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The Wiccan Character Class Pay What You Want
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The Wiccan Character Class
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The Wiccan Character Class
Publisher: Dungeon Masters Guild
by Alastair M. [Verified Purchaser]
Date Added: 05/15/2016 09:00:57

Some interesting ideas here for a new magic-using character class, which has more than a little of the shaman about it. There are a few oddities about the write-up, such as the unexplained, but apparently important, "undead thrall" on page 4 (Rite of Bone). Perhaps the greatest difficulty for me is what seems the retrograde step of reintroducing very specific spell components in the form of the poorly-described "spirit candles" needed to cast all non-ritual Wiccan spells. D&D 5e seemed to have a nicely streamlined view on material spell components (if you carry the pouch, you have the components always with you, in essence, or you use a magical focus which negates the need for them), because except in rare cases when such components had a distinct story value - as is still the case - that's what a lot of players and DMs eventually agreed upon, to improve playability. By contrast, a lot of a Wiccan's time seems to be spent worrying about these candles - endlessly slaughtering living creatures to make them, actually making them, then lugging them around just so you can find you don't have quite enough of the dratted things at a key moment in combat. Not sure this will make for a playable adventuring character, unfortunately, though perhaps of use as an NPC now and again (slaughtering living creatures just for magical components seems inherently evil, after all!).



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