Close
Close
Advanced Search

Manoeuvre GroupClick to magnify

Manoeuvre Group

ADD TO WISHLIST >

Manoeuvre Group

 

All Arms Ground Combat for the period 1942 to 2010

 

160 pages + markers and Quick Reference Sheet

 

Manoeuvre Group primarily supports 1/72 (25mm) and 1/144th (10 or 12mm), but can be used with almost any scale (including 1/76, 100th (15mm), 28mm (and up) even 1/300th (6mm) with appropriate terrain density).

 

Manoeuvre Group is designed to fight all arms actions in the period from 1941 to at least 2010, using forces from as little as half a platoon of infantry up to a Company Group (Battle Group in US terminology) for a typical game length of 2 to 4 hours.

 

The emphasis is placed on manoeuvre, awareness and tactics, to facilitate a simulation of real-world armoured combat tactics and strategies.

 

The rules re-create these complex tactical command problems via the interaction of straight-forward rules, requiring only a single D20. The use of innovative markers minimises book-keeping and ensures the game flows. At larger scales, the game is most suitable for more infantry-based games, while at the smaller scales, AFV combat takes prominence, but the only changes in rules are the size of some of the markers.

 

The reading of the ground, timing and employment of all arms assets are the key to winning a battle. The player will spend more time moving units about to exploit weaknesses in the enemy's plan than calculation of hit factors and dice rolling. The rules capture the ebb and flow of a battle often missing in other rules. With practise, experts (in tactics) can achieve 10 to 15 bounds in an evening even with a full Company Group.

 

For the advanced players, the rules also cover additional areas such as Artillery, Engineering Tasks, Minefields and Air Support.

 

In addition, several sample scenarios are included to get you started, as well as a primer on real-world AFV tactics.

 

Issue 2 is the result of fourteen years of additional play since Manoeuvre Group's release in 2008. The rules have not fundamentally changed, but have been significantly improved in presentation, clarity and formatting, but still retain MG's printer- and kindle-friendly approach despite a 60% extra page-count! 30 pages of which have gone to the sample force lists which have been completely overhauled and brought to a far superior standard of presentation.

 

A few new improvements have also been added, such as Virtual Troopers, allowing an improved level of granularity for infantry close assaults; new rules in the command structure allows platoons of less than three units for very small games or small reconnaissance elements; the addition of a new Slow Transit movement mode that functions as a bridge between Fast and Transit modes; and optional rules for Runners for the very advanced players.

pixel_trans.gif
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (2)
Discussions (0)
Reviews
-
November 11th, 2011
Very interesting set of rules. I was looking for a great set with 1-1 scale, details that make it more than my tank shoots your tank, but without making a turn take hours. I really like what I'm finding here. [...]
-
January 2nd, 2007
I have found this set of rules to be fast flowing and easy to pick up and play but hard to master tactically. The game writers have concentrated on developing a game that encourages the use of real tactics through the end results. A example of this wou [...]
Browse Categories
$ to $
 Publisher
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Recent History







Product Information
Silver seller
Pages
160
File Size:
8.48 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF Click for more information
Watermarked PDF

These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.

Warning: If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked title:

File Last Updated:
December 13, 2023
This title was added to our catalog on October 31, 2007.