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Blade and Lockpick. A game engine for solo and two player games
Publisher: Nordic Weasel Games
by Ian R. [Verified Purchaser]
Date Added: 12/12/2017 11:32:32

The dice pool system is interesting and I can see the potential in the core mechanics. They resolve in an interesting manner although I do regret the choice to use 1 die per skilled character, simply because it leads to more reaching than I enjoy just to have moderate odds of success.

Even the example of the thief picking a lock and "This character had crafted a fancy set of lockpicks in the past so he was assisting" isn't my idea of narratively important and it's drags the speed of the game down a bit.

Complaint aside, it's easy to house rouse and enjoy the pooling.

As for solo play, it contains a few random tables for mythic style gaming, but I can't see myself using these tables over what I already have. Besides, I didn't find this style of play particularly engaging and this won't be dethroning any of my current favorites.

At the end of the day I can't say I'm satisfied with the purchase. The price was too high for it's contents. It's worth a picking up for the dice pool mechanics, but I'd recommend waiting for a sale.



Rating:
[3 of 5 Stars!]
Blade and Lockpick. A game engine for solo and two player games
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Creator Reply:
Cheers! I am sorry you didn't feel satisfied but I appreciate you sharing your thoughts. Relying on multiple characters was intended as a way to let more than one character be included in a scene. As you suggest, its easy enough to house rule that, if you prefer avoiding that or feel it is too much of a reach. Best wishes! Ivan
Friday Night Fights 2nd Edition
Publisher: Two Hour Games
by Ian R. [Verified Purchaser]
Date Added: 12/11/2017 18:25:28

If you're in the mood for a boxing game, this is a great way to fill the time.

Up front, If you're going to play solitiare matches you need lots of dice. A whole lot of dice.

The rules themselves are fairly quick and easy to pick up. Once you've got the core loop the play is extremely quick and exciting. Due to the way the stats function, even AI boxers tend to fight differently.

Special notice should go to the Bonus Dice mechanic that allows players to gain advantages on any roll. These work really well during multiplayer matches because they add a real stategic aspect to the dice-chucking fight.

This just fall a bit short in solitaire because the AI tends to blow their energy in the first couple rounds. It feels a bit easy to exploit this fact, though it hasn't dulled my enjoyment at all.

I'll just likely house rule some things to let the AI recover between rounds. This will keep it fairly unpredictable and hopefully work as well as the multiplayer fights.



Rating:
[5 of 5 Stars!]
Friday Night Fights 2nd Edition
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Blood on the Blade
Publisher: STUDIUM CMLXV
by Ian R. [Verified Purchaser]
Date Added: 12/11/2017 00:05:48

This one managed to surprise me in alot of ways despite being a veteran of the genre. It takes well known concepts and snaps them together in a unique fashion. Whether it's the (Potentially frustrating) chit draw initiative or the system for getting damage and hit rolls with one roll it manages to stand out.

The core rules play well and lead to some genuinely interesting encounters. Each faction has it's own feel and they present unique challenges. This isn't to say that it's without a little clunkiness here and there, but the experience outweighed th eissues.

The campaign play itself is pretty good. The character growth is fun and there's a great feeling of raising your warband. That said, It benefits from a bit of decision making from time to time. It'll help if you're not afraid to say things like "Oh, this ambush is related to my last quest so I'm facing -that- army". rather than always rolling for opposition.

Overall, I've had a blast with this game and I highly recommend it.



Rating:
[5 of 5 Stars!]
Blood on the Blade
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