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Monday Mutant 1: Junko
Publisher: Outland Arts
by Russell T. [Verified Purchaser]
Date Added: 07/21/2019 14:46:57

It would appear that William McAusland is releasing the Monday Mutant series in order to build excitement for the upcoming TME Expansion Rules which are slated to be released in September. If that is indeed his plan, its a good one!

The Junko, Monday Mutant 1, is a great addition to the incredibly detailed menagerie of horrors that populate the TME world. This horrible, ogre-like creature would be an unwelcome surprise for a group of excavators exploring the ubiquitous ruins of the future. Among the Junko's many unique traits is it's penchant to use loot to bait adventurers into an ambush. Now there is a whole side-adventure right there! In addition to the monster stats and great art, the PDF comes with a unique loot table and a list of of 10 unique mutations for the Junko, which makes it feel like you are getting 11 monstes for the price of 1!

And the price is right for this Pay What You Want PDF! The suggested price is $0.00, which makes this an absolut steal.

There are a few minor typos, but they shouldn't impact your enjoyment of this beasty. TME is my favorite post-appocalypes game. It's easy to play and packed with as much detail as you want to use. if you are leary about buying the main rules, download the Quick Start rules when you download the Junko and give them a try. it's a fantastic game!



Rating:
[5 of 5 Stars!]
Monday Mutant 1: Junko
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White Box : Fantastic Medieval Adventure Game
Publisher: Seattle Hill Games
by A customer [Verified Purchaser]
Date Added: 12/10/2016 15:52:03

White Box, as assembled by Charlie Mason, is an awesome gaming tool! I am an old gamer, and i have been playing the game since 1975. i started with the original white box and have tried the game in all its incarnations. But i still love the old rules, and i'm a huge fan of the OSR movement. Sure the game is easy to learn and play, and nastalgic, but it is primarily a tribute to those facets of the game that got us hooked in the first place.

Waying in at 170 pages, White Box would be a prize at $10.00, but its free! You need to download this game and play it! The book is laid-out well, and is an improvement on other editions of the game. The Will McAusland art is beautiful and evocative. Sure it's from his clip-art packs, but it looks great and was thoughtfully placed within this book.

The print-on-demand copy of this book is excelently constructed, sturdy and ready for rough use at the table. At less than $6.00 for the soft cover I plan to get multiple copies and hand them out to my players. Spread the love! Lulu also has different covers availible. I got the Stefan Poag cover and it looks great!

GET THIS GAME AND PLAY THE HELL OUT OF IT!!



Rating:
[5 of 5 Stars!]
White Box : Fantastic Medieval Adventure Game
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The Mutant Epoch
Publisher: Outland Arts
by Russell T. [Verified Purchaser]
Date Added: 09/20/2015 17:00:38

The Mutant Epoch (TME) is a fantastic game and an incredible labor of love...and to think I almost passed on it! I'm old. I have been gaming since the '70s, and I love it. But I have a family, job, etc. it's hard for me and my friends to find time to game or even prep. At 246 pages, TME seemed like more rules than our group wanted. But I kept hearing great things about the game, and as some of my group really enjoys the post-apocalyptic theme, I decided to give it a try. I am so very glad I did.

I was surprised to find that the actual rules comprised only about 26 pages of the game. You can learn the rules in less than an hour! And the rules are good...simple, straight forward, but rich in detail. Almost every conceivable situation seems to be covered by a rule that is both logical and intuitive. Combat is detailed, and hazards are frightening. The game is a joy to play...and to read.

Most of the page content is devoted to detail that brings the setting to vivid life. The book is lavishly illustrated with Mr. McAusland's beautiful black and white art. There is an illustration on almost every page, and 3-5 on most. Character creation is richly detailed, provides a framework backstory, but still only takes about a half hour or less to roll up a new one. I think the 30 page selection on creatures has a piece of art for all 104 original creatures...and they're pretty horrifying!

That's one of the best things about TME. The creatures and encounters are all so new and original that the games are absolutely filled with suspense. No boring goblins or ho-hum orcs here. With brand new creatures and scores of horrible mutations, my PCs have no idea what to expect! There hasn't been this much "fear and loathing" around my game table since the 1st edition of Call of Cthulhu. Our games are young again, and the world bright and terrible.

Finally, the folks at Outland Arts obviously put a lot of love into this creation of theirs, and it shows in the excellent products the make. But they also value their customer and fan base, and cheerfully answer questions and provide support for their game. If you are interested in a post-apocalyptic game, I can not urge you to purchase this product strongly enough. It's just so much fun!

Reviewer's Note: one criticism of this game that I have seen a couple of times deals with sexism and the prevalence of non-voluntary sex labor in the game setting. I would like to point out that we have a sorrowful amount of that in the real world today. I can't imagine why anyone would assume that the situation would improve in a desperate post-apocalyptic future. It's a grown-up game that tries to envision both the good and bad aspects of this grim future. That being said, it's a subject that has never been the focus of our group's games. You have the complete liberty to ignore it in your games as well. Please, let's censor ourselves, and let our artists create in freedom.



Rating:
[5 of 5 Stars!]
The Mutant Epoch
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One Day Digs 1 and 2 Double Feature
Publisher: Outland Arts
by Russell T. [Verified Purchaser]
Date Added: 09/20/2015 15:12:11

The Mutant Epoch (TME) has become one of my favorite RPGs. It's simple mechanics and wealth of detail make it a true stand-out in the gaming world. But many of my friends are reluctant to try a new system, as most are married to D20 games(nothing wrong with that).

One Day Digs 1 and 2 is a great way to introduce new players to the system. As the product teaser says, these short adventures are designed for this purpose...short intro sessions at a con or store. They accomplish this task beautifully!

The first adventure is pretty straight forward and introduces the players to the TME system, and some of the grim hazards of this post-apocolyptic world. The second adventure is a hunt for missing laborers and supplies, but the end of the adventure requires quick thinking and tactical planning if the characters are to succeed and/or survive. Each adventure is designed to be completed in 2 to 4 hours of play, but are easily expanded. Our old-school group finished the first in about 3 hour, but took over 4 hours on the second adventure...nothing extra added, their first experience made them cautious.

At 9 pages, this product is packed with quality adventure, great maps and evocative art. If I had payed five bucks for this product, I know I would have gotten my money's worth, but at Pay What You Want, it feels almost like stealing. But Outland Arts is good to their customers, so, don't feel guilty, give it a try!



Rating:
[5 of 5 Stars!]
One Day Digs 1 and 2 Double Feature
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Silent Legions
Publisher: Sine Nomine Publishing
by Russell T. [Verified Purchaser]
Date Added: 04/02/2015 19:13:38

No fan of horror gaming should be without this book! Kevin Crawford made Sine Nomine a stand-out publisher with the release of Stars Without Number (SWN)...simple sic-fi rules with old-school charm. Other Dust (OD) continued the evolution of the system with all the gritty and weird post-apocalyptic rules built into the system. Silent Legions continues to build on this great rules system. If you have enjoyed SWN or OD, you will almost certainly like this system as well…and they are all truly compatible, just plug or pull what you want in your game.

Silent Legions has four investigative character classes with built-in backgrounds and character creation is a simple 15 minute exercise, which is good because characters are as expendable in this horror environment as you might imagine. The skill system, identical in operation with SWN and OD, is simple and elegant, and balances character ability with character level. Combat uses the familiar d20 mechanic that has been successfully modified for SWN and OD. The addition of a "Slaughter" dice thrown with your standard damage roll makes combat unpredictable and terrifying. Finally, the magic system is great, with psychic talents, Grey Magic, and a truly wicked version of the Black Arts. Everybody better beware. I ain't Kiddin!

However, the real value of Sine Nomine's products comes from the fantastic sandbox resources they provide to gamers. Silent Legions is no exception. For any fan of horror gaming, the Mythos, Alien, and Cult generators are worth a great deal more than the coast of the product. The sandbox is where Sine Nomine always rewards its gamers. These resources make a Gm's life easier, and keeps the setting fresh for the PCs. And the "tags" are so portable from system to system. The tags that make a location scary or a cult freaky in Silent Legions will do the same in SWN, CoC, or Pathfinder.

If i had a single complaint, it would be with respect to the fear and sanity system. As I interpret the rules, every character has 90 or 100 sanity points, with no respect to wisdom, intelligence, or the lack thereof. And sanity points are lost quickly, only to be regained in dribbles with level increases or taking 'deliriums'...phobias that can make a character pretty quirky, AKA fun to play. Fear and shock don't seem to have short-term effects. If you consider these shortcomings, they are easily fixed with simple house rules that can be imported from plenty of other systems. Regardless, the dark and brooding setting is likely to accomplish anything the rules don't.

Don't pass on this title, it is well written, well organized, and valuable far beyond the the CoC genre.



Rating:
[5 of 5 Stars!]
Silent Legions
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