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FIRE TEAM : VIETNAM English Rules
Publisher: BATTLESPROJECT MAPS
by Patrick N. [Verified Purchaser]
Date Added: 08/06/2015 20:29:58

I only just recently bought this product, so I can only give a 1st impression review, but overall I am very happy with this product.

The game uses a scale where each counter represents 1 to 3 persons while combat resolution is handled per soldier within a unit. As such this hopefully will help speed up play by reducing the total number of counters on the board, while still retaining the ability to track injuries and losses (and their related effects on combat ability of a unit) on a per person basis. Overall, although the game is print to play and as such the final appearance may depend on the printer that you use, the graphics in the boards and counters provided look very good. The use of geomorphic boards in a hexagonal shape is a very nice feature and would appear to provide many opportunities for variation in setting up scenarios. Also the inclusion in the rule book of photographs of real world samples of the terrain depicted on the map seemed very helpful to me in better understanding the difference between the different terrain types such as short grass, long grass and elephant grass, for example.

I also like the layout and overall style of the counters provided, as they seem to convey the necessary information in a usable format. And the overhead view of the soldiers/personnel on the counters seems well suited to the “eagle eye” view of the playing area provided on the maps, while also making it easier to me to readily figure out a units facing and such. The game also appears to have an interesting approach to command and control that I am interested to try out. Overall, the only two real down side that I have encountered so far are that I had a little trouble in initially printing a couple files, and, because the rules appears to have originally been written in French and translated to English some of the language and wording may be a little hard to understand at first (as well as some of the text in some of the images still being in French). Specific examples include where;

  • “counters” appear to sometimes be referred to as “pawns”
  • The term “movement potential” is used in place of something probably equivalent to “movement points”
  • The term “minimum expense of PM” appears to be used as the likely equivalent of “movement point costs” (or something similar)
  • “Valor” or “valeur” appears to sometimes be used instead of “value”
  • “Potential of Vision” appears to mean something similar to “Observation Points”
  • And reference is made to how certain types of terrain “don’t embarrass the movement to feet” or “don’t embarrass the Line of View” where I suspect the authors might mean that they don’t “hinder” or “inhibit” or may “restrict” these things

In general this is not too big a deal, but may result in the need to reread some of the rule a few time to try and make sure that you fully understand what they appear to be saying, and it may be a good idea to go over some of the issues with whoever you may be playing against to make sure that you are both “on the same page” with how you are interpreting things.

Finally, one thing that I really like about the game is that awhile ago I had bought one of those small books that you see on the rack at gaming stores discussing Infantry Actions during the Viet Nam War that discussed different small unit tactics for different actions and how the different forces involved sometimes organized their troops in different manners. This game appears to be very suitable for trying to recreate some of these different type actions as well as trying out different unit organizations.

Specifically, it seems like it should be relatively easy with this game to try out similar missions using either a three fire team USMC squad, a two fire team USA squad, or an Australian/Commonwealth based squad. Additionally, the unit size in the game appears to even allow a player to experiment with the specific order of his troops (such as placing his/her machine team or grenadiers near the front, middle or back end of a column, etc) while moving in different formations. As such, this game appears to potentially fill an interesting niche to me.



Rating:
[5 of 5 Stars!]
FIRE TEAM : VIETNAM English Rules
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Creator Reply:
Hello and thank you for your constructive criticisms! I am French, rules(rulers) were written in French and translated into English thanks to a software, where from problems of understanding! I am going to rectify them. Franzi
Quick Decks 1: Starter Pack
Publisher: DSL Ironworks
by Patrick N. [Verified Purchaser]
Date Added: 04/06/2012 18:15:29

I really like this product and think that it is a good value for the money.

In general its just a very simple set of starship components scaled to a 25mm scale, all represented by simple, cleanly laid out line-art. As such its very printer friendly and several optional layouts are provided for typical sized staterooms and such.

If you can afford the modest price, and are looking for the ability to lay out some generic deckplans for adventuring, I'd highly recommend it.

If you already have your own set of detailed deckplans, you probably wouldn't need this product.

If you have some generic deckplans without internal details of internal layout and stuff though, this product could be of use to help you fill out some of those spaces.

Pat



Rating:
[5 of 5 Stars!]
Quick Decks 1: Starter Pack
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Bounty Head Bebop
Publisher: Heroic Journey Publishing
by Patrick N. [Verified Purchaser]
Date Added: 12/11/2008 21:05:43

Hi,

I originally bought this game mostly just out of curiosity, though I have pretty muchly like what I have seen. Unfortunately I haven't yet had a chance to run a game yet, so right now all I can really comment on are the game basics.

The rules are 130 pages long and include chapters on "The Basics", "Skills", "Edges & Flaws", "Feng-Shui' & "Psychic" Powers, "Money & Equipment", "Doing Things", "Combat", "Setting Notes", and an Appendix with stuff like Sample Character Creation, a Character Sheet, a sample intro scenario and an index.

In general the game uses something called an"Inverted 20 System" for resolving all action, with all rolls being done with a single twenty sided die.

One of the things I really liked about the rules is the character creation and the use of things like "Luck & Surge Points" and "Edges & Flaws". All characters start with a certain number of Ability Points and its up to the player to to distribute them among the 3 basic physical and 3 basic mental abilities. The game provides tables for all these abilities to help new players relate the numbers to what they represent. For example, a rating of 2 in one of the physical abilities might be typical of an adolescent character, whereas a rating of 5-6 might be more typical of an olympic type athlete, which I found helped me better understand the character and made them more than just a series of numbers.

Characters also start with a certain number of skill points, which the player can allot to a range of different skills. Here the rules also provide tables that relate skill level to real world equivalents (such as 0 signifying that you are untrained in that skill, 3 meaning that you are average and 4 being above average, etc). In addition to this the player can select a small number of edges for their character (such as acute eyesight or hearing, being a marksman, being ambidextrous, or having political, law enforcement, or underworld ties). Similarly, you can also give your character some flaws such as being clumsy, having allergies, or maybe being a compulsive gambler etc. By giving your character flaws you can select additional edges, and together the use of Edges & Flaws seems to be another nice touch that also helps better flesh out your character.

Overall I also really like the layout and look of the rules, and the artwork is nice though very limited, with some images being re-used in several places. It would have been nice if the authors could have included more/different images.

In conclusion, its clear that the game is meant to reflect the setting and feel of the similarly named anime series, and I guess this is one thing that may be an issue for some players. On the one hand the rules can be seen as an homage to the anime series, though its possible that others may instead see it maybe a possible exploitation of other's work. In general, I think I fall into the first category, but I suspect that each player may have to decide for themselves. Overall, my rating is 4 stars.



Rating:
[4 of 5 Stars!]
Bounty Head Bebop
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