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Naval Thunder: Battleship Row


WW2 Core Rules

Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop!  Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own!  Extensive research to ensure the rules produce historically congruent battle outcomes is integrated into the rules "behind the scenes."  

The combat system has been lovingly crafted to recreate the feel of naval combat.  There are no abstract attack values or tables to cross reference.  When you fire a broadside of 16" guns at a distant battleship you will roll a die for each gun in the broadside, quickly determine if each shell hits, and whether it penetrates the armor of the target to inflict critical damage.  The process of combat resolution is exciting and its speed leaves you free to focus on commanding your battlefleet and wrestling with tactical decisions. . . instead of math.

Naval Thunder: Battleship Row includes complete data cards for 92 classes of ships representing every major combatant of the US and Japanese fleets.  Aircraft and submarine rules are seamlessly integrated with the surface combat rules so you can recreate the entire battlespace.  Like all our Naval Thunder products, Battleship Row includes a robust modular optional rule system that allows you to tailor the pace of the game and level of detail to your individual preference.

Just a few of the dozens of optional rules include:

  • Limited ammunition
  • Night battles
  • Crew quality modifiers.
  • Land-based aircraft.
  • Faulty U.S. torpedoes.
  • Declining quality of Japanese damage control.
  • Shortcuts for running large numbers of destroyers 

    . . . and much much more!

By using the optional rules, you can make the game a highly detailed system suitable for exciting single ship duels, or a higher-level fast moving game for recreating huge fleet actions.
Naval Thunder: Battleship Row consists of several files.  The rules file (previewed below) clearly explains and provides examples for all the basic and optional rules.  Also included as separate files are the data cards, play aids (including quick reference sheets), and an optional MS Excel tool for even faster printing of data cards.
At Steel Dreadnought Games, we are committed to bringing our fans the most exciting miniatures games on the market, and providing ongoing support for our entire range to keep your gaming experience fresh.  The first expansion for Naval Thunder: Battleship Row - Bitter Rivals is now available and provides additional fleets, historical scenarios, and expanded scenario rules.  Check out the Naval Thunder: Bitter Rivals product description for more details!

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Reviews (4)
Discussions (3)
Customer avatar
Craig T February 03, 2021 4:56 pm UTC
Some optional rules that came to mind while playing my 2nd game PBEM using VASSAL.
Modifier wise this is what I see:
For gun fire, turns are a big deal, turning will really mess up your plot so I say +1 for each turn
The benefit is that each turn will add +1 to someone shooting torpedoes at you.
Ranging is also a factor, the first shot on target should be at +1 unless the new target was in formation with the previous target, main batteries only.
A ship on fire should be easier to hit especially at night. -1 at Medium range, at night -2 (all ranges?)
Movement wise:
Your first move each turn must be forward 1"
A ship may make one 22.5 degree turn per turn at no cost if it is the ONLY turn it makes that turn. It will not throw off your targeting.

French Quad Turrets:
The French quad turrets in WW2 were subdivided to the extent possible and when the Jean Bart was hit, the subdivision worked. So if they suffer a quad turret hit, roll 1d10, if...See more
Customer avatar
PIERRE M December 28, 2020 10:09 pm UTC
When generating IJN CL Abukuma with the "Battleship-Row-Card-Printing-Tool-v1.7", the data does not correspond to the data card.

Is there maybe an updated version of the printing tool that I'm not aware of?

Any help much appreciated.

P.S. We are working on a Tabletop Simulator module for the game, in case anyone is interested to contribute.
Customer avatar
Ian W July 11, 2019 4:43 pm UTC
What scale are these? I can't find anything on how long an inch on the table is supposed to be or how long a turn is, for example.

I can make a guess about the distances from the weapons ranges and from that make a guess about the time because of the movement rates, but...
Customer avatar
Ian W July 14, 2019 12:25 pm UTC
Ah, on the publisher's (quiet) forum, there's a 2010 post from an administrator that says 1" = 500 yards and one turn = 4 minutes.
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Product Information
Platinum seller
Publisher Stock #
File Size:
20.11 MB
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File Last Updated:
July 07, 2011
This title was added to our catalog on August 11, 2009.