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Arrowstorm: Battle Games in Medieval Britain
by Brandon M. [Verified Purchaser] Date Added: 11/22/2024 16:25:14

Cool, fast-playing game. Already spinning in my head how to adapt it to other regions and periods and expanding the grid horizontally to include sub-commands. For those wondering about play space I can fit my DBA-based 15mm units into 120mm squares on a 2x2' board with plenty of space for tracking BR.



Rating:
[5 of 5 Stars!]
Arrowstorm: Battle Games in Medieval Britain
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Armoured Storm: The Desert War 1941-1942
by Pieter R. [Verified Purchaser] Date Added: 06/26/2024 14:01:35

This is a neat, light game that captures a lot of the feel of battle in North Africa without all the detail and additional rules of many traditional miniatures sets. It is also inexpensive, allowing you to use your collection without needing to buy add-on cards or rulebooks. The tactics chart is a nice way to do Command and Control without too many die rolls or using card pulls or chits. Place yourself in command of a company or battalion, not the gunner's seat or even a tank commander's cupola, and it works very well.

To give an idea of the versatility of the game, my desert war models are mostly based as platoons on 3 inch wide bases, two vehicles per base. Rather than pull them off to play Armoured Storm, I simply use them as full units - the tanks in a platoon are supposed to stay together anyway, that's right in the rules! Fire on the platoon is either all front or all flank, and each platoon fires the number of times equal to the remaining tanks. Since a company or battalion commander wouldn't be picking targets anyway, I assume each tank fires on the target tanks 1-1. If more tanks are firing than targets, I double up on the first or last target, and damaged tanks are always shot at last. If a command tank is present, it's either last to be shot or a die roll for any hits determines if that was the target. Markers are dropped on the base to show damaged/brewed up tanks until the last tank is destroyed, at which point the base can be removed. Simple! The game moves fast because I'm not shifting so many individual tank models.

Gunnery ranges are fairly short, and movement can be slow depending on the scale used. I'd suggest starting a move or two out of gun range, maybe each side 1/3rd of the way into the board, rather than at the edge or you will spend a good deal of time moving up. This isn't really a knock on Armoured Storm, it is a problem with many miniatures games. I would suggest players alternate placing units if you aren't starting with a scenario, to avoid unfair starting positions.

I am presently playtesting a scenario for 4th Armored Brigade (Stuarts) vs. 21st Panzer at Gabr Saleh during Operation Crusader. I'm thinking about tweaks to allow 22nd Armored Brigade vs. Ariete at Bir El Gubi and Babini Brigade against 7th Armored Division at Mechili during Operation Compass. All are primarily tank on tank engagements. I probably would not try to shoe-horn the various assaults on Tobruk into this game format, or the Caldron battles during Gazalla, although the DAK vs. the scattered 8th army brigades in that battle would work easily.



Rating:
[4 of 5 Stars!]
Armoured Storm: The Desert War 1941-1942
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Armoured Storm: The Desert War 1941-1942
by Martin H. [Verified Purchaser] Date Added: 04/30/2024 09:23:15

Dan always produces innovative and fun games.. creating almost a whole new genre with the 'Rampant' series from Osprey games. This game is not a Rampant game but is no less innovative and fun! I didn't know what to expect and although I had just declared 'no new projects'.. after the first read through I was 3D printing 6mm tanks by the dozen..

The use of the tactical plotting phase is integral to the gameplay and for a simple brain like mine, not a meta or distraction at all from what's happening on the table, rather guiding your options for the turn.

I'd love to see some scenarios or orbats for real battles, but that's mainly due to my lack of learning (see 'A Wargamers guide to the desert war 1940 - 1943' by Dan, published by Pen and Sword, for inspiration).

See https://tomstoysoldiers.blogspot.com/2023/03/armoured-storm-battle-of-sidi-hogg.html for loads of pictures and an account of a fictional battle. (not my blog)



Rating:
[5 of 5 Stars!]
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Arrowstorm: Battle Games in Medieval Britain
by Ian P. [Verified Purchaser] Date Added: 11/23/2023 07:33:59

lovely set of rules by Dan. i have Age of Penda and enjoy those. These are simply brilliant. best described as a cross over between a board game and a traditional wargame. The tactics table is a stroke of brilliance.



Rating:
[5 of 5 Stars!]
Arrowstorm: Battle Games in Medieval Britain
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