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A fantastic set of rules for younger gamers or beginners, and great for a laid back and quality wargaming session. I really enjoy many of Echidna's titles and this one has been added to my top favorites. Please check it out!
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A very basic set of Fantasy skirmish rules, which is an ideal introduction for youngsters or those new to the hobby. Using 'standard' D6 for all combats, with a few basic modifiers, it provides a game which is easy to pick up, fast paced and quite bloody. A game will probably last 20-30 minutes. A little more explanation of terrain effects might have been helpful.
This ruleset could also be useful for quick resolution of combats in a campaign situation where the narrative overrides need for fine details.
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Great set of rules for younger gamers or those new to the hobby. Combat mechanics are easy to teach and are similar enough to most common combat mechanics to provide foundational experience. The strength of these rules is party building. How party building is presented makes it easy to get started while not being overcomplicated while at the same time providing enough flavor to make it interesting.
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Very nice system. Easy to pick up and start with war gamers new to the system. Does reward sound tactical play.
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A fantastic riules set, easy to learn and great for beginners.
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This is a more advanced version of the Alien Worlds skirmish game that was originally designed for young children. This game differs in using a D10 instead of a D6 for the basic stats so giving a lot more variation in the forces you can field. Like Alien Worlds the system allows you to recreate your favourite movie or comic on the tabletop. As it is now pay what you want it is definately worth checking out if you want a quick and simple skirmish game.
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This is a nicely produced introduction to skirmish gamimg aimed at young children but it should provide entertainment for adults as well. Designed for cheaply available 54mm plastic 'spaceman' figures the rules are simple but the main strength lies in the ability to design your characters for any backgound or movie that you want to recreate on the tabletop. Figures only have two stats, ranged combat and close combat but are then modified by special abilities such as 'commander' or 'brawler'. I found the game enjoyable and would recommend it for a quick gaming fix.
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The fantasy version of Laserblade sci-fi skirmish rules is nice but in my opinion, close combat and above all, ranged combat, are too deadly. This is good for a sci-fi skirmish set, where characters usually run for cover and close combat is relatively rare, but in a fantasy game, bows etc should be less deadly and hand to hand should be a bit more detailed. Anyway if you want a set of very simple rules, maybe for a campaign with multiple games linked, it can be the ideal set of rules. Some special abilities could probably used in the Laserblade rules too, and the Magic rules are a good add-on to the system. I give only 3 stars because I really think that the way combat is resolved could be improved.
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A little gem! Simple but fun D10 sci-fi skirmish rules for 5-10 miniatures each side, with character generation that allows you to play with every miniature in your collection, in every scale (I use 28mm with 4" range). Also easy to customize with house rules; adding characters features, weapons etc. with some adds-on I think they could work for light-hearted WW1-WW2, Pirates etc. Vehicle rules are missing but they can also be made up easily.
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A good introductory set of rules for miniature battles with a few figures per side. The book is clearly written and well organized, with useful pictures and examples.
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The author's evolution of this skirmish system from Alien Worlds to LaserBlade to BattleBlade has brought a unique sophistication to the game system without sacrificing quick play and more importantly fun. System is fast from party creation to scenario play and lends itself to single-session, linked-secenario campaign play. The structure of all three games in this system allows players or run wild with house rules that tweak game play to their vision with little to no playability sacrifice.
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A D10 spinoff of this company's D6 Alien Worlds game, this game caters to children and adults alike who are looking for a simple, straightforward rule set that lets you quickly enter into exciting tabletop battles with virtually any miniature figures you may own. More importantly the system is open to addition of fan-generated rules and special character abilities allowing players to easily adapt this system to other genres.
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Great game for introducing young children to the mechanics of skirmish gaming. Gives children leeway to let their imaginations go wild and create the types of characters they want will no need for complex rules. Game plays smoothly and games can be completed in an hour from character/unit creation to scenario end. For those with slightly older kids (or adults looking for simple, straightforward skirmish fun with any figures they may own) I would recommend that you also look at this company's other offering "Laserblade".
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