The game is based on the classics in fantasy literature, mostly those written in the Victorian Age (1837 – 1901). The game mechanics are OGL (characters have Strength, Constitution, etc.) with certain simplifications - there are no character classes or experience points. Characters evolve through energy points which allow them to gain advantages such as increasing skills and hit points.
The game presents a series of genres: Fantasy, Horror, Science fiction, Adventure, Comedy, etc. For each genre it lists works of literature of that genre. The system permits play in each of these genres.
The setting of the game is a “multiverse” called the Book without End. It is an infinite number of universes which all linked through portals. For example, Jonathan Swift created a portal to Lilliput in his London living room. One of Melville’s characters – Bartleby – found a way to access a utopian world in the numbers of the accounts he was working with; which explains why he doesn’t want to leave his office (“I prefer not to…”). Alice found a world of her own.
Not only is the game very good, it also creates incentive to read the authors which are mentioned throughout the rules.
The art is brilliant. It is a mix between modern drawings, and drawings from the 19th Century.
There is a long presentation of 19th Century London which gives a good feel of the place.