05/2018 07:31:08

Yet another 'SpecOps in Spaaaaaccccee'. Nothing special to recommend it.



Rating:
[3 of 5 Stars!]
Elite Dangerous RPG - The Worst Intentions
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Heroic Maps - Giant Maps: Kittywitch Woods Day
Publisher: Heroic Maps
by JD S. [Verified Purchaser]
Date Added: 08/23/2018 23:27:29

While this is a very pretty map, the cost to size ratio is poor. You could buy five Oones maps for the price of this one.



Rating:
[3 of 5 Stars!]
Heroic Maps - Giant Maps: Kittywitch Woods Day
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0one's Blueprints: The Ruined Town, Hill of the Haunting Spectre
Publisher: 0one Games
by JD S. [Verified Purchaser]
Date Added: 08/23/2018 23:26:16

I'm a huge fan of Ones, but this particular product is betterr than the usual high standard.



Rating:
[5 of 5 Stars!]
0one's Blueprints: The Ruined Town, Hill of the Haunting Spectre
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ZWEIHÄNDER Grim and Perilous RPG - Early Access
Publisher: Grim & Perilous Studios
by JD S. [Verified Purchaser]
Date Added: 08/22/2018 12:03:14

War Hammer FRG with a twist and a d100 system. Solid work.



Rating:
[5 of 5 Stars!]
ZWEIHÄNDER Grim and Perilous RPG - Early Access
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Runemastery
Publisher: LootTheBoss
by JD S. [Verified Purchaser]
Date Added: 08/22/2018 12:01:47

I rusked a dollar on this, expecting to get burned by the usual drek, but I was very (and pleasantly) surprised. This is a very good product, easily adapt to any system. My only complaint is that while it has a verey high standard for interior decoration, it woulds be a print cartiridge killer if you wanted to make a hard copy.



Rating:
[5 of 5 Stars!]
Runemastery
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Crimson Sea - Virtual Boxed Set©
Publisher: 0one Games
by JD S. [Verified Purchaser]
Date Added: 08/22/2018 11:59:01

Oones has high standards, but this product exceeded even their high quality. Truely great! I've used the map as a virtual tabletop battlemap, and it kept my players busy for five sessions.



Rating:
[5 of 5 Stars!]
Crimson Sea - Virtual Boxed Set©
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100 Folks Of The Old West
Publisher: Fishwife Games
by JD S. [Verified Purchaser]
Date Added: 07/22/2018 19:18:51

Paid 0.75 for it. As such, it wasn't bad. One page with 100 namres and a single sentence. It felt like the product of a random generator, but it could be useful for NPCs who make a brief appearance and then vanish.



Rating:
[3 of 5 Stars!]
100 Folks Of The Old West
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Delta Green: The Last Equation
Publisher: Arc Dream Publishing
by JD S. [Verified Purchaser]
Date Added: 06/01/2018 04:32:57

The scenario is decent enough despite several glaring errors, but the organization is terrible and there is no table of contents. Especially lascking was asny sort of GM's summary which would have tied the entire mess together.



Rating:
[2 of 5 Stars!]
Delta Green: The Last Equation
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Aces & Eights: Shootist's Guide
Publisher: Kenzer & Company
by JD S. [Verified Purchaser]
Date Added: 05/08/2018 11:08:42

The product comes in two parts: a section contains new rules, noteworthy being the rules on mules (oddly left out of the core book) and expanded rules on horses, which was good. Production values were high, and the Big Game shot clock was an excellent add.

The second section a large variety of of new targete siloutess, and this is where the product fails miserably. First, sheer body count seemed to be the goal; why PCs would need the full tactical rules to shoot a rat, beaver, or a turkey is not clear.

But the biggest fasilure is that unlike the core book and free pack these silouettes are not simple line drawings, but ink cartridge killing art done in filled-in black and gray.

This feels like a pack of poorly-done targets added to errata to justify bulking up the price.



Rating:
[2 of 5 Stars!]
Aces & Eights: Shootist's Guide
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Aces & Eights: Gun Deck
Publisher: Kenzer & Company
by JD S. [Verified Purchaser]
Date Added: 05/07/2018 00:52:21

Not a bad product, although they desperately need to include a blank card so users could add weapons.

They also used photos of some modern weapons, and had some serious typos, giving drastically wrong year models and mixing up calibers. But a little Paint fixed those problems.



Rating:
[3 of 5 Stars!]
Aces & Eights: Gun Deck
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Deadlands Reloaded: Player's Guide
Publisher: Pinnacle Entertainment
by JD S. [Verified Purchaser]
Date Added: 04/30/2018 18:11:31

Still a comic-book setting without much in the way of sense, style, or substance. Much like Rifts, they hurl everything into one setting: Old West, Occult, the saddest steampunk avalible, and anything else they can think of.

JUdicious editing and adult leadership would have taken a promising concept and produced two great settings.



Rating:
[2 of 5 Stars!]
Deadlands Reloaded: Player's Guide
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0one's Blueprints: Way Inn
Publisher: 0one Games
by JD S. [Verified Purchaser]
Date Added: 04/30/2018 18:08:40

YOu simply cannot go wrong with Oones p[roducts. I have nearly all their blueprints, and they are all first rate.



Rating:
[5 of 5 Stars!]
0one's Blueprints: Way Inn
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Maps of the American West for Fantasy Grounds
Publisher: rpg.works
by JD S. [Verified Purchaser]
Date Added: 04/25/2018 13:59:57

Not a bad product. The maps are vintage, most from 1874, but they don't include map scale (not a big issue because they're still the same size today). My only complaint was that for some reason some of the states are cropped, losing up to a third of some states, Minnesota for one (I grew near Minn so I noticed that one in paryicular) and Texas for another.

The undated full-nation map is a pretty solid addition. In all, a solid four-star buy. I wouldn't pay $5 for this product, but it's well worth two or three.



Rating:
[4 of 5 Stars!]
Maps of the American West for Fantasy Grounds
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