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Path of Morality (Storypath Cards)
by David C. [Verified Purchaser] Date Added: 10/20/2019 16:54:46

Awesome gaming device! The cards allow the players some say in how the plot develops and gives players a greater feeling of control. This doesn't mean that the GM gives over control of the game to the PCs. The GM still gets final say on just how the cards influence the game, and can over-rule the players to maske the cards better fit the scenario.

The cards DO make the GM have to be better at "winging it". Sometimes players will play cards that will appear to be difficult to mesh together, but with a little creativity most of the cards can be combined together in ways that work - even if they are not quite was in which the players initially intended for them to work.

My only real complaint with the "Path of Morality" is that it is a very Black/White idea of Morality. It can be difficult, at times, to square with a character's motivations. Perhaps picking up that dropped coinpurse is actually a good thing, if the character is trying to afford medicine to save someone's life. What if overindulging in food is part of your religion? And so forth.

In short - I HIGHLY recommend the Storypath Cards for any and all GMs! They are well worth the money! But pay for the cards - it's too expensive to make your own.



Rating:
[4 of 5 Stars!]
Path of Morality (Storypath Cards)
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Path of Chivalry (Storypath Cards)
by David C. [Verified Purchaser] Date Added: 10/20/2019 16:50:20

Awesome gaming device! The cards allow the players some say in how the plot develops and gives players a greater feeling of control. This doesn't mean that the GM gives over control of the game to the PCs. The GM still gets final say on just how the cards influence the game, and can over-rule the players to maske the cards better fit the scenario.

The cards DO make the GM have to be better at "winging it". Sometimes players will play cards that will appear to be difficult to mesh together, but with a little creativity most of the cards can be combined together in ways that work - even if they are not quite was in which the players initially intended for them to work.

In short - I HIGHLY recommend the Storypath Cards for any and all GMs! They are well worth the money! But pay for the cards - it's too expensive to make your own.



Rating:
[5 of 5 Stars!]
Path of Chivalry (Storypath Cards)
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Path of Shadows (Storypath Cards)
by David C. [Verified Purchaser] Date Added: 10/20/2019 16:49:16

Awesome gaming device! The cards allow the players some say in how the plot develops and gives players a greater feeling of control. This doesn't mean that the GM gives over control of the game to the PCs. The GM still gets final say on just how the cards influence the game, and can over-rule the players to maske the cards better fit the scenario.

The cards DO make the GM have to be better at "winging it". Sometimes players will play cards that will appear to be difficult to mesh together, but with a little creativity most of the cards can be combined together in ways that work - even if they are not quite was in which the players initially intended for them to work.

NOTE: This deck is larger than any of the other decks, but it was also geared more towards the 1920's Capone, gumshoe era. This DOES NOT make it unusable for fantasy or sci-fi! All you have to do is just imagine what the equivilant is in your setting.

In short - I HIGHLY recommend the Storypath Cards for any and all GMs! They are well worth the money! But pay for the cards - it's too expensive to make your own.



Rating:
[5 of 5 Stars!]
Path of Shadows (Storypath Cards)
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Path of Adventure (Storypath Cards)
by David C. [Verified Purchaser] Date Added: 10/20/2019 16:46:49

Awesome gaming device! The cards allow the players some say in how the plot develops and gives players a greater feeling of control. This doesn't mean that the GM gives over control of the game to the PCs. The GM still gets final say on just how the cards influence the game, and can over-rule the players to maske the cards better fit the scenario.

The cards DO make the GM have to be better at "winging it". Sometimes players will play cards that will appear to be difficult to mesh together, but with a little creativity most of the cards can be combined together in ways that work - even if they are not quite was in which the players initially intended for them to work.

In short - I HIGHLY recommend the Storypath Cards for any and all GMs! They are well worth the money! But pay for the cards - it's too expensive to make your own.



Rating:
[5 of 5 Stars!]
Path of Adventure (Storypath Cards)
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Path of Hope (Storypath Cards)
by David C. [Verified Purchaser] Date Added: 10/20/2019 16:46:32

Awesome gaming device! The cards allow the players some say in how the plot develops and gives players a greater feeling of control. This doesn't mean that the GM gives over control of the game to the PCs. The GM still gets final say on just how the cards influence the game, and can over-rule the players to maske the cards better fit the scenario.

The cards DO make the GM have to be better at "winging it". Sometimes players will play cards that will appear to be difficult to mesh together, but with a little creativity most of the cards can be combined together in ways that work - even if they are not quite was in which the players initially intended for them to work.

In short - I HIGHLY recommend the Storypath Cards for any and all GMs! They are well worth the money! But pay for the cards - it's too expensive to make your own.



Rating:
[5 of 5 Stars!]
Path of Hope (Storypath Cards)
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Path of Intrigue (Storypath Cards)
by David C. [Verified Purchaser] Date Added: 10/20/2019 16:46:12

Awesome gaming device! The cards allow the players some say in how the plot develops and gives players a greater feeling of control. This doesn't mean that the GM gives over control of the game to the PCs. The GM still gets final say on just how the cards influence the game, and can over-rule the players to maske the cards better fit the scenario.

The cards DO make the GM have to be better at "winging it". Sometimes players will play cards that will appear to be difficult to mesh together, but with a little creativity most of the cards can be combined together in ways that work - even if they are not quite was in which the players initially intended for them to work.

In short - I HIGHLY recommend the Storypath Cards for any and all GMs! They are well worth the money! But pay for the cards - it's too expensive to make your own.



Rating:
[5 of 5 Stars!]
Path of Intrigue (Storypath Cards)
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Path of Horror (Storypath Cards)
by David C. [Verified Purchaser] Date Added: 10/20/2019 16:45:46

Awesome gaming device! The cards allow the players some say in how the plot develops and gives players a greater feeling of control. This doesn't mean that the GM gives over control of the game to the PCs. The GM still gets final say on just how the cards influence the game, and can over-rule the players to maske the cards better fit the scenario.

The cards DO make the GM have to be better at "winging it". Sometimes players will play cards that will appear to be difficult to mesh together, but with a little creativity most of the cards can be combined together in ways that work - even if they are not quite was in which the players initially intended for them to work.

In short - I HIGHLY recommend the Storypath Cards for any and all GMs! They are well worth the money! But pay for the cards - it's too expensive to make your own.



Rating:
[5 of 5 Stars!]
Path of Horror (Storypath Cards)
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Talislanta: The Savage Land (Original Edition)
by A D. [Verified Purchaser] Date Added: 10/02/2019 08:50:28

Beautifully presented, the artwork and layout is well done, but the system itself lacks meat compared to previous versions. The book does a good job of presenting the material for play in an earlier era of Talislantan history, and as a source book it works well. It appears to follow along with Talislanta's 4th edition characters in that race and class are combined. If you are familiar with both 4th and 5th edition, then whether this delights or annoys is a matter of preference. If you are familiar with the new breed of "semi-narrative" roleplaying games, you will be able to fill in the blanks where the mechanics are not well explained. If you want a more crunchy experience, I'd recommend using the setting with some of the more tactical options presented in earlier editions. (Which are still free to download).

In conclusion, I think this is a worthwhile source book, but it might prove difficult to run for new players due to the terseness of the system explanations.



Rating:
[3 of 5 Stars!]
Talislanta: The Savage Land (Original Edition)
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Talislanta: The Savage Land (D6 Edition)
by Salvatore V. [Verified Purchaser] Date Added: 07/28/2019 22:35:48

the PDF looks great. would love to have a physical copy. was a fan of the game way back (2nd edition)



Rating:
[5 of 5 Stars!]
Talislanta: The Savage Land (D6 Edition)
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Würm — Roleplaying in the Ice Age (Wurm)
by Trey M. [Verified Purchaser] Date Added: 04/08/2019 00:51:45

A well balanced and detailed look at role playing in the Pleistocene; its nicely illustrated and touches on most aspects of how to live right after the ice the magic system is complementery and looks well into shamanism and sorcery. Character roles are a bit sexist by modern standards- their are female witches and seductresses but not male equivilents. Then again, the cultural structures are patriarchal by defualt - par for the course. You can roll your own, of course, and it will still work well. There are no gonzo Atlantean colonists on the shore or long gone lizard / beetle civilizations below the ground, and thats fine. Theres a lot to see and do as is.



Rating:
[4 of 5 Stars!]
Würm — Roleplaying in the Ice Age (Wurm)
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D6 Space
by Mark H. [Verified Purchaser] Date Added: 01/18/2019 16:55:53

An old stalwart of gaming, d6 Space is the generic descendant of WEG's Star Wars 2nd edition ruleset. I find its virtue and flaw system to be poorly worded, and much of the book to be confusingly laid out, but the core mechanics are and remain solid, with the Metaphysics single attribute taking the place of Star Wars' three "Force Skills" of Control, Sense, and Alter (though those remain, as skills beneath the attribute). It's not the best system out there, but its DNA underlies a lot of modern, skill-based, systems, either intentionally or coincidentally.



Rating:
[3 of 5 Stars!]
D6 Space
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D6 Fantasy
by David D. [Verified Purchaser] Date Added: 08/10/2018 17:58:41

D6 does the basics admirably. It starts to fall down when you need 'extras' though. Powers (Magical or Psionic), Vehicles, and Giant Monsters are not the systems forte.

The other major flaw is the attributes are not very intuitive. 6 Attributes each with skills attached, but which skills are tied to which attribute often eems arbitrary. Once it's memorized it won't be a big issue, but it's a minor hurdle in learning the system.

That being said; D6 is solid. It lets you make a wide range of characters, and conduct basic scenes admirably. It's a very difficult system to 'break' or 'powergame'. Simple and to-the-point for the most part.



Rating:
[4 of 5 Stars!]
D6 Fantasy
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D6 Space
by David D. [Verified Purchaser] Date Added: 08/10/2018 17:58:36

D6 does the basics admirably. It starts to fall down when you need 'extras' though. Powers (Magical or Psionic), Vehicles, and Giant Monsters are not the systems forte.

The other major flaw is the attributes are not very intuitive. 6 Attributes each with skills attached, but which skills are tied to which attribute often eems arbitrary. Once it's memorized it won't be a big issue, but it's a minor hurdle in learning the system.

That being said; D6 is solid. It lets you make a wide range of characters, and conduct basic scenes admirably. It's a very difficult system to 'break' or 'powergame'. Simple and to-the-point for the most part.



Rating:
[4 of 5 Stars!]
D6 Space
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D6 Adventure
by David D. [Verified Purchaser] Date Added: 08/10/2018 17:58:32

D6 does the basics admirably. It starts to fall down when you need 'extras' though. Powers (Magical or Psionic), Vehicles, and Giant Monsters are not the systems forte.

The other major flaw is the attributes are not very intuitive. 6 Attributes each with skills attached, but which skills are tied to which attribute often eems arbitrary. Once it's memorized it won't be a big issue, but it's a minor hurdle in learning the system.

That being said; D6 is solid. It lets you make a wide range of characters, and conduct basic scenes admirably. It's a very difficult system to 'break' or 'powergame'. Simple and to-the-point for the most part.



Rating:
[4 of 5 Stars!]
D6 Adventure
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D6 Space Ships
by David D. [Verified Purchaser] Date Added: 08/10/2018 17:55:00

Just a tad bit too cluinky for my liking. But still a solid ruleset. It'll just require some system mastery to really make excellent use of it.



Rating:
[4 of 5 Stars!]
D6 Space Ships
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