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Roman Seas: Rulebook Deluxe Edition

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Roman Seas Rulebook: Deluxe Edition

Roman Seas is a fast-paced, dynamic, multi-player miniatures game system designed for use with 6mm (1/300th) scale ship models and miniatures, and played on a hex grid game board. Roman Seas is designed to allow each player to control a squadron of 2 to 10 ships. Players will be able to recreate small naval actions from the start of the First Punic War when Rome constructed its first major fleets (264 BC), to Actium (31 BC), to the effective end of the Roman Navy (400 AD).

"I found myself admiring the rules quite a bit and loving the ships tremendously. The rules strike a nice balance between detail and playability. Yes, I'm buying a couple of CDs worth of Mr. Hotz's creations."

Walt O'Hara

Roman Seas Rulebook Information:

• Book Prints to: 8.5 x 11 inches.

• Cover: full-color cover included.

• Interior Pages: 34 pages with full color photos, charts/tables & graphic elements.

• Extra PDF files: The Roman Seas book comes with a number of files/ components in PDF.

 Roman Seas Game

"Roman Seas Game In Progress"

"I really like the models and the overall layout is really nice; it certainly pays that Eric is a professional when it comes down to graphic presentation"

M. Naismith


All models in this set are 6mm (1/300th) scale

Roman Seas rules are specifically designed to be played using ship models and miniatures on a hex game board. Playing on a hex game board allows players to move their fleets quickly and easily, speeding up gameplay, which is why Roman Seas plays fast. Although designed for use with 1/300th (6mm) scale ship models and miniatures, Roman Seas works with virtually any ship model/miniatures scale.

Book Page/Counters/Markers

The Roman Seas Rulebook Comes With Several PDF Files:

Roman Seas Game Markers (15 types; 202 markers in total).

• 438 pre-filled Ship Roster Cards on 73 pages allowing players to print and play quickly.

• 180 partly filled Ship Roster Cards on 30 pages, allowing players to quickly customize their own Roman Seas ships.

• Blank Ship Roster Cards: for total customization.

• 2D Ship Counters: Carthaginian, Roman (two sets for Roman civil war games), Veneti, Saxon, Merchant, and Mark Anthony's ships, allowing players to print, cut out, and play quickly and economically (281 counters in total).

• 2D Ship Counters without game data so they can be used with any board game rules system.

• Cheat Sheets: the most common use charts/tables are easily printed onto a 2-sided card page.

Roman Seas Game

"Roman Seas set up and played as a board game on a hex game mat"


Although the Roman Seas rules are designed for playing using ship models and miniatures, the rules come with:

• PDF Hex Game Boards: 16 sizes/two hex orientations in both North American & European printable paper sizes (A4 to A0 or 8.5 x 11 into 24 x 36 in); hex boards have 25mm (1 inch) hexes, which are ideal for the PDF Roman Seas board game components. Take the PDF files to Staples/Office Depot (or the equivalent) for printing and laminating in poster sizes, or tile print them to construct a game board.

• PDF Wind Direction Templates: two sizes.

The Deluxe Edition of this PDF Rulebook comes with the Roman Seas PDF Carthaginian Ship Set. See the image below:

Carthaginian Navy Set

The Carthaginian Navy Set comes with 5 ship classes in 1/300th/6mm scale: The Monoreme, Bireme, Trireme, Quadreme and Quinquereme. Build as many ships as you need!

Complexity Rating


(The Roman Seas Deluxe Edition Rulebook was published: Nov 2009)

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Reviews (6)
Discussions (1)
Customer avatar
September 29, 2023 2:56 pm UTC
PURCHASER
Question about the ramming chart. You need a 6 or better to have a successful ram against the same sized ship. Makes sense. However, a VL ship needs a 9 or better to have a successful ram on a VS ship, while a VS ship needs a 3 or better. This is puzzling to me. If a VL ship successfully lined up a ram on a VS ship, wouldn't the larger ship have better chance of damaging the smaller ship? It seems that the "to hit" numbers should be inverted the VL ship needing a 3+, the VS ship needing a 9+. Is the table in error, or am I missing something? Thanks for any response.
Reply
Customer avatar
Eric H April 05, 2024 6:47 pm UTC
PUBLISHER
I will take a look into this. It has been a while since I have had a chance to immerse myself into the game but I am putting on a Roman Seas game this month. You can send me emails directly to: erichotz@shaw.ca
Reply
Customer avatar
Eric H April 05, 2024 7:00 pm UTC
PUBLISHER
Be aware that I do not get notified of people making comments on my products via reviews. I am expected to discover them.
Reply
Customer avatar
Eric H May 21, 2024 12:24 am UTC
PUBLISHER
You are talking about two different problems. 1) Successfully Ramming a Target 2) Damaging that Target.

It is a 9 or better to successfully Ram a VS vessel with a VL vessel. Once you have successfully rammed the small (VS) vessel, the damage to that vessel would be catastrophic. However, if you missed the RAM attack you didn't inflict damage. VL vessels are nit easy to maneuver in combat as they are slower and less maneuverable; VS vessels are far more nimble and quick to maneuver, making them difficult to Ram by larger vessels.


NOTE: I am working on Roman Seas II. The Movement System is being changed to an easier, quicker system. The Ramming system is also changing to a simpler, quicker system. I recently put on a 13-player Roman Seas game using the new modifications. It played very smoothly. The majority of the players had never played the game before.
Reply
Customer avatar
Gary B July 28, 2024 11:50 am UTC
PURCHASER
When do you think you will be able to publish Roman Seas 2?
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Product Information
Electrum seller
Author(s)
Pages
34
ISBN
9781894308045
Publisher Stock #
RSR10301
File Size:
5.41 MB
Format
Original electronic Click for more information
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File Last Updated:
November 02, 2013
This title was added to our catalog on November 16, 2009.
Publisher
Hotz Stuff
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