I realize this is long past the "party", but I just wanted to highlight what an ingenious system this is (and hope it give it a good bump and maybe incentive to update it--see below). I ran across it after downloading their "Salvage" product because I was looking for interesting scenarios for the scifi skirmish system of my choice (and I will definitely be using some its concepts) but I became very curious about the QILS stats I found there.
Of course, the price is right (free), so I decided to check it out. It's a wonderfully unique DIY system that involves coloring the pips of a 6-sided die one of three primary colors (red=melee, yellow=ranged, blue=defense). This may be too much effort for some, but being a miniature painter myself, it seems incredibly simple and, more importantly, totally worth the ease of play it ultimately allows. Some figures may have and roll more than a single die, but the player will still only count the best single die result for the action the figure is attempting (i.e. melee, shoot, or defend).
Additional rules allow for some pips to have multiple results (red + yellow = orange, blue + yellow = green, etc). There are also optional rules for flight, command, opportunity attacks, magic, and teams. All in all, an interesting system adaptable to many genres. For me, it's exactly what I've been looking for with my 15mm superspy figures, where you might have 20+ figures for each side, with a definite "superspy" (i.e. 4-5 dice figure) and minion hordes (i.e. ninjas and the boiler suit guys).
So, what updates are required?
Well, the first would be to clarify close and ranged combat. Can a figure in close combat use a ranged attack? Is it at a disadvantage? What happens if they break away from close combat. I have my own interpretation, but something official might be nice.
The second would be rules that are clearly in some later product but haven't made it back into the basic set yet. There are the "white" dice, all white pip die which seems to give their figure extra hits and some extra movement, but I've yet to find anything official. There are also "gold" pips, again which seem to give the figure an area effect attack but I can't find anything official.
Hopefully, this game can continue to grow and get the appreciation it deserves!