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He Did What Heroes Do
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He Did What Heroes Do

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He Did What Heroes Do is a set of grand tactical rules for wargaming the Napoleonic Wars. You don't just control a division or a corps, but an entire army. Your units on the tabletop will be infantry divisions, cavalry brigades and groups of artillery batteries, led by your subordinates. This wargame will allow you to play some of the largest battles of the wars in just a few hours. As the battle goes on, your commander in chief will rally wavering units, redeploy and push in reserves, or even change your subordinate's orders entirely.

He Did What Heroes Do has its focus on command, but the usual aspects of Napoleonic warfare will make an appearance. Skirmishers, heavy cavalry, square formations and grand batteries are all viable tactical options. All combat needs is just a few D6 to work out if your charging unit has broken through, your musket volleys are wearing the enemy down or if your artillery are hammering away effectively. 

This game doesn't use cards, rolling on tables, distributing points or even command radii to decide which units you can use each turn. Every unit gets to activate once every turn, but they will only follow the orders you gave to their general. Want those cavalry to charge? Change their corps' orders, or move your commander to the unit and order them forward yourself! Or do you hang on for another turn, waiting until the enemy are even weaker? Your impact can be crucial, but you can't be everywhere at once. As the army commander, your focus will be on taking the initiative, supporting your subordinates and hopefully winning the day. Good luck general.

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Discussions (1)
Customer avatar
Steven M August 08, 2021 2:30 pm UTC
The rules look interesting. What does one stand represent? Is there a lot of bookkeeping? How long does a typical game run? Do you have scenarios? Is there any reviews of the rules?
Customer avatar
Malcolm D August 11, 2021 9:55 pm UTC
Each stand is 1,000 men and the base unit is a division, so a division of 5,000 men = 5 stands. Guns are consolidated into 24 gun stands, but can be allocated a divisional level. Two things to account for - cohesion and casualties each need a D6 by the unit. I've not played yet but I think they will play fairly quickly, once units start assaulting their efficiency (cohesion) drops rapidly. These are definitely rules where you need to keep reserves. The rules have many original features and for less than £10 I'd say they were well worth the money.
Customer avatar
Richard V August 16, 2021 7:10 pm UTC
Thank you Malcolm, very kind to show your support. And you've answered most of those questions!

The stands aim to be 1000 men, but can be used as battalions, regiments or even brigades based on your available figures.

Bookkeeping can be recording all casualties and cohesion on paper, but I recommend dice behind the units. You also need to know the orders for each force/corps.

I'd recommend a couple of hours for a game, but this can increase depending on the size of the battle.

I have three starter scenarios, more will be coming when I finish putting them together.

No reviews I am aware of, apart from Malcolm's :) Feel free to ask any more questions.

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File Last Updated:
August 05, 2021
This title was added to our catalog on August 05, 2021.