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Uncaged: Goddesses
by Anna T. [Verified Purchaser] Date Added: 07/12/2025 15:46:05

At a glance, you have a fantastic collection of 21 adventures in this anthology of Tier 4 Adventures. I've only managed to run some of them at this point, but I feel I need to give a review now. Some of the adventures do have maps provided while others do not, there will be various levels of prep work needed to run the individual adventures. The interior art is amazing so snag screen shots and visuals at every chance you get for players during an adventure.

If you're doing Table Top and Theater of the Mind, maps are likely not necessary. However I find sometimes you do need them with certain groups and players. Moreso if any combat breaks out.

1 - Winter's Mourning - It helps to have information on Icewind Dale and Rime of the Frost Maiden for maps to flesh it out. Notably for the town of Caer Konig, a mountain pass map, a Shrine & Grave site, Caves of Hunger and Necropolis of Ythryn. The rest of the adventure is pretty straight forward and the players had fun playing it. I rewrote Auril's Boon so it's resistance instead of immunity to Cold.

6 - Bonds, Wasted Away - I grapped a map for the ruins of Conyberry to use, a few maps for out in the Astral Plane or Seas and final area. The Gargantuan aberration that shows up, the party found themselves teleporting out there as it is crazy powerful. Wizard broke their staff of power and all it did was activate the mythic stage of Zazzaluth.

7 - The Wounds Once Made - There is no image for the Chronophages, so I ended up grabbing the Langolieers from the book/miniseries of the same name. I pulled Lolth's Throne Map from the Demonweb Pits and a few maps of that area as the party goes to meet with her and learns the quest/task. ZZ Cats playing Doubleback for one of the big fights, players loved it.

11 - Through A Mother's Eyes - You're going to the Realm of A Million Eyes. We get a map with this adventure. I would have loved a better map, but this worked out and the party was good with it. Zooming in on it, a few areas aren't clear on progression and if there's a wall there are not. I found maps for a general city so Prizmuhm could approach the party and another map for a Temple where she takes the players and they can talk more privately. This is an opportunity to pull out every Beholder possible from the books. I reccomend searching DM's Guild here for the Book of Eyes pdf. There are Beholders in there that I had forgotten about and it all came back, that yes, these exist. Two varieties of Beholder with the Hive Mother and Elder Orb are mentioned and Book of Eyes will have stats for them. The chaos of characters getting polymorphed into Beholders, eye rays and the puns was just delightful.

13 - I Know Her Name - Make sure to find maps to help flesh this out, the players enjoyed it though they didn't seem to understand the importance of protecting Jai and helping her out.

15 - No Sanctuary Except Ourselves - I found this one to be the most frustrating so far. The beginning of this adventure starts out great. I rewrote Leira's Boon as a Charm. The middle section is where it breaks down for me. One battlemap is provided for a Hex Crawl, but you will still need to take and break it down further into subsections with a total of seven areas. A minimum 4 encounters in each area. If it was just one segment, this would be better. IF played as written, there's too much repetition with enemies that are too weak and players getting bored. Yes, not everything is combat for the encounters, but it gets repetitive. Adding insult to injury is that many of the creatures for the random encounters are far too weak for a 4th tier party. In theory, everything is there, put to play, it is lacking. After the 4th session with this adventure and we've only cleared 2 god isles, I'm just running everyone to the end, narrating quickly the memory storms and encounters straight to the end. Once the final fight is had, the ending is fairly smooth and works out.

I'll update this review as I get to the other adventures, but this one, "No Santuary Except Ourselves," I find problematic. For Grady who is likely to read this, do please keep writing, the promise is there, the execution not so much.



Rating:
[4 of 5 Stars!]
Uncaged: Goddesses
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The Puzzle dungeon of Four Elements
by A customer [Verified Purchaser] Date Added: 07/12/2025 12:20:54

This was a fun and easy adventure to fit into my campaign. Lots of good puzzles for the players to work through.



Rating:
[5 of 5 Stars!]
The Puzzle dungeon of Four Elements
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Dragoon (Class & Fighter Archetype)
by Tommy R. [Verified Purchaser] Date Added: 07/12/2025 10:27:29

I used this as a jumping off point for my LOD campaign, and it's been amazing! The campaign has been going on for just under a year, now. The party just slayed the green dragon, and Greham IYKYK, and the palyers are really loving it! I ended up homebrewing this class a bit to make it an add-on of powers, rather than a specific class or subclass, so the players could play whatever class/subclass they wanted, and as the story progresses, they get access to the different dragoons. So far, only the fire, shadow, and wind dragoons have been aquired, so only 3 players have access to it. I still use the spirit points to make it limited, and the different powers scale with PB. I changed around some spells, and some of the powers to make it less "full class", and I think it's worked well! It hasn't at all felt OP, and the players who don't have the powers yet haven't been in a situation of feeling left out. I'm going to find a way to expedite the last 4 dragoon accuisitions to ensure that stays true.

I could not have done it at all without this material! Absolutely worth the purchase, and absolutely well done! Thank you for helping make my dream of running this campaign attainable!



Rating:
[5 of 5 Stars!]
Dragoon (Class & Fighter Archetype)
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A Goblin Did It! - How the Random Encounter Table Was Born
by Saku V. [Verified Purchaser] Date Added: 07/12/2025 06:26:52

Had a really fun time playing and dming this but a group of 4 absolutely demolished the bear owl. 5/5



Rating:
[5 of 5 Stars!]
A Goblin Did It! - How the Random Encounter Table Was Born
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Dancing at Her Funeral (WBW-DC-JOQ-01)
by Eike R. [Verified Purchaser] Date Added: 07/12/2025 05:17:13

I just finished running all four parts and I loved it! My players also enjoyed playing their characters in exaggerated and dramatic ways. We just wished there were some follow up adventures to help the guild with their rebellion against the Tall Man.



Rating:
[5 of 5 Stars!]
Dancing at Her Funeral (WBW-DC-JOQ-01)
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Look, a Tavern!
by Dylan [Verified Purchaser] Date Added: 07/12/2025 03:23:32

Nice art, interesting NPCs and a great variety - amazing that this is free! Great maps too



Rating:
[5 of 5 Stars!]
Look, a Tavern!
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Tarokka: Fated Adventurers
by A customer [Verified Purchaser] Date Added: 07/12/2025 03:16:46

I was really excited to try this with my players. Its a fun additonal use of the Tarokka deck, and helps add a random element to a One Shot. It was easy to understand for the DM and the players.



Rating:
[5 of 5 Stars!]
Tarokka: Fated Adventurers
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Red Larch 001: Elemental Evil
by Anna T. [Verified Purchaser] Date Added: 07/11/2025 02:29:30

Princes of the Apocalyse has an extremely sandbox feel to it and if a DM isn't prepared, the party can end up in areas and places way above their characters levels or too low level.

This supplement helps to provide a somewhat structured flow of events to follow, or what levels certain missions should be when characters take them on. Even as written, there are an abundance of side quests and missions, but not enough direction to keep things from being a slog.

While I like the idea of a more structured flow and guidance, having maps would be a huge boon if there's going to be new areas of the adventure. So just know if you're wanting maps, you'll need to go find or make the maps yourself.



Rating:
[4 of 5 Stars!]
Red Larch 001: Elemental Evil
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Sighing Valley Map Pack
by Anna T. [Verified Purchaser] Date Added: 07/10/2025 23:38:47

You can tell how little love or attention Princes of the Apocalypse gets when there aren't very many maps or map packs to pick and choose from.

This is one of the few, if only complete map packs for areas covered in the Sighing Valley section of the PotA campaign.

I appreciate the great effort made to provide Day & Night versions along with Gridded and Non-Gridded maps.

I'm marking this down as the white grids on the maps are very off putting and don't have a blend subtlely to the background as other gridded maps have done. They're very distracting. Then on top of that, the aesthetics style for the maps is another off putting factor for me. It messes with a map disgraphia for me. But I say that knowing others are likely to disagree and like these maps.

Throw down your couple bucks for this map pack if you're running PotA and get to the Sighing Valley, you will have a complete set of maps to work with.



Rating:
[4 of 5 Stars!]
Sighing Valley Map Pack
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Tessa Presents 80 Maps for The Wild Beyond the Witchlight
by Erick [Verified Purchaser] Date Added: 07/10/2025 15:58:05

I bought this pack a few years ago and managed to run the entirety of the module with these maps! Absolutely beautiful, and I was even to use roll20's dynamic lighting to make it just a bit fancier. Phenomenal quality in my opinion, and DEFINITELY a good deal!!



Rating:
[5 of 5 Stars!]
Tessa Presents 80 Maps for The Wild Beyond the Witchlight
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A Friendly Competition: A Whimsical PvP Battle Royale One-Shot
by Heidi M. [Verified Purchaser] Date Added: 07/09/2025 13:20:37

We covered our table with maps, terrai, and traps then sent 16 of our characters into puppet battle, and it was awesome! I'll use this adventure over and over for the fun and friendly vibes.



Rating:
[5 of 5 Stars!]
A Friendly Competition: A Whimsical PvP Battle Royale One-Shot
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Pirate Class for D&D 2024 & 5e
by Nikos M. [Verified Purchaser] Date Added: 07/09/2025 00:13:40

I had a blast playing this class at our semi homebrew Ghosts of Saltmarsh campaign.I choose the Codex of Flamboyance subclass for its uniqueness.Good job guys!



Rating:
[5 of 5 Stars!]
Pirate Class for D&D 2024 & 5e
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Het geheim van de Nifty Duck - een Duet avontuur
by Edgar d. B. [Verified Purchaser] Date Added: 07/08/2025 13:45:27

I've bought this adventure twice now, I've checked my back account, but there 's no way for me to download it. It keeps on saying that i haven't bought it. Please help.



Rating:
[1 of 5 Stars!]
Het geheim van de Nifty Duck - een Duet avontuur
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One Shot - Graveyard Shifting
by Ryan M. M. [Verified Purchaser] Date Added: 07/08/2025 10:38:24

ran this with a few small changes for a group of mixed experience levels. We had lot of fun. The race to get to the house against the horde of zombies was a highlight



Rating:
[4 of 5 Stars!]
One Shot - Graveyard Shifting
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DotMM Companion 18: Vanrakdoom
by Anna T. [Verified Purchaser] Date Added: 07/08/2025 00:26:50

While I would have liked a map offering for the Deadwoods with this companion, that's okay, I'll pass on it. But something to consider. Or maybe it does exist and I haven't seen it yet...

The write-ups for the Dragon's Visions are well worth it as are many room descriptions with how barebones the Dungeons of the Mad Mage frequently is. You also get advise on enemy tactics and stat blocks so you don't have to go looking them up, along with the magic items.

Well worth the price and you won't be disappointed.



Rating:
[5 of 5 Stars!]
DotMM Companion 18: Vanrakdoom
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