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Speed Rally



Ever wanted to get behind the wheel of the Mach 5? Ever wanted to race cars tricked out with booster jacks, saw blades and secret wings? SPEED RALLY gives you the rules to race any vehicle around ramp-happy tracks and roar across dangerous terrain in cross-country rallies!

Speed Rally is a fast and easy set of miniature rules designed to be used with any 1/64 scale diecast car. Built from the chassis up by Origins-nominated designer JP Trostle, Speed Rally lets you recreate your favorite vehicles from movies, TV, or real life. Speed Rally gives you the tools to generate cars and drivers, arm them with weapons and devices, and race them anywhere — from terrain-filled tabletops to family room floors or even the beach.

Speed Rally includes:
• Complete rules for running races — from real-life stock car circuits to animated wacky races
• Car & Driver sheets, turn key and spinout templates, and off-road measuring strips
• A step-by-step guide to build the Spinnaker — an alternative to gear dice
• Over 50 weapons and devices to upgrade and arm 12 vehicle classes — everything from go carts to monster trucks
• Rules on how to include heroes, villains, superheroes, secret agents and sentient cars into play.

Printable roads & tracks are also availabe here:

Purchasers of Speed Rally also have access to Interactive PDF player sheets. Contact for the files.

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Reviews (1)
Discussions (2)
Customer avatar
Vincent A December 24, 2017 5:14 pm UTC
Having a hard time trying to find the downloads section on, specifically the track segments. Any chance they can be put as a download/update on drivethrurpg?
Customer avatar
Matt D June 12, 2019 6:23 pm UTC
Hi — after a long delay, a backup of the files has been located and uploaded to Wargame Vault. Look for them under "Roads & Tracks for Speed Rally"
Customer avatar
Erik S March 25, 2015 8:54 pm UTC
Can a car switch lanes when driving through a corner/turn? (usning the track pieces with grids on them)
Also, when taking a corner too fast: Do I only roll ONCE, or do I have to roll a second time if my last turn my car ended midway through the corner?
Customer avatar
Matt D March 25, 2015 9:40 pm UTC
>Can a car switch lanes when driving through a corner/turn?

Yes, as long as it isn't to a space that is lateral to the space the car is moving from. (A lateral space being one that shares either the same front or back line of a space next to it.) See page 6 for an example of a lane change you could not make.

> Also, when taking a corner too fast: Do I only roll ONCE, or do I have to roll a second time if my last turn my car ended midway through the corner?

You roll once each time you enter a turn and your gear setting is higher than the corner lane number. So, if your car is still in a corner and don't downshift at the start of the next game turn, you're still traveling too fast and will have to roll again. You'll also have to roll again if you change lanes and the new lane also has a number lower than your current gear setting.

Hope that helps!
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14.28 MB
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File Last Updated:
January 22, 2024
This title was added to our catalog on August 18, 2010.