Wargame Vault
Browse Categories







Back
Other comments left by this customer:
5150: New Beginnings - Urban Renewal
Publisher: Two Hour Games
by Stefan C. [Verified Purchaser]
Date Added: 07/27/2014 11:29:00

5150 NHC presents a very detailed system, highly applicable to solo play, for determining events in a cyberpunk, near-future setting. Events are encounters with NPCs. This is a perfect sandbox system. Although a set of events should best be determined before play and used as the game progresses, the level of detail is such that with no preparation the GM can handle a game session, although the game would be rather slowed down. The probability if an event occurring depends on the time of day and the area in the city. Once an event occurs, there are many tables to determine the social class of the NPCs encountered (from very wealthy to criminal element), their race (human or one of five alien races), how many there are and what kind of reaction they will have when they meet the PCs. Reaction depends on the difference in social class, whether the NPCs have encountered the PCs before and other factors. Most encounters can be categorized as either combat or social. There are also rules for what happens when the PCs are at home. Events such as burglaries and police raids are well covered. There is also a system to determine combat and character generation, but this system can be replaced by any other SF gaming system if a rules-lite system is not your preferred way of roleplaying. In addition to the rules for sandbox playing, there is the setting which in my view is very good. New Hope City is a city of humans, aliens, cyber enhanced individuals, low-lifes, mega corporations, mercenaries and all the other ingredients which make a very believable cyperpunk environment. I give this game 5 stars because it is the best system to determine events I have ever seen. I even think the system could be applied to fantasy or other genres, with a bit of work from the GM.



Rating:
[5 of 5 Stars!]
5150: New Beginnings - Urban Renewal
Click to show product description

Add to Wargame Vault Order

Passages
Publisher: Blue Devil Games
by Stefan C. [Verified Purchaser]
Date Added: 05/03/2009 12:57:09

The game is based on the classics in fantasy literature, mostly those written in the Victorian Age (1837 – 1901). The game mechanics are OGL (characters have Strength, Constitution, etc.) with certain simplifications - there are no character classes or experience points. Characters evolve through energy points which allow them to gain advantages such as increasing skills and hit points.

The game presents a series of genres: Fantasy, Horror, Science fiction, Adventure, Comedy, etc. For each genre it lists works of literature of that genre. The system permits play in each of these genres.

The setting of the game is a “multiverse” called the Book without End. It is an infinite number of universes which all linked through portals. For example, Jonathan Swift created a portal to Lilliput in his London living room. One of Melville’s characters – Bartleby – found a way to access a utopian world in the numbers of the accounts he was working with; which explains why he doesn’t want to leave his office (“I prefer not to…”). Alice found a world of her own.

Not only is the game very good, it also creates incentive to read the authors which are mentioned throughout the rules.

The art is brilliant. It is a mix between modern drawings, and drawings from the 19th Century.

There is a long presentation of 19th Century London which gives a good feel of the place.



Rating:
[5 of 5 Stars!]
Passages
Click to show product description

Add to Wargame Vault Order

Displaying 1 to 2 (of 2 reviews) Result Pages:  1 
Back
0 items
 Gift Certificates