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Palace Coup


Historically in the Third World, coups have changed more governments than elections since World War II. Most coups involve using part of the armed forces of a country to seize power from a ruler, though there is usually little overt conflict - the coup d'etat is generally a much less bloody way of seizing power than its distant cousin, the popular revolution.

In the game, two or more players act as the leaders of political or professional factions in a fictional country. Some players will be plotting, individually or severally, to effect a change in the existing government; they will be opposed by others who wish things to remain as they are.

The game is played in two phases: the Pre-coup Phase where players attempt to secure support for their faction and thwart the others; and the Coup Phase where both pro-government loyalist and rebel sides face off in direct combat.

Each game contains the following: one set of 40 counters, one Tactical Map, and these rules. You will also need one six-sided die (1d6), some bits of scrap paper for recording secret information, and one deck of ordinary playing cards (including Jokers).

A note on making double-sided counters

The counter sheet is printed as a double set of 40 two-sided counters, with an additional set of 4 two-sided alternative Leader counters.

Start by printing the sheet out; you can save yourself a lot of time and trouble if you print it onto a full-sheet 8.5x11” shipping label (available at office supply stores, e.g. Avery 06503). Cut the sheet in half vertically so you will work with one of the sets of counters. Cut that half-sheet vertically again along the dashed line, so you have one “front side(with solid colours) and one “back side(with white stripes).

Stick the “front side” of 44 counters to a piece of thick cardboard or art board; this will be the front (Loyalist) side of the counters. Now, either cut two or three edges flush with the edges of the counter frames, or mark the corners of the frames with a through pinhole. Then stick the “back side” of 44 counters (Rebels) to the other side of the cardboard, being sure to line up the edges of the counter frames with those of the front – either by trimming the edges of the back sheet, or aligning the corners on the pinholes you made. This will make the reverse side of the counters. Be sure to line up the top row of the “front side” with the top row of the “back side”, so that the same images are on opposite sides of the counter, right side up in relation to each other and with the same control card notationNow cut out the individual counters with scissors or a rotary/box cutter, and this will make a set of 44 double-sided counters.

If you're not handy with this sort of thing, just cut the counter sheet in half vertically and stick one set to a piece of cardboard to make a set of 88 single-sided counters, cut them out and make substitutions during play.

You could also cut out the individual counters from the sheet and stick them to the backs and fronts of ready-made die-cut counters, either blank ones that are available from some wargame publishers or counters from an old game you don’t like. This is a labour-intensive and relatively expensive method but can yield very-nice looking counters, if you’re neat.

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File Last Updated:
January 06, 2023
This title was added to our catalog on January 02, 2023.