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It is Warm Work  Age of Sail Naval Rules 2nd Edition
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It is Warm Work Age of Sail Naval Rules 2nd Edition

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Naval warfare in the Age of Sail. The rules are written to cover the period 1740 - 1815, but can easily be used to fight actions before and after those dates. The new edition includes rule enhancements, improved graphics and a starter scenario. The intent here is to play multi-ship and full fleet actions. The rules take a much broader approach to combat and the allocation of damage then most rules for the period. The focus is on moving ships, firing cannon, and conducting boarding actions. A vessels damage is taken as ship wide rather then on individual guns, masts, or crew. My weight of broadside versus your weight of broadside. Remember the focus here is on multi-ship and fleet actions, commanders are more interested in if a ship is still in the fight rather then its specific damage and casualties. Players spend more time playing then on record keeping. Game play is quick and easy allowing large fleet actions to be fought to a conclusion in a single gaming session. The rules use the D6 to handle all actions. The action is fast and furious. Ship movement, cannon fire, fouling, grapplling and boarding actions are all covered. Additional and optional rules cover shore batteries, fortresses, fire ships, crew quality and more. also included are adjustments for fighting one on one duels. Casual players will love the ease of play and naval buffs can appreciate the laid back style that allows them to take command of a whole fleet and wage battle in a single evening. The rules are just fun to play. Grab a copy of It is Warm Work and put to sea.  Check out the ItisWarmWork Yahoo group.

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Reviews (11)
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June 5th, 2022
Excellent set of simplified Napoleonic fleet rules.These rules gave us a three hour game with 30 ships and four players (one of whome had never played a Nap ship game before). The rules are easy to pick up and lead to an entertaining game. I would howe [...]
January 17th, 2021
Sorry, just don't like it. Mechanisms for movement en firing is the most important factor for me in a sailing wargame. And these two elements in the game are not working for me (for example: I don't like 'saving rolls'). Yet a simpl [...]
November 15th, 2015
I have now played this at three conventions and am still amazed at how simple the rules are to understand while at the same time giving me the proper feel of naval battles in the age of sail. At the latest convention I had almost forgot how the rules [...]
March 7th, 2013
An excellent game with simple rules that offers a good tactical challenge on the table top. Highly recommended! My review here: [...]
December 4th, 2012
This is one of the best games I've played in over a decade of gaming. Everything you need to play, except dice and a ruler, is provided in this print and play product. There is a scenario and counters representing the ships are included. The rules ar [...]
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File Last Updated:
October 31, 2013
This title was added to our catalog on June 15, 2010.
Crookedhead Games
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