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Consent in Gaming
Publisher: Monte Cook Games
by Lee S. [Verified Purchaser]
Date Added: 08/04/2020 07:43:12

What's really needed is just a paragraph or two in the Gamemastering section or DM Guide about reading the players and knowing if/when to avoid things that appear to bother them. If a player is uncomfortable and the dm doesn't respect that, they should just find a different group or dm. WWGGD (What would Gary Gygax do?)



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Consent in Gaming
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Four Against Darkness
Publisher: Ganesha Games
by Lee S. [Verified Purchaser]
Date Added: 07/31/2020 20:32:26

I was a bit hesitant because I already know how to play rpgs solo, have played a solo dungeon crawl with 2nd Edition AD&D fashioned after Diablo, and I've played Castle Ravenloft. What finally got me to buy the book was when I saw the Boardgamegeek page and saw how people were customizing the game and expanding on it. Along with all the affordable add-ons being released for it, the customization of adventure content has really grabbed my interest. That, and it's a lot less cumbersome than AD&D. Especially if you factor in four characters.

I wouldn't mind a guide on how to create custom classes, but I doubt we would see something like that until after all the official classes have been released. This is something that eventually hurt Castle Ravenloft for me. Meanwhile, I can collect all the monsters and make my own vermin, minion and boss charts to fit the theme of my games.

I also like that playing a campaign is possible, but it's left to the player to define as they see fit. This way, new players have a game to play that's focused more on the dungeon crawl experience. As they get accustomed to that, they can add a village or a regular travelling merchant to slowly introduce campaign elements at their own speed. If that's what they want.

Good job on finding a good balance between rpg and board game and solo play. And a special thank you for making something of such quality for solo players, who (contrary to popular belief) don't just play solo because they don't have a group.



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[5 of 5 Stars!]
Four Against Darkness
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Lone Star: Solo rules for Mothership RPG
Publisher: PPM
by Lee S. [Verified Purchaser]
Date Added: 07/10/2020 22:41:56

Nice solo companion for Mothership. I really like the adaptation of the PC emulator for giving crew an edge in the game. -Arcturus



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[5 of 5 Stars!]
Lone Star: Solo rules for Mothership RPG
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Mothership: Player's Survival Guide
Publisher: Tuesday Knight Games
by Lee S. [Verified Purchaser]
Date Added: 07/08/2020 23:25:38

Really captures the feel of Alien and other sci-fi horror ideas without getting bogged down. You're up and running with just 44 pages. Also useful as a plug-in for other games that may need some help getting the right aesthetic.



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[5 of 5 Stars!]
Mothership: Player's Survival Guide
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Blood and Vigilance: Modern Superhero d20
Publisher: RPG Objects
by Lee S. [Verified Purchaser]
Date Added: 04/04/2004 00:00:00

I, too, was considering getting Mutants and Masterminds. I may still, just for the gamemastering info.

But these are the rules I'll be using, since it plugs into D20 Modern. I'd much rather expand a game I already play than start a whole new one.

It's a great addition to the d20 Modern rules.



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[5 of 5 Stars!]
Blood and Vigilance: Modern Superhero d20
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Modern Player's Companion, Volume Two
Publisher: The Game Mechanics
by Lee S. [Verified Purchaser]
Date Added: 07/18/2003 00:00:00

Great addition to the D20 Modern game! Includes the classes that were mentioned to appear in Urban Arcana (before they were converted to fx-classes). More equipment packages, too! Can't recommend it high enough!



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[5 of 5 Stars!]
Modern Player's Companion, Volume Two
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by Lee S. [Verified Purchaser]
Date Added: 07/08/2003 00:00:00

I was very impressed with the Modern Player's Companion. Like mentioned in the other comments, it doesn't spend too much time on fx-based characters or scenarios, which is a plus.

The book is well laid out and easy to navigate.

I, too, think that the class combinations and equipment packages were most likely the best parts of the book. Even though I originally bought it for the advanced classes. And those are great, too. The Gentle Warrior is my fave out of the bunch.

I really appreciate how much work The Game Mechanics have put into this. And what helped me give the product five stars is the support on their website. Even when you get this, be sure to pick up the (free!) Complete Feats pdf. It's listed as the demo on RPGNow for Companion 1 and Companion 2 and is basically an updated Feats list which includes all the feats from D20 Modern, Urban Arcana, Ultramodern Firearms, and Modern Player's Companion 1 & 2.



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[5 of 5 Stars!]
Modern Player's Companion, Volume One
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