|
A very different and creative look at trolls. These have great personality.
Woven Edging will dress your characters in style, and give them a bit of a mechanical edge to boot.
Banjamin and Finn Longdog provide a nice pair of NPCs.
Battle maps and VTT tokens to round out the pack.
|
|
|
|
 |
|
This game has one of the most robust and interesting settings I´ve ever read. I follow this franchise since its inception and let me tell you, this narratively driven game is going to hook you and your players alike.
I´m currently going through my second reading and every time I read a description of a place, character, situation or lore, my mind just soars with ideas.
I´d would highly recommend you playing this game, specially if you like sci-fi (almost cyberpunk) and horror games.
|
|
|
|
 |
|
The rules, while having a strongly Forged in the Dark core, really hone in on the themes of hope in a dark place. The way in which you build and flesh out The City means that taking a stand to make your home a little better really shines from te get go. Playing this game has been really powerful and is a must-try, even if you don't think FitD is your thing. Production-wise, this is probs the most lush game for layot and at in 2022.
tl;dr This is a Game of the Year contender. Don't miss out.
|
|
|
 |
|
This digital pack is the best so far, IMO. Yes there are maps (good ones), music, and tokens (those nifty icons by Paul Bourne). There's also a neat "fragment" on Boundary Ghosts (7pp.: notes on the new kind of monster, a variety of motivations, a sample boundary ghost, and the 'fragment' itself: "a new kind of material for BEOWULF, which present a monster’s backstory, and a collection of information which you can use to make your own adventure"; this is more than a seed/plot hook and less than an adventure).
The real neat thing here though is the Story Cards. This set of 44 cards (with 3pp instructions and hints) allows for instant backgrounds, plot hooks/adventure seeds, and added depth using this simple deck. I think this is a real asset to players and GMs alike.
|
|
|
|
 |
|
Like the description says this product is a compilation of the print resources from the first eight digital packs, along with the Beowulf Handimonsters.
If you already have the Digital Packs you are not getting any new material, just getting one single file instead of multiple files.
If you do not have the digital packs, and do not intend to run the game on VTT this is a great option. You won't miss the VTT tokens and maps.
The contents is collection of useful materials of all sorts. New Followers and a few new follower traits, new treasures, new monsters, something for everyone.
|
|
|
|
 |
|
I'm very happy to see the written material for the Beowulf Digital Packs in one file (easier to keep track of than 8+). The new content is extremely useful in providing examples to stimulate one's imagination. The tables are great and can be used to create plot hooks by themselves. The new followers are interesting (a pig? a talking head?) and ideas I'd never have come up with. Your mileage may vary with the new monsters but they differ in type, size, difficulty, environment (one for a voyage/ocean encounter), powers/attacks, etc. and some have tips for running them at different levels or as Undefeatable (or not).
All in all a great collection of stuff, I'm thinking about a print copy.
|
|
|
 |
|
This pack is just great. The followers are really cool and give some wild ideas for creating your own (an actual talking head!!!!! Jon didn't make him look like David Byrne though). The maps are cool, I especially like the barrow map. The skeleton king is a cool enemy with inspiring art (I'd love to port him over to The One Ring).
Of course the music and tokens are here, too.
|
|
|
|
 |
|
Another solid pack of material. The tokens are a great set of PC/NPC portraits, the 3 map variants allow for some flexibility (I particularly like the ship one), the music is solid and the larger follower card is a nice thing to have.
Two pdfs are included (Voyage Experiences and Weapons of Note). 'Voyage Experiences' is a set of 3 d12 tables for possible events on a journey. Each result is a short paragraph description of an event. It's a solid set of plot hooks for new adventures or easy to use doc to add a bit of detail to a part of the session that is sometimes 'screen-wiped' or hand-waved. Similarly 'Weapons of Note' is a collection of four ready made legendary weapons (each on a full page, half illustrations, half description), with backgrounds and stat-blocks, which can serve as the basis of an adventure, or inspiration for new weapons. The introductory comments suggest it was cut from the core rulebook to keep the rules streamlined, I'm happy it was released here!
|
|
|
|
 |
|
The customary tokens, maps (VTT, poster, and print at home formats), and music are all present here.
The pdf on landing sites and harbors is short but full of tables of activities and conditions that the crew and hero are doing or experiencing. Again the material is inspirational and great for GMs and players alike. The "True Stories and Songs" table is rather thorough and quite frankly could easily function as a plot hook generator as well.
The Cald-Geist has a unique look and seems to be able to be played in a rather creepy and threatening sort of way OR could be played for laughs, too. As always much of the material is system agnostic and can be ported to any system with ease.
|
|
|
|
 |
|
More tokens, maps, and music! The beautiful maps are split up for printing at home (for the first time in this series of packs).
The two additions are "useful": "Useful treasures" includes 15 unaligned magical treasures. They give some solid inspiration for new ideas (and are often fun and/or amusing to boot). The Sword Name Generator has 7 tables to roll on and like the treasure document, provides some solid inspiration for new (or old) weapons (and a lot of useful adjectives for describing weapons). This could easily be used for any kind of weapon (or even treasures or gifts)
|
|
|
|
 |
|
This is a solid pack. The map is great! The music, tokens, and video tutorial are helpful.
The article on reskinning follower gifts/abilities gives a number of examples for reskinning a single gift for many different kinds of followers, making a mechanic flavourful for any kind of follower (and so telling a more engaging story). The method can be applied to any gift, it's an inspiring read for GMs (or players) that need a little push of creativity.
The new foe, the Merefixa is a shark. It includes options for making it undefeatable, increasing it's Challenge rating, Upgrading it to a "Monster", and several options for Burdens and Gifts. A great sea monster for voyage battles!
|
|
|
|
 |
|
There's some solid content here: music tracks, VTT stuff (tokens and maps), a video tutorial, printable maps.
The document on fetch quests has some great suggestions (and cautions for how to make effective quests and sessions that aren't too linear, or repetitive, and have consequences). There aren't any tables but there are a lot of suggestions/lists for options at different stages that you could easily roll on. A few examples are included. The background art is great, I especially like the spread on 5-6, reminds me of Ulmo and Tuor.
|
|
|
|
 |
|
I was excited to get an art book with Hodgson's work (I'm a big fan of TOR 1e), but even better than the art is, as another reviewer noted, the commentaries on the pieces and process itself. This was a great surprise and the content (22 pieces with commentary) is top notch. Bourne, Purdy, and Pospisil are featured as well. Definitely a recommend for fans of the style or the line of products!
|
|
|
|
 |
|
Great content in this pack. The Example of Combat is great for those of us without 5e/DnD experience (yes there are some of us out here!). The real star here though, in my opinion, is the Character Creation Inspiration (CCI) document. The maps and music are great but CCI is 6 pages of thorough discussion on how to create heroes (or think about creating heroes). There's a 5-axis system regarding beliefs ('Old Ways' or 'Book'), and several other elements to consider during creation (relationships, motivations, trajectories, etc.). Really useful information there (for Beowulf or any system). I'm happy to have this!
|
|
|
|
 |
|
These two pages of tables do exactly what Jon shows in the video, quickly generate a hall and it's ruler.
Although written for the Dark Ages they should work for most pseudo-medieval fantasy games.
Very useful for populating maps on the fly. A few dice rolls and you have a sense of place that will be unique and characterful.
|
|
|
|
 |
|
 |