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A Leader of Men
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A Leader of Men

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Watermarked PDF
$8.62 
$12.95

A Leader of Men is a miniature wargame capturing Company-level combat in WW2. It uses a new and unique system to remove a high degree of control from players, but allows them to play the role of Leaders trying to direct and control the battle situation. Players will get intensely involved in the game as the battles developed and are shaped by the Leaders the player represents.

The game uses a unique concept as the 'engine' of the game. This 'engine' is based around doctrinal training and proven decision making techniques. These concepts are now used as standard in NATO training. More detail about the history and development of these ideas can be found in the Design Notes.

Because the engine takes care of all the complexity for you, you are left to play a game leading the men. Each platoon is rated in several ways, reflecting their relative morale, training & cohesion, and leadership. Over an entire unit you can have a tapestry of relative ability represented, as you might in reality.

You as the Commander, must harness the strengths of each platoon, supporting them as needed, and when needed, moving yourself into position to motivate or direct, or even lead them.

Planning and having a order to your plans are encouraged, and represented in uncomplicated format so that this does not slow the game. This is a strength of the rules, and when combined with the engine allows solo play.

Unlike most games that use a I-GO-U-GO turn structure, A Leader of Men has a very unpredictable feel, yet it does not feel like something truly random as other card based systems. This gives the player a better feel of reality as the game plays out reflecting the relative leadership qualities of the troops represented.

The game uses a wide variety of dice types to play, d4, d6, d8, d10, d12, and d20. The use of these dice with mechanisms that use consistent resolution methods and fixed targets makes for faster and less brain taxing play. Play will become intuitive after the first few turns as all mechanisms use the same resolution method. No hunting through books for details on variations. No debates over interpratation of words. Simplicity.

But do not be fooled by all the simplicity. If you actually try number crunching the numbers in how the game works you may get a headache. Thankfully the game soaks up the complexity that it represents, real men in combat, and leaves you to lead your men across the table.

For more details on all these things, see the Design Notes and sample pages attached below.

Also, check the Battle Reports section of the boards to see how the game plays.

 
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May 3rd, 2014
Have not played a match yet but the focus on moral and the leadership of the units is interesting. Also his interest in recreating the chaos of real life (combat or otherwise) has pedagogical elements to it which may be useful in building ones characte [...]
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Pages
118
File Size:
9 MB
Format
Original electronic
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File Last Updated:
March 07, 2010
This title was added to our catalog on March 07, 2010.