SOVIET RKKA 13th Guards Rifle Division (1942-43) 1-48TACTIC Faction cards deck series 48W05 (72 cards)
This deck include all the cards needed to play the Soviet 13th Guards Rifle Division from January 1942 until April 1944 as a faction for 1-48TACTIC. The game quick start rules are freely available from http://1-48tactic.com/rules.htm
On 19 January 1942 the 87th Rifle Division (itself reformed from the 3rd Airborne Corps in 1941) was re-formed again, officially awarded Guards status and re-designated as the 13th Guards Rifle Division. The Guards designation often served mainly as a morale-boosting source of unit pride but also had practical benefits, including double pay for ordinary soldiers and priority in equipment and replacements. The 13th then fought at the second battle of Kharkov where it suffered heavy losses, got rebuilt and participated in the defence of Staligrad and the battle of Kursk before taking part in the final advance into Germany and the Battle of Berlin. Two Light Squads (with 1 MG each) and 2 Heavy Squads (with 2 MG each) were authorized on paper. In reality, a second DP-27 was very rarely available in the field and most squads had only one. Although in theory all riflemen were supposed to be equipped with semi-automatic weapons in practice a very limited number of SVT-40 rifles were available, and they would usually go to the Senior Rifleman as they had the experience to best take advantage of its increased capability. By mid to late 1943, one or two of the Mosin-Nagant rifles per squad may have been replaced by a PPSh-41 or PPS-43 submachine gun depending on availability, but this would be beyond the period covered by this deck. The squads receiving more of these would eventually become specialist assault units and they should have a separate dedicated deck. All soldiers in this period wear the standard greatcoat that was worn throughout the war, which although warm was not a practical garment in which to fight a battle, so was often rolled up when needed. To maintain faction coherence all Characters in this deck wear the early uniform with collar tab insignia that dates them to before the reforms of early 1943, when M43 uniforms with shoulder boards were introduced. It is a convenient way to differentiate and distinguish late war units.2 x Soviet Infantry Rifle Sections each consisting of: 1 x Section Commander, Sergeant with PPSh-41 48W0501 1 x Deputy Section Commander (Senior Rifleman), Yefreytor with SVT-40 Rifle 48W0502 1 x Pvt Light Machine Gunner with Light Machine Gun Degtyarev DP27 48W0503 1 x Pvt Assistant Machine Gunner with Mosin M44 carbine 48W0504 1 x Pvt Rifleman with Mosin 91/30 Bolt-action Rifle + handgrenades 48W0505 1 x Pvt Rifleman with Mosin 91/30 Bolt-action Rifle + bayonet 48W0506 1 x Pvt Rifleman with Mosin 91/30 Bolt-action Rifle + bayonet 48W0507 1 x Pvt Rifleman with Mosin 91/30 Bolt-action Rifle, Riding Ability 48W0508 1 x Pvt Rifleman with Mosin 91/30 Bolt-action Rifle 48W0509 tot 18Platoon HQ (Include unique named Characters) 1 x Kom.Vzvod (Rifle Platoon Commander), 2nd Lieutenant with Nagant M1895, CALL Ability 48W0511 1 x Zam.Kom.Vzvoda (Deputy Platoon Commander), Sergeant with SVT-40 Rifle 48W0512 2 x Posylny (Messenger), Pvt with Mosin M38 carbine, Biker, Riding Ability 48W0514 1 x Sniper, Pvt with Mosin 91/30 Rifle + PEM optic, Sharp eye Ability 48W0515 1 x Sniper, Cpl with Mosin 91/30 Rifle + PU optic, Camo Ability 48W0516 tot 6Company HQ, Heavy Weapons and Support (Include unique named Characters) 1 x Alexander Lidov Kom.Roty (Company Commander), Captain with Tokarev TT-33, CALL Ability 48W0521 1 x Ivan Gorelov Starshiy Leytenant (Deputy Company Commander), First Lieutenant with Tokarev TT-33, CALL Ability 48W0522 1 x Grigory Shulga Zampolit (Political Officer), First Lieutenant with Tokarev TT-33, ADVANCE PLANNING Ability 48W0523 1 x Starshina (Company Senior Sergeant), First Sgt with RB-M radio and Mosin M38 carbine 48W0524 1 x Sanitar (Medic) Cpl unarmed, Riding Ability 48W0525 1 x PTRD-41 gunner - Cpl + with anti-tank rifle, Camo Ability 48W0526 1 x Ammo bearer for the above with Mosin 91/30 Rifle, Camo, Spotter Ability 48W0527 1 x horse-mounted scout - Yefreytor with PPSh-41, Riding Ability 48W0528 tot 8
Weapons, upgrade and tactic cards 1 x saddle horse / Harley-Davidson WLA motorcycle 48W0530 1 x Maxim Machine-Gun 7.62-mm (consist of 1 card) 48W0535 1 x 45-mm anti-tank gun model M1942 (consist of 2 cards) 48W0536x/y 1 x T20 Komsomolets armored tractor (consist of 2 cards) 48W0537x/y 1 x ZIS-5 3 tons truck (consist of 2 cards) 48W0538 3 x Bayonet cards 48W0540 7 x spare Weapon cards allotted to platoon or company headquarters for issue at the commander's discretion: • 1 x PTRS-41 ( shots 2 - unreliable) / PTRD-41 (1 shot) 48W0541 • 1 x PPSh-41 (shots 2-L1-S3) / PPD-40 (shots 2-L1-S4) 48W0542 • 1 x SVT40 / AVS-36 (0AP - unreliable) 48W0543 • 1 x Degtyarev DP27 7.62-мм (consist of 1 card) 48W0544 • 2 x Mosin 91/30 Bolt-action Rifle (shots 1-L1-S2) / Dyakonov Rifle Grenade Launcher 48W0545 • 1 x RPG-43 / RPG-43 Anti-Tank grenade 48W0546 6 x Upgrade cards (2 x veteran/fatigue 48W0551, 1 x leadership+1/-1 48W0552, 1 x Aim +1/-1 48W0553, 2 x combat -1/riding 48W0554) 5 x Faction Tactic cards 48W0560, 48W0561, 48W0562, 48W0563, 48W0564 tot 29 The Soviet Union's Red Army was formed in 1918 following the Bolshevik October Revolution of 1917, which swept away the rule of the tsars. The Red Army was officially called the RKKA or Red Army of Workers and Peasants (Raboche-Krest'yanskaya Krasnaya Armiya), red being the colour most associated with Bolshevism. It officially became the Soviet Army in 1944.
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Print out the Cards and Tokens pages, glue them back to front carefully aligning the register marks and cut them out. That's all, you can now play the game using any suitable miniature you may already have around... it won't look nearly as good as the real thing but don't worry about that, half way into your first game you'll get so hooked up that you won't be able to resist buying our whole range of miniatures anyway! :)
In 1-48TACTIC you command a small force based on a real world army of WWII and attempt to attain victory over your opponents with your superior tactics and a little luck! The aim of these rules is to provide the simplest possible set of wargame rules that generate a fast playing cinematic game and which gives an involving, passionate and satisfying experience, but also respects real battlefield tactics simulated with intuitive and realistic mechanics. The focus is on small scale action, typically from a section (4-5 figures) to a whole infantry platoon per side. The whole game can be scaled up or down at will without bogging down thanks to 1-48TACTIC robust engine and unique command and control system The gameplay is fast, brutal, involving, passionate and satisfying, and can be experienced at its fullest already with as few as four miniatures for each player! 1-48TACTIC is played on a board as small as 60x60 cm (2'x2') or as much larger as you like. The game is generally played by two people, each in command of a single armed force, called a "playable faction" within the game. A player force don't need to be limited to a single squad however, and three or four players games can be lot of fun!
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