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White Bear Red Sun
by A customer [Verified Purchaser] Date Added: 10/09/2017 07:41:52

Just a really quick read of David Manley's white bear red sun rules.

I was a bit apprehensive that they'd supplant the lovely Quickfire that WTJ put out for nix, but I'm happy to report that the two sets fill different niches and I'll happily be playing both.

QF has point by point reduction for its ship stats damage effects, while WBRS' Tactical rules (called Broadside and Salvo) take a stepped approach (damaged, silenced, crippled,sunk) with each step modifying ship performance (except minor units) in the same way.

Movement and action are governed by per squadron action points d6

These two mechanisms will likely combine to reduce per ship stat keeping and allow fast resolution of much larger fleet battles quickly.

Something QF struggled with at more than a dozen ships a side. (It has good chrome for several sqns a side game)

This is the set you fight Tsushima with, which I think is what David is shooting for.

He's included a critical hit table for attacker 6, defender 1 results.. So you will all get a kabewm from this set sometime.

Gunnery is DBAesque (equal, greater, twice, etc)

Torpedoes are one shot attacks conducted similarly

I'm looking forward to these rules and I think they'll serve their purpose well.. nice one David (Go buy the rules if you haven't already) http://www.wargamevault.com/product/223354/White-Bear-Red-Sun

The front Matter is 7 pages of RJW campaign narrative followed by 2 pages of brief OOB for the 10 major actions of the RJW from Port Arthur to Tsushima.

For those of you who remember DBSA, well this isn't DBSA. it will play faster, David has removed the exceptions and corner cases which made DBSA combat results resolution a drudge. It flows and it shows.

David has indicated a SpanAm supplement is in the works

More tomorrow when I've digested the campaign rules.

[5 of 5 Stars!]
White Bear Red Sun
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Steamer Wars
by Jeff M. [Verified Purchaser] Date Added: 12/12/2015 01:16:06

A fun and easy to learn set of rules that provides everything you need to recreate the quirky naval actions that took place on lake Tanganyika in the 1st World War - just add models.

The rules are well set out and are towards the "fast play" end of complexity with most actions resolved by rolling dice and looking up simple tables. We had a good understanding of the rules half way through our first game.

There are no examples in the text but the as the rules are not overly complex this was not a problem for me, there is also no summery sheet for easy use in play - and I would suggest that the author considers adding one for the next edition.

The rules include some interesting pictures that give you period feel and a fully self contained campaign system for the lake Tanganyika conflict. This includes all needed boat and aircraft stats rules for "personalities" such as Spicer-simpson (known to the natives as lord belly cloth) and scenarios.

The rules conclude with Spicer-Simpson's own account of the campaign and links to manufactures that produce the models you need to get started.

Overall a great set of rules - very playable with the focus on fun.

[5 of 5 Stars!]
Steamer Wars
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Creator Reply:
Jeff, thanks for your comments, and for your excellent suggestions which I will take on board.
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