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F28: War Always Changes Revised EditionClick to magnify

F28: War Always Changes Revised Edition

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F28 is a tactical level miniature wargame intended for use in the 28-32mm scale. It allows you to recreate vicious conflicts ranging from small skirmishes where each model fights on its own, to larger battles where models are grouped into larger units. The system also supports light RPG-style narrative play where players command only a handful of models each and fight semi-cooperatively versus the forces of a Game Master. F28 supports a multitude of settings, but aims for the fantastic rather than the naturalistic.

We’d like to think that there are several things that makes F28 stand out from other miniature rulesets, but we’d like to highlight a couple of things in particular:

Speed and Simplicity
F28 is designed to be simple when it comes to mechanics and play very, very fast. Note that this doesn’t necessarily mean that games are short – rather, it means that the amount of “game mechanics per player decision” is kept as low as possible. We still believe that we have managed to create some tactical depth, it is just that it is more “chess like” in nature rather than being overburdened with tables, dice rolls and statline lookups.

Simultaneous action
In F28 play is semi-simultaneous, meaning that it is always in a sense “your turn”. When your opponent takes actions, you are constantly able to respond with reactions. This keeps you involved and engaged in what is going on, and people taking longer turns is less of a problem. There is no or very little downtime.

Stories and Simulation
F28 is designed to support "narrative" gaming where actions make sense (or as much sense as possible) in the setting of the game, avoiding overly “gamist” mechanics. We have tried to make sure that choices in the game will generally revolve around what would be a sensible action in the game world, and not only what would be sensible according to the game mechanics, such as “attacking a unit that hasn’t had its turn yet” or placing models to exploit squadron or line of sight rules.

Scale and Scalability
F28 can be played in three different formats, depending on your taste. These are not entirely separate entities, and it is possible to mix and match as you like. Some combinations of rules might however yield strange results!
Battles are huge clashes between armies; several squads of models with accompanying vehicle support, alongside legendary characters and monsters. The implicit scale is somewhat different and the rules are less detailed in order to facilitate smooth play. There is very little bookkeeping.
Skirmishes take place between bands of individual models, vying for supremacy and constantly evolving as a result of their many clashes. The scale is toned down, but some rules are added for additional detail. There is a bit more bookkeeping, as we keep track of the traits and equipment of individual models.
Narratives introduce a narrator, or “GM”, which opens up a whole new world of possibility. Players command small tactical teams of roughly three to six models, where every model is a special character with its own story. Additional rules cover such things as skill use and limited information. Since each player only keeps track of a few models, more bookkeeping is less of a problem.

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Discussions (2)
Customer avatar
Gene S September 26, 2021 5:43 pm UTC
You guys really need to communicate better. If you're going to sell your products through this site, please pay attention to the questions and answer them in a timely manner. You finally released this in PDF format and I bought it, but I asked you a question about the other product you sell (The Guide) on September 19th, and still no response. Are you guys here to sell products or just see your names in the product information area?
Customer avatar
Karl B September 28, 2021 7:35 pm UTC
Oh, sorry - we get no notifications when someone posts here, and only check in occasionally (most of the action is in the F28 Community FB group). We currently have no plans for a pdf of the Player's Guide, but this might change in the future.
Customer avatar
Gene S September 29, 2021 6:59 pm UTC
Hi Karl. I appreciate the response. If you do release it on PDF, I would likely purchase it. I have enjoyed reading the ruleset. I haven't played yet though. I was wondering is this soloable.
Customer avatar
Karl B September 29, 2021 10:58 pm UTC
I'm actually pondering the best way to design a "bot" for solo play; but I'm not exactly sure what solo-players look for in such a design, and what's important.
Customer avatar
Ashwin O September 17, 2021 9:33 am UTC
What's changed between the original softcover and this revised edition?
Customer avatar
Karl B September 28, 2021 7:39 pm UTC
A little bit of everything; polished language, better layout, more balanced force-, weapon-, gear- and trait lists, six new scenarios, updates to the original scenarios and campaigns, etc.
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File Last Updated:
March 12, 2023
This title was added to our catalog on September 16, 2021.