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Weasel-Tech. High Octane Cybernetic Warfare
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Weasel-Tech. High Octane Cybernetic Warfare

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A volley of rockets to the right while you dodge left and 2 enemy walkers are left scattered across the country side. All is going well until a plasma beam knocks out the targeting pod. Gotta deal with the enemy elite on manual

* * * * * 

Welcome to Weasel-Tech, a solo campaign game of giant anime robot action.

Lead your Strike Force against the enemy forces, engaging swarms of enemy mecha and dangerous elites in deadly combat. Built from the ground up for fast-moving warfare, the features include:

*Solo game play from the ground up. All you need is some miniatures and you can start your own game play. 

*People wishing to play with friends can use the Dueling mechanics to face off against each other or can take a pilot each and help each other against the enemy army.

*Full campaign game including random events, operational progress and character progression.

*Your pilots both gain in experience and skill but so does the command staff guiding you on your missions. 

*Fast playing combat rules inspired by anime mecha shows and comics. No plodding robots here.

*Undertake randomly generated missions with random events and side objectives.

*Call down reinforcements, supporting fire or other HQ support during battles.

*Outfit your mechs with weapons and equipment researched during the campaign.

*Defeated villains may return to haunt you with upgraded weapons and equipment.

*Includes a full Social System, allowing you to follow your pilots and crew as they make friends, get in fights or even fall in love.

*Usable with any mech figures you have available (or for that matter many power armor miniatures).

* * * * *

This is a complete game, not a supplement, and does not require any other product to use.

While mechanics have similarities to other of my games like Five Parsecs From Home or Five Men in Normandy the game system is brand new and written specifically for the topic.

* * * * *

Please note that the game is being released early, to take advantage of wider playtesting and feedback from the community. This means that game balance will almost certainly require adjustment. Advice is included for how to tweak things but expect that difficulty, enemy toughness and variety and so forth will be tweaked in forthcoming updates.

Buyers should be aware that printing out copies may become quickly outdated in the first few weeks after release. A Change log is included in the back of the rulebook to verify changes. 

 
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Reviews (5)
Discussions (14)
Customer avatar
USIETO F March 15, 2022 6:59 pm UTC
PURCHASER
Many thanks for the update, much appreciated !
Customer avatar
Ivan S March 15, 2022 7:00 pm UTC
PUBLISHER
You are welcome!
Customer avatar
Erik S February 27, 2022 10:08 am UTC
PURCHASER
Could tanks and VTOLs work as swarm units? Just for some variation.
Customer avatar
Ivan S March 15, 2022 7:01 pm UTC
PUBLISHER
I didnt get notified of this, I am so sorry. You can yeah. Just use the rules as is. Its actually an explicit suggestion in the most recent update.
Customer avatar
Robert L February 10, 2022 7:27 pm UTC
PURCHASER
Would this ruleset work well enough with Battletech style mechs or is it definitely more suited to the swords and shields wielding Gundam stuff?
Customer avatar
Ivan S February 10, 2022 7:29 pm UTC
PUBLISHER
On our discord, a lot of folks are using battletech mecha for their mechs, so no problem at all. The "feel" is more about fast movement than specific weapons and the weapon types should map unto BT models well enough
Customer avatar
USIETO F January 30, 2022 12:24 pm UTC
PURCHASER
Hi there, is the expansion with transformable meche still in the pipes please ?
Customer avatar
Ivan S February 10, 2022 7:30 pm UTC
PUBLISHER
Hey sorry, I didn't get a notification for this so I missed it :(

Macross style mecha is 100% intended. Im not sure about the timeframe for the expansion, I originally wanted to have some time to iron out balance questions in the core rules.
Customer avatar
Thomas D December 09, 2021 5:31 pm UTC
PURCHASER
Hello, would the mechanics be adaptable to simulate individual power armor combat (using 28mm minis)?

Not 40k style but rather Edge of tomorrow (the manga)

Thanks in advance
Cheers!
Customer avatar
Ivan S December 09, 2021 5:37 pm UTC
PUBLISHER
I suspect so. Youd have to fiddle with the damage tables a little bit, but it should be workable i think. Movement is pretty agile, so itd fit small, mobile suits pretty well.
Customer avatar
Sergio M December 08, 2021 5:50 pm UTC
PURCHASER
Looks good, feels good. Constant updates are flowing and discussion is going on over on the Facebook Forums for 5 parsecs and Weasel Tech. Ivan can't seem to stop coming up with thought provoking gaming goodness. Get this game.

FYI, if you bought that Robotech kickstarter, this is perfect for those minis. PERFECT!
Customer avatar
Ivan S December 09, 2021 12:58 am UTC
PUBLISHER
Thank you so much for the kind words.
Customer avatar
Ivan S December 08, 2021 4:42 pm UTC
PUBLISHER
0.92 is the most up to date version. If you have an earlier download, go get your file again. It includes a bunch of diagrams to help visual learners with weapon systems, targeting and movement.
Customer avatar
Mark F December 08, 2021 3:28 pm UTC
PURCHASER
Is this the best place for discussions about the game? Do you have a forum where we can chat, share Battle reports/ideas/painted forces? EDIT. NVM, Just joined the Discord and Fan Facebook page.
Customer avatar
Ivan S December 08, 2021 4:42 pm UTC
PUBLISHER
Discord and the facebook group are the proper places :)
Customer avatar
Kyle H December 08, 2021 3:04 pm UTC
PURCHASER
Will 1/144 scale Gundam work with this ruleset?
Customer avatar
Ivan S December 08, 2021 4:43 pm UTC
PUBLISHER
Not a problem in itself, but you may struggle to find buildings that are tall enough? If you do have suitable terrain, go for it though. Theres so much cool Gundam kit available.
Customer avatar
December 08, 2021 2:10 am UTC
Could you post a preview?
Also, how many miniatures per side?
Customer avatar
Ivan S December 08, 2021 3:45 am UTC
PUBLISHER
Is the preview not working? I'll have a look.

You need 3 figures for the player side. The enemy depends. If you want to represent everything accurately, 10-12 figures but you can use a single figure for swarms with a die next to them to keep track.

So you could get by with 4-5 enemy figures if you want.
Customer avatar
Jason S December 08, 2021 3:47 am UTC
PURCHASER
That's tricky. Three for the player side. But the enemies have a spawning mechanic that means that if you take too long (or are just unlucky) you can get quite a few enemies. You can start with up to I think 5 enemy radar "blips", with more coming in from the sides over time. But if you can avoid approaching them all at once, or can kill them quickly, I think 10 enemies might keep you in business at first. Of course, later you might want to expand your collection to fill out the swarms or to reflect different kinds of enemies or unique Villains or the like.

(I reply too slowly.)
Customer avatar
Christopher P December 08, 2021 1:06 am UTC
PURCHASER
Looks rad! Any chance of including monster enemies for mechs v kaiju? I would throw great wads of cash at that as well!
Customer avatar
Ivan S December 08, 2021 1:07 am UTC
PUBLISHER
Thanks! Much as I appreciate Kaiju-sized wads of cash, probably not anytime soon but Ill bear it in mind!
Customer avatar
Christopher P December 08, 2021 1:13 am UTC
PURCHASER
Cheers Ivan! Love your work, mate!
Customer avatar
Adrian S December 07, 2021 7:22 pm UTC
PURCHASER
The rules say the Pilots and Staff start at level 0, but the XP thresholds on page 55 do not show the values needed for reaching Level 1.
Customer avatar
Ivan S December 07, 2021 7:24 pm UTC
PUBLISHER
yeah, Im a dork. It should be 1 for pilots. For staff, the levels are all 1 higher than they should, so level 1 should be 10xp. I'll have an update tonight
Customer avatar
Adrian S December 07, 2021 7:30 pm UTC
PURCHASER
Thank you for the swift reply! One other inconsistency I've noticed: result 15-16 on the table on page 62 refers to the "Mecha Life table", but there's no such table. Presumably this is meant to be a random encounter between two characters using the Social System?
Customer avatar
Ivan S December 07, 2021 7:30 pm UTC
PUBLISHER
Yeah, it was an earlier version of what became the Social System and i forgot to ctrl f for all instances of the original term.
Customer avatar
USIETO F December 07, 2021 2:52 pm UTC
PURCHASER
Can you play transforming mecha, ie VF1 / Valkyries (Macross) with this system please ?
Customer avatar
Ivan S December 07, 2021 4:11 pm UTC
PUBLISHER
The first expansion is intended to cover “variable” mecha, super robots and a few other things from shows.
Customer avatar
Ivan S December 07, 2021 4:14 am UTC
PUBLISHER
There was some confusion about the correct file. If you got a file with garbled visuals at the end of the file, make sure to download the book again. These problems have been corrected in the current upload.
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Product Information
Electrum seller
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Pages
90
File Size:
9.52 MB
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File Last Updated:
March 15, 2022
This title was added to our catalog on December 06, 2021.