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Space Ark

Suggested Price $5.00

SPACE ARK is a miniature-agnostic skirmish wargame of space naval combat, pitting force against force in a war of attrition for command of the frontier.

Players alternate activation through 5 key turn phases, navigating their 3-10 ship forces through the depths of space, issuing gunnery orders, managing crew stress, and repairing the massive amounts of damage the come so easily at the other end of kinetic weapons in zero gravity. 

Game mechanics are crunchy, but quickly learnable, attempting to straddle the line between the deep simulation complexity of Battletech and the immediacy of contemporary games like Bolt Action. 

SPACE ARK is designed to be highly customizable and expandable. Complete rules are provided for ship design, along with a detailed armory for weapon and equipment selection. Narrative campaign rules and a basic solo ruleset are also provided.

The game is designed for hex maps but measurement-based play is also possible. 

The 53-page rulebook contains:

  • Core rules complete with rules for command and control, inertial movement, damage control, and a key Stress mechanic that forces players to choose their actions wisely
  • Customizable ship design toolkit
  • Pre-built scenarios
  • Narrative campaign ruleset with advancement system
  • Optional rules for solo play
  • Optional rules for measurement-based play

Downloads include:

  • Rulebook in single page and spread formats
  • 3-page quick reference sheet
  • Ship Hangar supplement with 14 pre-built ships
  • Blank stat sheet in print-ready and PDF form-fillable formats
  • Ship design worksheet

Custom ship builder now available in Google Sheets.

Print copies available at

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Discussions (2)
Customer avatar
Kyle R September 26, 2023 8:31 pm UTC
Was thinking of making a mod for far future submarine combat. Trying to figure out grounding and breaching(I figured a world requiring only subs would have to reason for no surface ships y logic deadly kill sats or maybe Europa.) meaning ramming and dodging would be important. Would add a tactical depth. I was thinking of using the water depth from Battletech(1-4 using a d4 to mark depth) going to a five would mean grounded and a 0 breach.
Customer avatar
Robert L March 20, 2023 6:51 pm UTC
An excellently written set of rules with good layout and clear wording. The visual style reminds me of RPG 'zines and the book is asking to be printed! As a big fan of Battletech and crunchy rule systems I love the way the author has taken some inspiration but written a set of rules that stands on its own two feet. The game includes rules for shooting, ramming, ship velocity and continuous movement (something I really like) crew quality, stress levels, terrain and more!

There's just the right level of detail here without slowing down play. Target numbers are used with a small number of modifiers being applied, this keeps the pace of play up. The inclusion of a quick reference sheet and pre-made ships is all the more welcome, as is an appendix detailing how to play on a grid-less table for those of us without access to hex maps.

I'm hopefully looking forward to future products/expansions by the author!
Customer avatar
Ryan L June 01, 2023 11:16 am UTC
Thanks so much for the excellent review! I just updated the listing with a link to print copies:
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Product Information
File Size:
26.8 MB
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File Last Updated:
March 18, 2023
This title was added to our catalog on March 18, 2023.
Ryan LaLiberty
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