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Lanterns on the Dock
by Bob V. G. [Verified Purchaser] Date Added: 07/10/2019 16:46:35

Today I tried Lanterns on the Dock. This game is currently 1$ at DriveThruRPG. It is an eleven page horror dice game. It is advertised as a Roll+Write role-playing game of Horror Investigation set in 1920s New England. You do create a character with five stats and an occupation, but I would not call this a RPG. I did enjoy it, and with some changes I think it could be even more exciting. I have played it once. I did take damage, but I survived. I did lose some sanity, but I was still sane. I successfully investigated three warehouses. I did kill nine cultists (fun). However, I did have problems keeping the lanterns lit on the dock. Six Deep Ones took over two of the docks, Cthulhu made an appearance, and I did lose the game. So, if you like exciting solo dice games, give it a try.



Rating:
[4 of 5 Stars!]
Lanterns on the Dock
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Creator Reply:
Bob. My sincerest thanks for the review. I'm glad you enjoyed the game. As always, never hesitate to let me know what things can be improved upon. Also, in the future, I'll won't label my roll+writes like this as RPGs. Maybe roll+write adventures? Something like that? Thanks.
Cthulhu Nights (CBRPG)
by Tevel D. [Verified Purchaser] Date Added: 05/05/2019 15:00:00

Caveat: I haven't actually played this yet, but I'm excited to try it!

The rules and setting are very straightforward, requiring only a single d6 to play and filling less than 26 small pages. I've read through it a couple of times and have a copy printed out (booklet style) in my satchel awaiting it's moment as a pick-up game on short notice.

First thing to realize, this is a pretty straightforward traditional RPG, and although there are Horror checks and Willpower (embrace the madness), it's more about hitting Cthulhu in the face with a boat then subtle existential dread. Once you embrace this for what it is though, it looks great.

The rules should be quick and easy for just about anyone to pick up. It uses classes and levels, but don't look for splatbooks and hordes of special rules. The classes serve their purpose as classic archetypes for role-playing and to quickly and efficiently build a party of distinctive characters to shoot monsters in the face. Levels are fairly abstracted, allowing the game to support a longer campaign with increasing power levels without levelling tables and managing XP. This all supports the concept as a pick up and play game.

The Cthulhu Mythos serves mostly as a convenient shorthand to engage players in the world. Most long time gamers grok the tropes of Lovecraftian adventures, and as long as you realize this is on the pulpy side it works well. It would be trivially easy to reskin this for a more X-Files/Buffy Monster of the Week type game though if you are planning on using this with the uninitiated.

I'll revisit this review hopefully soon when I get a chance to try it out and see if I'm correct, but I'm expecting to be able to generate characters for a small party in under 10 minutes and take out a cult before the hour is up, assuming I have a single d6, some paper and pencils, and some wiling participants. That it also looks like it would support a long term campaign means it might make a great family travel game. You could probably play this well on a train, definitely a ferry.



Rating:
[4 of 5 Stars!]
Cthulhu Nights (CBRPG)
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Creator Reply:
Tevel! Thank you so much for the kind review! I've been waiting to see if this little homebrew system was interesting enough to gamers for me to warrant make more of them. Based on your current thoughts, it seems so! I've worked and worked to get just the right "pulpy" system, starting with my Micro RPG, than the 2nd edition of that, and this is the final slimmed down streamlined version, and I'm glad you are pleased with what you've read so far. Hearing your feedback makes me feel like I'm ready to do more books in the game line, as well as work on creating print versions for those who feel so inclined. Thank you again.
The Dark West
by A customer [Verified Purchaser] Date Added: 04/19/2018 11:33:22

There I were, having just spent two and a half days in Tombstone AZ, soaking up some the awesome western history there , when I started having nostalgic memories of playing Boothill 2nd ed. back in the eighties ... This kicked off a day long search and review hunt on all available western themed Rpgs, I came across the Dark West rpg here on this site and downloaded it , and read thru it in one sitting and I completely grasped and new how to play it just from one reading, this is now my go to western Rpg ! I liked it so much i signed back in and repurchased it with money this time for the authors efforts . I will briefly list its features ; Three methods of resoloution , Dice , simple cards , and slightly more involved cards .. im really liking what im calling here "simple cards. Character gen is very easy , and quick , yet still has some old school crunch to it . Good selection of weapons , clothing , and gear as well as mounts and things common to the era. Sytem for weapons and combat is what i call easy crunchy , and i can add any other weapon types to it with no muss or fuss. detailed and varied enemies and npcs lists , with room for the supernatatural if so desired . A progression system for attributes as well .... so here I am now very happy with this game system , and im downloading Barbarians of the gothic waste as well as its the same author and system that ive already been charmed by. Hoping to see more of these Micro RPG games ! Thank you !



Rating:
[5 of 5 Stars!]
The Dark West
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Creator Reply:
I really appreciate the review and support. It's been a minute since I've written one of these Micro RPGs, but I'm happy to say I'm working on a new one. I'd considered updating the system, but after seeing how much you enjoyed it, I will be keeping it the same. Again, thank you, thank you, for the kind words.
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